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C-CON: add *actor[].blend as an alias to .detail, *tspr[].tsprblend analogously.
See lunatic/test/sprite_access.con for a LIZTROOP that periodically smoothly alpha-fades in and out. (Assuming that the 128 alpha blending tables from shadexfog.create_128_trans(1) are installed.) BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4313 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 69 additions and 4 deletions
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@ -770,7 +770,7 @@ const memberlabel_t ActorLabels[]=
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{ "pal", ACTOR_PAL, 0, 0 },
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{ "clipdist", ACTOR_CLIPDIST, 0, 0 },
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// { "filler", ACTOR_DETAIL, 0, 0 },
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{ "detail", ACTOR_DETAIL, 0, 0 }, // aka filler, not used
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{ "blend", ACTOR_DETAIL, 0, 0 },
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{ "xrepeat", ACTOR_XREPEAT, 0, 0 },
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{ "yrepeat", ACTOR_YREPEAT, 0, 0 },
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{ "xoffset", ACTOR_XOFFSET, 0, 0 },
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@ -826,6 +826,8 @@ const memberlabel_t ActorLabels[]=
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{ "uhitag", ACTOR_UHITAG, 0, 0 },
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{ "isvalid", ACTOR_ISVALID, 0, 0 },
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// aliases:
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{ "detail", ACTOR_DETAIL, 0, 0 }, // deprecated name for 'blend'
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -843,7 +845,7 @@ const memberlabel_t TsprLabels[]=
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{ "tsprpal", ACTOR_PAL, 0, 0 },
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{ "tsprclipdist", ACTOR_CLIPDIST, 0, 0 },
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// { "tsprfiller", ACTOR_DETAIL, 0, 0 },
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{ "tsprdetail", ACTOR_DETAIL, 0, 0 }, // aka filler, not used
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{ "tsprblend", ACTOR_DETAIL, 0, 0 },
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{ "tsprxrepeat", ACTOR_XREPEAT, 0, 0 },
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{ "tspryrepeat", ACTOR_YREPEAT, 0, 0 },
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{ "tsprxoffset", ACTOR_XOFFSET, 0, 0 },
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@ -860,6 +862,8 @@ const memberlabel_t TsprLabels[]=
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{ "tsprhitag", ACTOR_HITAG, 0, 0 },
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{ "tsprextra", ACTOR_EXTRA, 0, 0 },
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#endif
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// aliases:
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{ "tsprdetail", ACTOR_DETAIL, 0, 0 }, // deprecated name for 'tsprblend'
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{ "", -1, 0, 0 } // END OF LIST
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};
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@ -6532,7 +6536,7 @@ void C_ReportError(int32_t iError)
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initprintf("%s:%d: error: square brackets for index of game array not opened, expected [ found %c\n",g_szScriptFileName,g_lineNumber,*textptr);
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break;
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case ERROR_INVALIDARRAYWRITE:
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initprintf("%s:%d: error: arrays can only be written to using `setarray' %c\n",g_szScriptFileName,g_lineNumber,*textptr);
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initprintf("%s:%d: error: arrays can only be written to using `setarray'.\n",g_szScriptFileName,g_lineNumber);
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break;
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case ERROR_OPENBRACKET:
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initprintf("%s:%d: error: found more `{' than `}' before `%s'.\n",g_szScriptFileName,g_lineNumber,tempbuf);
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@ -20,7 +20,7 @@ onevent EVENT_ENTERLEVEL
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setvar i 0
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whilevarvarn i MAXSPRITES
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{
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setactor[i].detail 1
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setactor[i].blend 1
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addvar i 1
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}
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@ -60,3 +60,64 @@ onevent EVENT_ENTERLEVEL
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echo 115
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endevent
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////////// Periodically alpha-faded liztroop //////////
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gamevar alpha 0 0
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gamevar tmp 0 0
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onevent EVENT_GAME // XXX: better: on spawn + loadactor
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ifactor LIZTROOP
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{
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getactor[THISACTOR].mdflags tmp
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orvar tmp 16
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setactor[THISACTOR].mdflags tmp
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}
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endevent
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onevent EVENT_ANIMATESPRITES
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setvarvar tmp totalclock
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shiftvarl tmp 2
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sin alpha tmp // alpha is now in [-2^14 .. 2^14]
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shiftvarr alpha 7 // [-2^7 .. 2^7]
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addvar alpha 128 // [0 .. 256]
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ifvare alpha 0
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{
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// clear translucent bits, 0xfdfe == 0xffff-(1+512)
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gettspr[THISACTOR].tsprcstat tmp
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andvar tmp 0xfdfe
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settspr[THISACTOR].tsprcstat tmp
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}
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else
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{
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gettspr[THISACTOR].tsprcstat tmp
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orvar tmp 2
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settspr[THISACTOR].tsprcstat tmp
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// Assume blending tables [1 .. 128] are installed, like generated by
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// shadexfog.lua:create_128_trans(1).
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ifvarg alpha 128
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{
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setvarvar tmp 257
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subvarvar tmp alpha
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setvarvar alpha tmp
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// Set "reverse translucent" cstat bit
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gettspr[THISACTOR].tsprcstat tmp
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orvar tmp 512
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settspr[THISACTOR].tsprcstat tmp
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}
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else
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{
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// Clear cstat bit 512
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gettspr[THISACTOR].tsprcstat tmp
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andvar tmp 0xfdff
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settspr[THISACTOR].tsprcstat tmp
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}
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settspr[THISACTOR].tsprblend alpha
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}
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endevent
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