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Really fix the Pause key on Windows/SDL2.
This requires enabling the same workaround as for Linux. Maybe it's not system-dependent at all. git-svn-id: https://svn.eduke32.com/eduke32@4193 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 2 deletions
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@ -2092,9 +2092,9 @@ int32_t handleevents(void)
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}
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else
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{
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# ifdef __linux
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# if 1
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// The pause key generates a release event right after
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// the pressing one on linux. As a result, it gets unseen
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// the pressing one. As a result, it gets unseen
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// by the game most of the time.
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if (code == 0x59) // pause
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break;
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