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Fix a case where the bonus screen would immediately end with an input press because all code between iterations of the bonus screen would execute in less than 1/120th of a second, not leaving any time for totalclock to increment.
EDuke32. Where our code runs so fast, it breaks old code. git-svn-id: https://svn.eduke32.com/eduke32@4252 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -12691,7 +12691,7 @@ void G_BonusScreen(int32_t bonusonly)
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rotatesprite_fs(0,0,65536L,0,BONUSSCREEN+gfx_offset,0,0,2+8+16+64+128+(ud.bgstretch?1024:0));
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if (totalclock > 1000000000 && totalclock < 1000000320)
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if (totalclock >= 1000000000 && totalclock < 1000000320)
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{
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switch ((totalclock>>4)%15)
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{
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