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Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there.
git-svn-id: https://svn.eduke32.com/eduke32@4107 1a8010ca-5511-0410-912e-c29ae57300e0
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1b29ac6db7
commit
7791f94073
7 changed files with 42 additions and 8 deletions
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@ -144,7 +144,9 @@ BUILD32_ON_64 ?= 0
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USE_LIBPNG ?= 1
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USE_LIBVPX ?= 1
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NETCODE ?= 1
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LUNATIC ?= 0
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USE_LUAJIT_2_1 ?= 0
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# EXPERIMENTAL, unfinished x86_64 assembly routines. DO NOT ENABLE.
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USE_ASM64 ?= 0
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@ -469,6 +471,9 @@ ifneq ($(LUNATIC),0)
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override DISABLEINLINING=1
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BASECOMMONFLAGS+= -I$(MAKEFILE_COMMON_DIR)/source/lunatic -DLUNATIC
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ifneq ($(USE_LUAJIT_2_1),0)
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BASECOMMONFLAGS+= -DUSE_LUAJIT_2_1
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endif
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# Determine size of defs.ilua bytecode once.
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ifndef DEFS_BC_SIZE
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@ -3,7 +3,11 @@
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#ifndef ENGINE_LUNATIC_H_
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#define ENGINE_LUNATIC_H_
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#include <luajit-2.0/lua.h>
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#ifdef USE_LUAJIT_2_1
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# include <luajit-2.1/lua.h>
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#else
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# include <luajit-2.0/lua.h>
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#endif
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typedef struct
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@ -1,8 +1,14 @@
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/* The Lunatic Interpreter, part of EDuke32. Common, engine-side stuff. */
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#include <luajit-2.0/lua.h>
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#include <luajit-2.0/lualib.h>
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#include <luajit-2.0/lauxlib.h>
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#ifdef USE_LUAJIT_2_1
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# include <luajit-2.1/lua.h>
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# include <luajit-2.1/lualib.h>
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# include <luajit-2.1/lauxlib.h>
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#else
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# include <luajit-2.0/lua.h>
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# include <luajit-2.0/lualib.h>
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# include <luajit-2.0/lauxlib.h>
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#endif
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#include "cache1d.h"
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#include "osd.h"
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@ -2873,6 +2873,7 @@ void G_GameExit(const char *msg)
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{
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#ifdef LUNATIC
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El_PrintTimes();
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El_DestroyState(&g_ElState);
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#endif
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if (*msg != 0) g_player[myconnectindex].ps->palette = BASEPAL;
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@ -12,6 +12,7 @@ local ffiC = ffi.C
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local bit = require("bit")
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local bor = bit.bor
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local pcall = pcall
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ffi.cdef "const char **g_argv;"
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@ -22,12 +23,14 @@ ffi.cdef "const char **g_argv;"
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-- (env var: LUAJIT_VERBOSEFILE)
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-- dump: load LuaJIT's 'dump' module, printing generated IR/machine code
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-- (env var: LUAJIT_DUMPFILE)
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-- profile: load LuaJIT's 'jit.p' module for profiling (LuaJIT 2.1 only)
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-- (env var: LUAJIT_PROFILEFILE)
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-- strict: catch various conditions that may indicate an logical error
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-- TODO for strict: actor[], spriteext[], per-actor gamevars
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local debug_flags = {}
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local IS_DEBUG_FLAG = {
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diag=true, nojit=true, traces=true, dump=true,
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strict=true,
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strict=true, profile=true,
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}
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-- Handle command-line argument. (Look for -Lopts=...)
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@ -64,6 +67,12 @@ if (not _LUNATIC_AUX) then
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elseif (debug_flags.traces) then
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require("v").on()
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end
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if (debug_flags.profile) then
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if (pcall(function() require("jit.p").start() end) == false) then
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print("Warning: failed enabing profiler. Running LuaJIT 2.0 build?")
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end
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end
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end
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local math = require("math")
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@ -5,8 +5,13 @@
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#include <errno.h>
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#include <string.h> // strerror
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#include <luajit-2.0/lualib.h>
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#include <luajit-2.0/lauxlib.h>
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#ifdef USE_LUAJIT_2_1
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# include <luajit-2.1/lualib.h>
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# include <luajit-2.1/lauxlib.h>
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#else
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# include <luajit-2.0/lualib.h>
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# include <luajit-2.0/lauxlib.h>
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#endif
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#include "build.h" // printext256
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@ -1,6 +1,10 @@
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/* The Lunatic Interpreter, part of EDuke32. Editor stuff. */
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#include <luajit-2.0/lualib.h>
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#ifdef USE_LUAJIT_2_1
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# include <luajit-2.1/lualib.h>
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#else
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# include <luajit-2.0/lualib.h>
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#endif
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#include "lunatic_m32.h"
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