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Lunatic: add 'fs' module containing 'listpath' function, 'd' in global env.
See the updated documentation for (ATM sparse) details. git-svn-id: https://svn.eduke32.com/eduke32@4147 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
8029aceaa4
commit
42f66ce9ca
6 changed files with 111 additions and 3 deletions
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@ -173,6 +173,7 @@ ifneq (0,$(LUNATIC))
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$(OBJ)/luaJIT_BC_dis_x86.$o \
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$(OBJ)/luaJIT_BC_dis_x64.$o \
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$(OBJ)/luaJIT_BC_savegame.$o \
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$(OBJ)/luaJIT_BC_fs.$o \
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# TODO: remove debugging modules from release build
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# now, take care of having the necessary symbols (sector, wall, etc.) in the
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@ -63,6 +63,8 @@ function decl(str, ...)
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ffi.cdef(str, ...)
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end
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lprivate.decl = decl
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-- Load the definitions common to the game's and editor's Lua interface.
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local defs_c = require("defs_common")
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local cansee = defs_c.cansee
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@ -1568,6 +1570,7 @@ local allowed_modules = {
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stat = require("stat"),
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bitar = require("bitar"),
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xmath = require("xmath"),
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fs = require("fs"),
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con = con,
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}
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@ -2180,6 +2183,9 @@ G_.actor = actor
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G_.projectile = projectile
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G_.g_tile = g_tile
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-- A table that can be used for temporary data when debugging from the OSD.
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G_.d = {}
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---=== Lunatic translator setup ===---
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@ -330,7 +330,4 @@ predefined constants.
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Miscellaneous
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^^^^^^^^^^^^^
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* gamevar flags 1024 (```NODEFAULT`'') and 131072 (```NORESET`'') are not
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handled
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* mapstate handling in savegames is not yet implemented
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* not LunaCON-specific: `EVENT_INIT` is never reached as it runs before Lua state creation
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@ -97,6 +97,11 @@ CAUTION: If an attempt is made to create a new variable in the global
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environment or to assign any value to an existing variable, the behavior is
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undefined.
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For convenience of debugging from the command line (using the `lua` OSD
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command), the global environment contains a table `d` which is initially
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empty. It should only be used to temporarily store values of interest in a
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debugging session and should never be referenced from actual script code.
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Lua functions
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~~~~~~~~~~~~~
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@ -1922,6 +1927,16 @@ run afterwards, possibly modifying the sprite.
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Returns the index of the spawned sprite on success.
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The `fs` module -- virtual file system facilities
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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[red]*DRAFT*
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===== `files = fs.listpath(path, mask)`
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Lists file names matching a wildcard `mask` which can be found under `path`.
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/////////////////
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APPENDICES FOLLOW
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/////////////////
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@ -72,6 +72,10 @@ kclose;
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kread;
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klseek;
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pathsearchmode;
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klistfree;
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klistpath;
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dist;
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ldist;
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@ -184,6 +188,7 @@ luaJIT_BC_dump;
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luaJIT_BC_dis_x86;
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luaJIT_BC_dis_x64;
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luaJIT_BC_savegame;
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luaJIT_BC_fs;
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rand_jkiss_u32;
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rand_jkiss_dbl;
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84
polymer/eduke32/source/lunatic/fs.lua
Normal file
84
polymer/eduke32/source/lunatic/fs.lua
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@ -0,0 +1,84 @@
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-- Virtual file system facilities for Lunatic
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local ffi = require("ffi")
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local C = ffi.C
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local decl = require("lprivate").decl
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local assert = assert
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local error = error
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local type = type
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----------
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decl[[
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int32_t pathsearchmode;
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typedef struct _CACHE1D_FIND_REC {
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char *name;
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int32_t type, source;
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struct _CACHE1D_FIND_REC *next, *prev, *usera, *userb;
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} CACHE1D_FIND_REC;
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void klistfree(CACHE1D_FIND_REC *rec);
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CACHE1D_FIND_REC *klistpath(const char *path, const char *mask, int32_t type);
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]]
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-- The API table
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local fs = {}
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local CACHE1D = ffi.new[[
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struct {
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static const int FIND_FILE = 1;
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static const int FIND_DIR = 2;
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static const int FIND_DRIVE = 4;
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static const int OPT_NOSTACK = 0x100;
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// the lower the number, the higher the priority
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static const int SOURCE_DRIVE = 0;
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static const int SOURCE_CURDIR = 1;
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static const int SOURCE_PATH = 2; // + path stack depth
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static const int SOURCE_ZIP = 0x7ffffffe;
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static const int SOURCE_GRP = 0x7fffffff;
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}
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]]
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-- files = fs.listpath(path, mask)
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-- TODO: filter by 'source' (path, zip and/or grp)
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-- TODO: directories too, so that one can list them recursively, for example
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function fs.listpath(path, mask)
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if (path ~= nil and type(path)~="string") then
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error("Invalid argument #1: must be nil or a string", 2)
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end
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if (type(mask) ~= "string") then
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error("Invalid argument #2: must be a string", 2)
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end
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local opsm = C.pathsearchmode
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C.pathsearchmode = 0
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local rootrec = C.klistpath(path, mask, CACHE1D.FIND_FILE)
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C.pathsearchmode = opsm
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if (rootrec == nil) then
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-- TODO: discern?
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error("out of memory or failed listing path")
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end
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local files = {}
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local rec = rootrec
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while (rec ~= nil) do
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assert(rec.name ~= nil)
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files[#files+1] = ffi.string(rec.name)
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rec = rec.next
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end
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C.klistfree(rootrec)
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return files
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end
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return fs
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