Promote pr_customaspect to double from float to match the array of predefined aspect ratios that's in the menu

git-svn-id: https://svn.eduke32.com/eduke32@3769 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-05-15 14:53:54 +00:00
parent 1c6c023282
commit 6cc4cfbf8a
3 changed files with 3 additions and 3 deletions

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@ -41,7 +41,7 @@ extern int32_t pr_shadowfiltering;
extern int32_t pr_maxlightpasses;
extern int32_t pr_maxlightpriority;
extern int32_t pr_fov;
extern float pr_customaspect;
extern double pr_customaspect;
extern int32_t pr_billboardingmode;
extern int32_t pr_verbosity;
extern int32_t pr_wireframe;

View file

@ -21,7 +21,7 @@ int32_t pr_shadowfiltering = 1;
int32_t pr_maxlightpasses = 10;
int32_t pr_maxlightpriority = PR_MAXLIGHTPRIORITY;
int32_t pr_fov = 426; // appears to be the classic setting.
float pr_customaspect = 0.0f;
double pr_customaspect = 0.0f;
int32_t pr_billboardingmode = 1;
int32_t pr_verbosity = 1; // 0: silent, 1: errors and one-times, 2: multiple-times, 3: flood
int32_t pr_wireframe = 0;

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@ -5216,7 +5216,7 @@ void polymost_initosdfuncs(void)
{ "r_pr_maxlightpasses", "r_pr_maxlightpasses: the maximal amount of lights a single object can by affected by", (void *) &r_pr_maxlightpasses, CVAR_INT|CVAR_FUNCPTR, 0, PR_MAXLIGHTS },
{ "r_pr_maxlightpriority", "r_pr_maxlightpriority: lowering that value removes less meaningful lights from the scene", (void *) &pr_maxlightpriority, CVAR_INT, 0, PR_MAXLIGHTPRIORITY },
{ "r_pr_fov", "r_pr_fov: sets the field of vision in build angle", (void *) &pr_fov, CVAR_INT, 0, 1023},
{ "r_pr_customaspect", "r_pr_customaspect: if non-zero, forces the 3D view aspect ratio", (void *) &pr_customaspect, CVAR_FLOAT, 0, 3 },
{ "r_pr_customaspect", "r_pr_customaspect: if non-zero, forces the 3D view aspect ratio", (void *) &pr_customaspect, CVAR_DOUBLE, 0, 3 },
{ "r_pr_billboardingmode", "r_pr_billboardingmode: face sprite display method. 0: classic mode; 1: polymost mode", (void *) &pr_billboardingmode, CVAR_INT, 0, 1 },
{ "r_pr_verbosity", "r_pr_verbosity: verbosity level of the polymer renderer", (void *) &pr_verbosity, CVAR_INT, 0, 3 },
{ "r_pr_wireframe", "r_pr_wireframe: toggles wireframe mode", (void *) &pr_wireframe, CVAR_INT | CVAR_NOSAVE, 0, 1 },