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https://github.com/ZDoom/raze-gles.git
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Fix OpenGL under SDL && Windows. (Almost. SDL 1.2 works fine, but SDL2 has an unresolved problem where OpenGL screen updates flicker over a black background.)
git-svn-id: https://svn.eduke32.com/eduke32@4088 1a8010ca-5511-0410-912e-c29ae57300e0
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75b6e81a2a
commit
7b551ba4fb
2 changed files with 35 additions and 15 deletions
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@ -294,11 +294,17 @@ bwglGetPixelFormatProcPtr bwglGetPixelFormat;
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bwglSetPixelFormatProcPtr bwglSetPixelFormat;
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bwglSwapIntervalEXTProcPtr bwglSwapIntervalEXT;
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bwglCreateContextAttribsARBProcPtr bwglCreateContextAttribsARB;
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static HMODULE hGLDLL, hGLUDLL;
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#else
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#include <dlfcn.h>
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#endif
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#if !defined RENDERTYPESDL && defined _WIN32
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static HMODULE hGLDLL;
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#endif
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#if defined _WIN32
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static HMODULE hGLUDLL;
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#else
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static void *gluhandle = NULL;
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#endif
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@ -332,7 +338,7 @@ int32_t loadgldriver(const char *driver)
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{
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int32_t err=0;
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#ifdef _WIN32
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#if !defined RENDERTYPESDL && defined _WIN32
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if (hGLDLL) return 0;
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#endif
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@ -348,10 +354,18 @@ int32_t loadgldriver(const char *driver)
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}
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#if defined RENDERTYPESDL
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if (SDL_GL_LoadLibrary(driver)) goto fail;
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if (SDL_GL_LoadLibrary(driver))
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{
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initprintf("Failed loading \"%s\": %s\n", driver, SDL_GetError());
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return -1;
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}
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#elif defined _WIN32
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hGLDLL = LoadLibrary(driver);
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if (!hGLDLL) goto fail;
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if (!hGLDLL)
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{
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initprintf("Failed loading \"%s\"\n", driver);
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return -1;
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}
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#endif
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gldriver = Bstrdup(driver);
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@ -485,16 +499,12 @@ int32_t loadgldriver(const char *driver)
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if (err) unloadgldriver();
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return err;
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fail:
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initprintf("Failed loading \"%s\"\n",driver);
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return -1;
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}
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int32_t loadglextensions(void)
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{
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int32_t err = 0;
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#ifdef _WIN32
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#if !defined RENDERTYPESDL && defined _WIN32
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if (!hGLDLL) return 0;
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#endif
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@ -648,14 +658,14 @@ int32_t unloadgldriver(void)
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{
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unloadglulibrary();
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#ifdef _WIN32
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#if !defined RENDERTYPESDL && defined _WIN32
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if (!hGLDLL) return 0;
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#endif
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Bfree(gldriver);
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gldriver = NULL;
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#ifdef _WIN32
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#if !defined RENDERTYPESDL && defined _WIN32
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FreeLibrary(hGLDLL);
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hGLDLL = NULL;
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#endif
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@ -938,7 +948,7 @@ int32_t loadglulibrary(const char *driver)
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{
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int32_t err=0;
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#ifdef _WIN32
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#if defined _WIN32
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if (hGLUDLL) return 0;
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#endif
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@ -990,14 +1000,14 @@ fail:
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int32_t unloadglulibrary(void)
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{
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#ifdef _WIN32
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#if defined _WIN32
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if (!hGLUDLL) return 0;
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#endif
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Bfree(glulibrary);
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glulibrary = NULL;
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#ifdef _WIN32
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#if defined _WIN32
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FreeLibrary(hGLUDLL);
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hGLUDLL = NULL;
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#else
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@ -1256,6 +1256,10 @@ static int32_t create_window_and_renderer(int32_t x, int32_t y, int32_t c, int32
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destroy_window_and_renderer();
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return -1;
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}
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#ifdef _WIN32
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loadglextensions();
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#endif
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}
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, x, y);
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@ -1409,6 +1413,9 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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initprintf("Unable to set video mode!\n");
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return -1;
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}
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#ifdef _WIN32
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loadglextensions();
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#endif
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# else
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destroy_window_and_renderer();
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@ -1431,6 +1438,9 @@ int32_t setvideomode(int32_t x, int32_t y, int32_t c, int32_t fs)
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initprintf("Unable to set video mode!\n");
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return -1;
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}
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#ifdef _WIN32
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loadglextensions();
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#endif
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sdl_buffersurface = SDL_CreateRGBSurface(SURFACE_FLAGS, x, y, c, 0, 0, 0, 0);
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if (!sdl_buffersurface)
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{
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