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Synthesis: Merge "sdk" package back into the game.
git-svn-id: https://svn.eduke32.com/eduke32@4342 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 11 additions and 37 deletions
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@ -94,6 +94,7 @@ function package_start ()
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cd $package
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cp -R $top/$source/package/common/* ./
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cp -R $top/$source/package/sdk/* ./
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}
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function package_debug ()
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@ -110,11 +111,6 @@ function package_game_lunatic ()
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cp $top/$source/source/lunatic/test/{damagehplane,delmusicsfx,helixspawner,shadexfog}.lua ./lunatic/test/
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}
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function package_sdk ()
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{
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cp -R $top/$source/package/sdk/* ./
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}
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function package_execute ()
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{
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echo 7zr a -mx9 -t7z $output/$date-$head/${*}_$date-$head.7z *
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@ -147,18 +143,12 @@ then
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# make sure all the targets were produced
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verifytargets
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# package game
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# package
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package_start
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package_debug win32
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mv -f $top/$source/eduke32$exe "$package/eduke32.debug$exe"
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package_execute ${basename}_win32_debug
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# package sdk
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package_start
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package_debug win32
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package_sdk
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mv -f $top/$source/mapster32$exe "$package/mapster32.debug$exe"
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package_execute ${basename}-sdk_win32_debug
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package_execute ${basename}_win32_debug
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# 64-bit debug
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@ -170,18 +160,12 @@ then
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# make sure all the targets were produced
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verifytargets
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# package game
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# package
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package_start
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package_debug win64
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mv -f $top/$source/eduke32$exe "$package/eduke32.debug$exe"
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package_execute ${basename}_win64_debug
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# package sdk
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package_start
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package_debug win64
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package_sdk
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mv -f $top/$source/mapster32$exe "$package/mapster32.debug$exe"
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package_execute ${basename}-sdk_win64_debug
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package_execute ${basename}_win64_debug
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# 32-bit Lunatic (pre-)release
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@ -196,7 +180,7 @@ then
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# make sure all the targets were produced
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verifytargets
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# package game
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# package
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package_start
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package_game_lunatic
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mv -f $top/$source/eduke32$exe "$package/leduke32_PREVIEW$exe"
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@ -215,7 +199,7 @@ then
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# make sure all the targets were produced
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verifytargets
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# package game
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# package
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package_start
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package_game_lunatic
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mv -f $top/$source/eduke32$exe "$package/leduke32_PREVIEW$exe"
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@ -233,16 +217,11 @@ then
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# make sure all the targets were produced
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verifytargets
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# package game
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# package
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package_start
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mv -f $top/$source/eduke32$exe "$package/eduke32$exe"
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package_execute ${basename}_win32
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# package sdk
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package_start
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package_sdk
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mv -f $top/$source/mapster32$exe "$package/mapster32$exe"
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package_execute ${basename}-sdk_win32
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package_execute ${basename}_win32
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# 64-bit release
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@ -254,16 +233,11 @@ then
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# make sure all the targets were produced
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verifytargets
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# package game
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# package
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package_start
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mv -f $top/$source/eduke32$exe "$package/eduke32$exe"
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package_execute ${basename}_win64
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# package sdk
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package_start
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package_sdk
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mv -f $top/$source/mapster32$exe "$package/mapster32$exe"
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package_execute ${basename}-sdk_win64
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package_execute ${basename}_win64
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# clean up
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