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Lunatic rotatesprite: disallow FULL16 coordinates since Lua numbers are FP.
git-svn-id: https://svn.eduke32.com/eduke32@3770 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 24 additions and 10 deletions
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@ -279,29 +279,43 @@ function isenemytile(tilenum)
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return (bit.band(ffiC.g_tile[tilenum].flags, BADGUY_MASK)~=0)
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end
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function rotatesprite(x, y, zoom, ang, tilenum, shade, pal, orientation,
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alpha, cx1, cy1, cx2, cy2)
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-- The 'rotatesprite' wrapper used by the CON commands.
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function _rotspr(x, y, zoom, ang, tilenum, shade, pal, orientation,
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alpha, cx1, cy1, cx2, cy2)
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check_tile_idx(tilenum)
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orientation = bit.band(orientation, 4095) -- ROTATESPRITE_MAX-1
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if (bit.band(orientation, 2048) ~= 2048) then -- ROTATESPRITE_FULL16
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if (bit.band(orientation, 2048) == 0) then -- ROTATESPRITE_FULL16
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x = 65536*x
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y = 65536*y
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end
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-- XXX: This is the same as the check in gameexec.c, but ideally we'd want
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-- rotatesprite to accept all coordinates and simply draw nothing if they
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-- denote an area beyond the screen.
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-- rotatesprite to accept all coordinates and simply draw nothing if the
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-- tile's bounding rectange is beyond the screen.
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-- XXX: Currently, classic rotatesprite() is not correct with some large
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-- zoom values.
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if (not (x >= -320*65536 and x < 640*65536) or not (y >= -200*65536 and y < 400*65536)) then
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error(format("invalid coordinates (%.03f, %.03f)", x, y), 2)
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end
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-- TODO: check that it works correctly with all coordinates, also if one
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-- border is outside the screen etc...
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ffiC.rotatesprite_(x, y, zoom, ang, tilenum, shade, pal, bit.bor(2,orientation),
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alpha, cx1, cy1, cx2, cy2)
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end
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-- The external legacy tile drawing function for Lunatic.
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function rotatesprite(x, y, zoom, ang, tilenum, shade, pal, orientation,
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alpha, cx1, cy1, cx2, cy2)
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-- Disallow <<16 coordinates from Lunatic. They only unnecessarily increase
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-- complexity; you already have more precision in the FP number fraction.
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if (bit.band(orientation, 2048) ~= 0) then
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error('left-shift-by-16 coordinates forbidden', 2)
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end
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return _rotspr(x, y, zoom, ang, tilenum, shade, pal, orientation,
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alpha, cx1, cy1, cx2, cy2)
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end
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function _myos(x, y, zoom, tilenum, shade, orientation, pal)
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if (pal==nil) then
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local sect = player[ffiC.screenpeek].cursectnum
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@ -1745,15 +1745,15 @@ local handle =
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end,
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rotatesprite = function(...)
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return format("_con.rotatesprite(%s,%s,%s,%s,%s,%s,%s,%s,0,%s,%s,%s,%s)", ...)
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return format("_con._rotspr(%s,%s,%s,%s,%s,%s,%s,%s,0,%s,%s,%s,%s)", ...)
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end,
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rotatesprite16 = function(...) -- (orientation|ROTATESPRITE_FULL16)
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return format("_con.rotatesprite(%s,%s,%s,%s,%s,%s,%s,_bor(%s,2048),0,%s,%s,%s,%s)", ...)
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return format("_con._rotspr(%s,%s,%s,%s,%s,%s,%s,_bor(%s,2048),0,%s,%s,%s,%s)", ...)
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end,
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rotatespritea = function(...)
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return format("_con.rotatesprite(%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s)", ...)
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return format("_con._rotspr(%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s,%s)", ...)
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end,
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-- readgamevar or savegamevar
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