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Synthesis: Start building Lunatic in 64-bit too. BUILD_LUNATIC.
git-svn-id: https://svn.eduke32.com/eduke32@4323 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -204,6 +204,24 @@ then
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fi
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# 64-bit Lunatic (pre-)release
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if [ -n "$BUILD_LUNATIC" ]; then
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# clean the tree and build
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echo "${make64[@]}" LUNATIC=1 $clean all
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"${make64[@]}" LUNATIC=1 $clean all
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# make sure all the targets were produced
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verifytargets
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# package game
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package_start
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package_game_lunatic
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mv -f $top/$source/eduke32$exe "$package/leduke32_PREVIEW$exe"
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package_execute l${basename}_lunatic_PREVIEW_win64
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fi
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# 32-bit release
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# clean the tree and build
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