Lunatic: fix passing some string members to con.action(), rewrite conststruct().

... by creating a struct with 'static const int' members, as recommended on
http://www.freelists.org/post/luajit/Performance-implications-of-large-FFI-constants,4

git-svn-id: https://svn.eduke32.com/eduke32@4029 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
helixhorned 2013-08-23 17:01:04 +00:00
parent 008334e7a9
commit 0a06ca29f2
3 changed files with 10 additions and 11 deletions

View file

@ -123,9 +123,11 @@ local function def_action_or_move(what, tab)
if (what=="action") then
-- Special default values or checking of actor members.
-- KEEPINSYNC with ACTOR_CHECK in lunacon.lua for consistency.
local numframes, viewtype, incval = tab[2], tab[3], tab[4]
local numframes = tab[2] or tab.numframes
local viewtype = tab[3] or tab.viewtype
local incval = tab[4] or tab.incval
if (numframes==nil and tab.numframes==nil) then
if (numframes==nil) then
am.numframes = 1
else
check_number(numframes, 4)
@ -134,7 +136,7 @@ local function def_action_or_move(what, tab)
end
end
if (viewtype==nil and tab.viewtype==nil) then
if (viewtype==nil) then
am.viewtype = 1
else
check_number(viewtype, 4)
@ -143,7 +145,7 @@ local function def_action_or_move(what, tab)
end
end
if (incval==nil and tab.incval==nil) then
if (incval==nil) then
am.incval = 1
end
end

View file

@ -801,17 +801,14 @@ end
-- Construct const struct from table
function conststruct(tab)
local strtab = { "const struct { int32_t " }
local vals = {}
local strtab = { "struct {" }
for member, val in pairs(tab) do
strtab[#strtab+1] = member..","
vals[#vals+1] = val
strtab[#strtab+1] = "static const int "..member.."="..val..";"
end
strtab[#strtab] = strtab[#strtab]:gsub(',',';')
strtab[#strtab+1] = "}"
return ffi.new(table.concat(strtab), vals)
return ffi.new(table.concat(strtab))
end
-- Static, non-instance members. Used to hold constants, for example

View file

@ -163,7 +163,7 @@ checkfail('print(sprite._nextspritesect[4].whatfield)', "attempt to index a numb
-- our 'require' has only safe stuff
--checkfail("require('os')")
-- we must declare globals with 'gamevar'
-- gamevars are created using a special different mechanism
checkfail("new_global = 345", "attempt to write into the global environment")
-- can't redefine constants in 'gv'