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Factor out repeated few-liner into G_NewGame_EnterLevel(), misc. cleanup.
git-svn-id: https://svn.eduke32.com/eduke32@3950 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 33 additions and 25 deletions
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@ -10914,14 +10914,19 @@ static int32_t G_EndOfLevel(void)
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}
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}
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}
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ud.display_bonus_screen = 1;
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ready2send = 0;
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if (numplayers > 1) g_player[myconnectindex].ps->gm = MODE_GAME;
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if (numplayers > 1)
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g_player[myconnectindex].ps->gm = MODE_GAME;
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if (G_EnterLevel(g_player[myconnectindex].ps->gm))
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{
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G_BackToMenu();
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return 2;
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}
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Net_WaitForServer();
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return 1;
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@ -11713,9 +11718,7 @@ MAIN_LOOP_RESTART:
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P_ResetInventory(i);
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}
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G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
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G_NewGame_EnterLevel();
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Net_WaitForServer();
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}
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@ -11735,9 +11738,7 @@ MAIN_LOOP_RESTART:
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}
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else if (ud.warp_on == 1)
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{
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G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
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G_NewGame_EnterLevel();
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}
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else G_UpdateScreenArea();
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@ -23,6 +23,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef __game_h__
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#define __game_h__
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#include "premap.h"
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#define USERQUOTE_LEFTOFFSET 5
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#define USERQUOTE_RIGHTOFFSET 14
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@ -540,4 +542,12 @@ enum cheatindex_t
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#include "game_inline.h"
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static inline void G_NewGame_EnterLevel(void)
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{
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G_NewGame(ud.m_volume_number, ud.m_level_number, ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME))
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G_BackToMenu();
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}
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#endif
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@ -2439,8 +2439,7 @@ cheat_for_port_credits2:
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nextpage();
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}
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G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
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G_NewGame_EnterLevel();
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}
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else if (x == -1)
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{
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@ -159,8 +159,7 @@ static int32_t osdcmd_changelevel(const osdfuncparm_t *parm)
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ud.multimode = 1;
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G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
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G_NewGame_EnterLevel();
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}
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return OSDCMD_OK;
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@ -286,8 +285,7 @@ static int32_t osdcmd_map(const osdfuncparm_t *parm)
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ud.multimode = 1;
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G_NewGame(ud.m_volume_number,ud.m_level_number,ud.m_player_skill);
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if (G_EnterLevel(MODE_GAME)) G_BackToMenu();
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G_NewGame_EnterLevel();
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return OSDCMD_OK;
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}
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@ -1407,7 +1407,7 @@ static inline void prelevel(char g)
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}
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void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
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void G_NewGame(int32_t vn, int32_t ln, int32_t sk)
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{
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DukePlayer_t *p = g_player[0].ps;
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int32_t i;
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@ -1451,17 +1451,17 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
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g_showShareware = GAMETICSPERSEC*34;
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ud.level_number = ln;
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ud.volume_number = vn;
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ud.player_skill = sk;
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ud.secretlevel = 0;
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ud.level_number = ln;
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ud.volume_number = vn;
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ud.player_skill = sk;
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ud.secretlevel = 0;
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ud.from_bonus = 0;
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parallaxyscale = 0;
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ud.last_level = -1;
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g_lastSaveSlot = -1;
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p->zoom = 768;
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p->gm = 0;
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p->zoom = 768;
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p->gm = 0;
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#if !defined LUNATIC
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//AddLog("Newgame");
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@ -1500,7 +1500,7 @@ void G_NewGame(int32_t vn,int32_t ln,int32_t sk)
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p->last_weapon = -1;
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}
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display_mirror = 0;
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display_mirror = 0;
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VM_OnEvent(EVENT_NEWGAME, g_player[myconnectindex].ps->i, myconnectindex, -1, 0);
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}
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@ -1807,7 +1807,8 @@ void G_SetupFilenameBasedMusic(char *levnamebuf, const char *boardfilename, int3
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Bmemcpy(p+1, "mid", 4);
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fil = kopen4loadfrommod(levnamebuf,0);
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// XXX: should pull in a "default user map" song entry, probably E1L8 (which would need to not get clobbered)
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// XXX: should pull in a "default user map" song entry, probably E1L8
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// (which would need to not get clobbered)
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if (fil == -1)
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Bstrcpy(levnamebuf, "dethtoll.mid");
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else kclose(fil);
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@ -1824,7 +1825,6 @@ int32_t G_EnterLevel(int32_t g)
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// waitforeverybody();
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vote_map = vote_episode = voting = -1;
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if ((g&MODE_DEMO) != MODE_DEMO) ud.recstat = ud.m_recstat;
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ud.respawn_monsters = ud.m_respawn_monsters;
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ud.respawn_items = ud.m_respawn_items;
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ud.respawn_inventory = ud.m_respawn_inventory;
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@ -1834,6 +1834,8 @@ int32_t G_EnterLevel(int32_t g)
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ud.ffire = ud.m_ffire;
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ud.noexits = ud.m_noexits;
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if ((g&MODE_DEMO) != MODE_DEMO)
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ud.recstat = ud.m_recstat;
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if ((g&MODE_DEMO) == 0 && ud.recstat == 2)
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ud.recstat = 0;
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@ -2031,8 +2033,6 @@ int32_t G_EnterLevel(int32_t g)
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g_restorePalette = -1;
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// mmulti_flushpackets();
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G_FadePalette(0,0,0,0);
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G_UpdateScreenArea();
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clearview(0L);
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