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M32script: remove sprite members 'detail' and 'filler', add 'blend', make r/w.
git-svn-id: https://svn.eduke32.com/eduke32@4306 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 6 additions and 10 deletions
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@ -485,7 +485,7 @@ const memberlabel_t SpriteLabels[]=
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{ "shade", SPRITE_SHADE, 0, 0, 0 },
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{ "pal", SPRITE_PAL, 0, 0, 0 },
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{ "clipdist", SPRITE_CLIPDIST, 0, 0, 0 },
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{ "detail", SPRITE_DETAIL, 1, 0, 0 }, // aka filler, not used
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{ "blend", SPRITE_BLEND, 0, 0, 0 },
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{ "xrepeat", SPRITE_XREPEAT, 0, 0, 0 },
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{ "yrepeat", SPRITE_YREPEAT, 0, 0, 0 },
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{ "xoffset", SPRITE_XOFFSET, 0, 0, 0 },
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@ -500,8 +500,6 @@ const memberlabel_t SpriteLabels[]=
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{ "lotag", SPRITE_LOTAG, 0, 0, 0 },
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{ "hitag", SPRITE_HITAG, 0, 0, 0 },
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{ "extra", SPRITE_EXTRA, 0, 0, 0 },
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// aliases
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{ "filler", SPRITE_DETAIL, 1, 0, 0 },
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{ "", -1, 0, 0, 0 } // END OF LIST
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};
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@ -591,7 +589,6 @@ static void C_InitHashes()
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hash_init(&h_sector);
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for (i=0; SectorLabels[i].lId >=0; i++)
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hash_add(&h_sector,SectorLabels[i].name,i, 0);
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// hash_add(&h_sector,"filler", SECTOR_ALIGNTO, 0);
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hash_init(&h_wall);
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for (i=0; WallLabels[i].lId >=0; i++)
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@ -600,7 +597,6 @@ static void C_InitHashes()
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hash_init(&h_sprite);
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for (i=0; SpriteLabels[i].lId >=0; i++)
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hash_add(&h_sprite,SpriteLabels[i].name,i, 0);
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// hash_add(&h_sprite,"filler", SPRITE_DETAIL, 0);
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hash_init(&h_light);
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for (i=0; LightLabels[i].lId >=0; i++)
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@ -225,7 +225,7 @@ enum SpriteLabel_t
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SPRITE_SHADE, // 5
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SPRITE_PAL,
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SPRITE_CLIPDIST,
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SPRITE_DETAIL,
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SPRITE_BLEND,
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SPRITE_XREPEAT,
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SPRITE_YREPEAT, // 10
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SPRITE_XOFFSET,
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@ -316,7 +316,7 @@ static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t lL
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case SPRITE_SHADE: sprite[i].shade=lValue; break;
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case SPRITE_PAL: sprite[i].pal=lValue; break;
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case SPRITE_CLIPDIST: sprite[i].clipdist=lValue; break;
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case SPRITE_DETAIL: sprite[i].blend=lValue; break;
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case SPRITE_BLEND: sprite[i].blend=lValue; break;
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case SPRITE_XREPEAT: sprite[i].xrepeat=lValue; break;
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case SPRITE_YREPEAT: sprite[i].yrepeat=lValue; break;
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case SPRITE_XOFFSET: sprite[i].xoffset=lValue; break;
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@ -351,7 +351,7 @@ static int32_t __fastcall VM_AccessSprite(int32_t how, int32_t lVar1, int32_t lL
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case SPRITE_SHADE: lValue=sprite[i].shade; break;
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case SPRITE_PAL: lValue=sprite[i].pal; break;
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case SPRITE_CLIPDIST: lValue=sprite[i].clipdist; break;
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case SPRITE_DETAIL: lValue=sprite[i].blend; break;
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case SPRITE_BLEND: lValue=sprite[i].blend; break;
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case SPRITE_XREPEAT: lValue=sprite[i].xrepeat; break;
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case SPRITE_YREPEAT: lValue=sprite[i].yrepeat; break;
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case SPRITE_XOFFSET: lValue=sprite[i].xoffset; break;
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@ -464,7 +464,7 @@ static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t l
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case SPRITE_SHADE: datspr->shade=lValue; break;
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case SPRITE_PAL: datspr->pal=lValue; break;
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case SPRITE_CLIPDIST: datspr->clipdist=lValue; break;
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case SPRITE_DETAIL: datspr->blend=lValue; break;
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case SPRITE_BLEND: datspr->blend=lValue; break;
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case SPRITE_XREPEAT: datspr->xrepeat=lValue; break;
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case SPRITE_YREPEAT: datspr->yrepeat=lValue; break;
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case SPRITE_XOFFSET: datspr->xoffset=lValue; break;
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@ -520,7 +520,7 @@ static int32_t __fastcall VM_AccessTsprite(int32_t how, int32_t lVar1, int32_t l
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case SPRITE_SHADE: lValue=datspr->shade; break;
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case SPRITE_PAL: lValue=datspr->pal; break;
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case SPRITE_CLIPDIST: lValue=datspr->clipdist; break;
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case SPRITE_DETAIL: lValue=datspr->blend; break;
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case SPRITE_BLEND: lValue=datspr->blend; break;
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case SPRITE_XREPEAT: lValue=datspr->xrepeat; break;
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case SPRITE_YREPEAT: lValue=datspr->yrepeat; break;
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case SPRITE_XOFFSET: lValue=datspr->xoffset; break;
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