Lunatic: rename hitdata_t member 'sect' to 'sector' for consistency. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@4071 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-09-22 12:42:06 +00:00
parent 9d21cff5d3
commit b2503da051
3 changed files with 7 additions and 7 deletions

View file

@ -1366,8 +1366,8 @@ local function A_FurthestVisiblePoint(aci, otherspr)
local dother = manhatdist(hit.pos, otherspr)
local dactor = manhatdist(hit.pos, sprite[aci])
if (dother < dactor and hit.sect >= 0) then
if (cansee(hit.pos, hit.sect, otherspr^(16*256), otherspr.sectnum)) then
if (dother < dactor and hit.sector >= 0) then
if (cansee(hit.pos, hit.sector, otherspr^(16*256), otherspr.sectnum)) then
return hit
end
end
@ -1437,7 +1437,7 @@ function _hitscan(x, y, z, sectnum, vx, vy, vz, cliptype)
local srcv = ivec3(x, y, z)
local ray = ivec3(vx, vy, vz)
local hit = hitscan(srcv, sectnum, ray, cliptype)
return hit.sect, hit.wall, hit.sprite, hit.pos.x, hit.pos.y, hit.pos.z
return hit.sector, hit.wall, hit.sprite, hit.pos.x, hit.pos.y, hit.pos.z
end
-- CON "neartag" command

View file

@ -269,7 +269,7 @@ typedef struct {
typedef struct {
vec3_t pos;
int16_t sprite, wall, sect;
int16_t sprite, wall, sector;
} hitdata_t;
]],
ffi.typeof(maybe_strip_const(SECTOR_STRUCT)),

View file

@ -491,9 +491,9 @@ gameactor{ D.APLAYER, AF.chain_end,
local ray = xmath.kangvec(ps.ang, -(ps.horiz-100)*2048)
local hit = hitscan(ps.pos, ps.cursectnum, ray, 0)
if (hit.sect >= 0) then
if (hit.sector >= 0) then
sprite[chair]:setpos(hit.pos)
sprite.changesect(chair, hit.sect)
sprite.changesect(chair, hit.sector)
end
end
}
@ -570,7 +570,7 @@ gameactor
if (aimtspr) then
aimtspr.pal = 2
aimtspr:set_picnum(555)
aimtspr:setpos(hit.pos, hit.sect)
aimtspr:setpos(hit.pos, hit.sector)
end
end
end,