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Hack around HOM when passing through a masked wall, but only on Android because the solution isn't very good.
git-svn-id: https://svn.eduke32.com/eduke32@4430 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -4394,6 +4394,16 @@ void G_DrawRooms(int32_t snum, int32_t smoothratio)
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if (g_networkMode == NET_DEDICATED_SERVER) return;
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#ifdef __ANDROID__
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// HACK: this is needed or else we get leftover UI texture crap where we'd get HOM on PC
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if (getrendermode() == REND_POLYMOST)
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{
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static int32_t col = getclosestcol(4, 4, 4);
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clearallviews(col);
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}
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#endif
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if (pub > 0 || getrendermode() >= REND_POLYMOST) // JBF 20040101: redraw background always
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{
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if (ud.screen_size >= 8)
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