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SDK/Samples: Add "startpos.m32", a helper script for spawn points.
You can: -Cycle your position through all DM or coop spawn points. -Jump to the primary spawn point. -Dump full spawn point information to the log file. git-svn-id: https://svn.eduke32.com/eduke32@4245 1a8010ca-5511-0410-912e-c29ae57300e0
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polymer/eduke32/package/sdk/samples/startpos.m32
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polymer/eduke32/package/sdk/samples/startpos.m32
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/*
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To begin, type in the console:
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include startpos
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If none of keystrokes work, try:
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enableevent all
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Keystrokes:
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Ctrl-(LShift-)W - Jump to the next (previous) DM spawn point.
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Ctrl-(LShift-)E - Jump to the next (previous) coop spawn point.
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Ctrl-1 - Jump to the primary spawn point, keeping the DM/coop "current" indices intact.
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Ctrl-LShift-1 - Jump to the primary spawn point, resetting the DM/coop "current" indices to zero.
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Ctrl-Q - Refresh the collected spawn point data. For example, if you move one of the APLAYER sprites.
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Ctrl-D - Dump the current map's spawn point information to mapster32.log.
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Tip: With pk_quickmapcycling enabled, Ctrl-(LShift-)X loads the next (previous) map in a directory.
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*/
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include names.h
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definequote 0
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gamearray DM_x 1
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gamearray DM_y 1
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gamearray DM_z 1
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gamearray DM_ang 1
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gamearray DM_sectnum 1
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gamearray coop_x 1
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gamearray coop_y 1
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gamearray coop_z 1
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gamearray coop_ang 1
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gamearray coop_sectnum 1
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gamevar DM 0 0
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gamevar coop 0 0
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gamevar DM_size 0 0
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gamevar coop_size 0 0
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gamevar i 0 0
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gamevar j 0 0
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gamevar k 0 0
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gamevar startpos_fresh 0 0
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defstate startpos_indexcheck
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ifg DM DM_size
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set DM 0
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ifg coop coop_size
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set coop 0
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ifl DM 0
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set DM DM_size
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ifl coop 0
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set coop DM_size
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ends
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defstate startpos_gatherdata
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setvar DM_size 0
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setvar coop_size 0
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for i allsprites, ife .picnum APLAYER
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{
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ife .lotag 0
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addvar DM_size 1
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else ife .lotag 1
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addvar coop_size 1
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ifvarand .cstat 1
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xorvar .cstat 1 // necessary to prevent floor HOM if the sprite happens to be blocking
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}
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ifg DM_size 0
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{
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resizearray DM_x DM_size
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resizearray DM_y DM_size
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resizearray DM_z DM_size
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resizearray DM_ang DM_size
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resizearray DM_sectnum DM_size
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}
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ifg coop_size 0
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{
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resizearray coop_x coop_size
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resizearray coop_y coop_size
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resizearray coop_z coop_size
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resizearray coop_ang coop_size
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resizearray coop_sectnum coop_size
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}
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set j 0
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set k 0
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for i allsprites, ife .picnum APLAYER
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{
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ife .lotag 0
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{
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set DM_x[j] .x
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set DM_y[j] .y
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set DM_z[j] .z
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set DM_ang[j] .ang
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set DM_sectnum[j] .sectnum
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addvar j 1
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}
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else ife .lotag 1
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{
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set coop_x[k] .x
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set coop_y[k] .y
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set coop_z[k] .z
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set coop_ang[k] .ang
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set coop_sectnum[k] .sectnum
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addvar k 1
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}
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}
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set startpos_fresh 1
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state startpos_indexcheck
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ends
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onevent EVENT_LOADMAP
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state startpos_gatherdata
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endevent
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defstate startpos_primary
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set posx startposx
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set posy startposy
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set posz startposz
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set ang startang
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ends
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defstate startpos_prekeys
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ifeitherctrl
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{
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ifhitkey KEY_Q
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{
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state startpos_gatherdata
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quote "Spawn position data re-gathered."
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}
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ifhitkey KEY_1
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{
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state startpos_primary
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updatecursectnum
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ifholdkey KEY_LSHIFT
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{
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set DM 0
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set coop 0
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}
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quote "Jumping to primary spawn position."
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}
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ifhitkey KEY_W
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{
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ife startpos_fresh 0
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state startpos_gatherdata
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ifholdkey KEY_LSHIFT
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subvar DM 1
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else
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addvar DM 1
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state startpos_indexcheck
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ife DM 0
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state startpos_primary
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else
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{
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set j DM
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subvar j 1
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set posx DM_x[j]
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set posy DM_y[j]
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set posz DM_z[j]
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set ang DM_ang[j]
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}
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updatecursectnum
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set j DM
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addvar j 1
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set k DM_size
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addvar k 1
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qsprintf 0 "Jumping to DM spawn position %d of %d." j k
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quote 0
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}
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ifhitkey KEY_E
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{
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ife startpos_fresh 0
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state startpos_gatherdata
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ifholdkey KEY_LSHIFT
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subvar coop 1
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else
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addvar coop 1
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state startpos_indexcheck
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ife coop 0
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state startpos_primary
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else
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{
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set j coop
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subvar j 1
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set posx coop_x[j]
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set posy coop_y[j]
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set posz coop_z[j]
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set ang coop_ang[j]
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}
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updatecursectnum
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set j coop
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addvar j 1
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set k coop_size
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addvar k 1
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qsprintf 0 "Jumping to coop spawn position %d of %d." j k
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quote 0
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}
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ifhitkey KEY_D
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{
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ife startpos_fresh 0
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state startpos_gatherdata
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ife startpos_fresh 1
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{
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quote "Dumping spawn point information..."
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print "Format: Type,x,y,z,ang,sectnum"
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qsprintf 0 "Primary,%d,%d,%d,%d,%d" startposx startposy startposz startang startsectnum
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print 0
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for i range DM_size
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{
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qsprintf 0 "DM,%d,%d,%d,%d,%d" DM_x[i] DM_y[i] DM_z[i] DM_ang[i] DM_sectnum[i]
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print 0
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}
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for i range coop_size
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{
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qsprintf 0 "Coop,%d,%d,%d,%d,%d" coop_x[i] coop_y[i] coop_z[i] coop_ang[i] coop_sectnum[i]
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print 0
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}
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set j DM_size
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addvar j 1
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set k coop_size
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addvar k 1
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qsprintf 0 "Total: %d DM position(s), %d coop position(s)" j k
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print 0
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set startpos_fresh 2
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quote "Spawn position data dump complete."
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}
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}
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}
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ends
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onevent EVENT_PREKEYS2D
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state startpos_prekeys
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endevent
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onevent EVENT_PREKEYS3D
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state startpos_prekeys
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endevent
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