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Lunatic: reset per-actor gamevars on actor spawn, untested.
git-svn-id: https://svn.eduke32.com/eduke32@3828 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 33 additions and 1 deletions
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@ -178,6 +178,29 @@ local function check_isnumber(...)
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end
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end
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-- Table of all per-actor gamevars active in the system.
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-- [<actorvar reference>] = true
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local g_actorvar = setmetatable({}, { __mode="k" })
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-- Reset per-actor gamevars for the sprite that would be inserted by an
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-- insertsprite() call.
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-- KEEPINSYNC with insertsprite() logic in engine.c!
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-- TODO_MP (Net_InsertSprite() is not handled)
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--
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-- NOTE: usually, a particular actor's code doesn't use ALL per-actor gamevars,
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-- so there should be a way to clear only a subset of them (maybe those that
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-- were defined in "its" module?).
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local function A_ResetVars()
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local i = ffiC.headspritestat[ffiC.MAXSTATUS]
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if (i < 0) then
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return
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end
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for acv in pairs(g_actorvar) do
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acv:_clear(i)
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end
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end
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-- Lunatic's "insertsprite" is a wrapper around the game "A_InsertSprite", not
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-- the engine "insertsprite".
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--
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@ -222,6 +245,8 @@ function insertsprite(tab_or_tilenum, ...)
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error("invalid 'statnum' argument to insertsprite: must be a status number (0 .. MAXSTATUS-1)", 2)
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end
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A_ResetVars()
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return CF.A_InsertSprite(sectnum, pos.x, pos.y, pos.z, tilenum,
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shade, xrepeat, yrepeat, ang, xvel, zvel,
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owner, statnum)
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@ -242,6 +267,8 @@ function spawn(parentspritenum, tilenum, addtodelqueue)
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return -1
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end
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A_ResetVars()
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local i = CF.A_Spawn(parentspritenum, tilenum)
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if (addtodelqueue) then
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CF.A_AddToDeleteQueue(i)
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@ -2042,11 +2069,15 @@ local actorvar_methods = {
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_cleanup = function(acv)
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for i=0,ffiC.MAXSPRITES-1 do
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if (ffiC.sprite[i].statnum == ffiC.MAXSTATUS or rawget(acv, i)==acv._defval) then
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rawset(acv, i, nil)
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acv:_clear(i)
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end
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end
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end,
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_clear = function(acv, i)
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rawset(acv, i, nil)
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end,
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--- Serialization ---
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@ -2086,5 +2117,6 @@ local actorvar_mt = {
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-- <values>: optional, a table of <spritenum>=value
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function actorvar(initval, values)
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local acv = setmetatable({ _defval=initval }, actorvar_mt)
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g_actorvar[acv] = true
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return set_values_from_table(acv, values)
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end
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