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In P_HandleSharedKeys(), clean up weapon index bound checking.
In particular, (int32_t)j != -1 is replaced by (uint32_t)j < MAX_WEAPONS to prevent a value >= MAX_WEAPONS to be assigned to p->wantweaponfire (it's used as a weapon index in P_CheckWeapon(). git-svn-id: https://svn.eduke32.com/eduke32@4181 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 2 deletions
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@ -2689,13 +2689,19 @@ CHECKINV1:
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break;
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}
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// NOTE: it is assumed that the above events return either -1 or a
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// valid weapon index. Presumably, neither other negative numbers nor
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// positive ones >= MAX_WEAPONS are allowed. However, the code below is
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// a bit inconsistent in checking "j".
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if (p->reloading == 1)
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j = -1;
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else if ((int32_t)j != -1 && p->kickback_pic == 1 && p->weapon_pos == 1)
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else if ((uint32_t)j < MAX_WEAPONS && p->kickback_pic == 1 && p->weapon_pos == 1)
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{
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p->wantweaponfire = j;
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p->kickback_pic = 0;
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}
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if ((int32_t)j != -1 && p->last_pissed_time <= (GAMETICSPERSEC*218) && p->show_empty_weapon == 0 /*&& p->kickback_pic == 0*/ &&
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p->quick_kick == 0 && sprite[p->i].xrepeat > 32 && p->access_incs == 0 && p->knee_incs == 0)
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{
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@ -2763,6 +2769,7 @@ CHECKINV1:
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j = VM_OnEvent(EVENT_SELECTWEAPON,p->i,snum, -1, j);
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// XXX: any signifcance to "<= MAX_WEAPONS" instead of "<"?
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if ((int32_t)j != -1 && j <= MAX_WEAPONS)
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{
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if (j == HANDBOMB_WEAPON && p->ammo_amount[HANDBOMB_WEAPON] == 0)
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@ -2813,7 +2820,7 @@ CHECKINV1:
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sb_snum |= BIT(SK_HOLSTER);
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p->weapon_pos = WEAPON_POS_LOWER;
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}
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else if ((int32_t)j >= 0 && (p->gotweapon & (1<<j)) && (uint32_t)p->curr_weapon != j)
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else if ((uint32_t)j < MAX_WEAPONS && (p->gotweapon & (1<<j)) && (uint32_t)p->curr_weapon != j)
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switch (j)
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{
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case PISTOL_WEAPON:
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