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Lunatic: run EVENT_INIT after initial Lua state creation.
git-svn-id: https://svn.eduke32.com/eduke32@4231 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 3 additions and 7 deletions
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@ -10744,7 +10744,9 @@ static void G_Startup(void)
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G_InitMultiPsky(CLOUDYOCEAN, MOONSKY1, BIGORBIT1, LA);
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Gv_FinalizeWeaponDefaults();
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G_PostCreateGameState();
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#ifdef LUNATIC
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VM_OnEvent(EVENT_INIT, -1, -1, -1, 0);
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#endif
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if (g_netServer || ud.multimode > 1) G_CheckGametype();
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if (g_noSound) ud.config.SoundToggle = 0;
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@ -73,7 +73,6 @@ PROJ = {
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PROJ_USERDATA = 29,
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}
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-- TODO: EVENT_INIT currently can't run since we init Lunatic state only afterwards
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EVENT = {
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EVENT_INIT = 0,
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EVENT_ENTERLEVEL = 1,
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@ -326,8 +326,3 @@ Additionally, various multiplayer-related commands either unconditionally
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return results as if no multiplayer game is in progress, or are non-functional
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for more than the first player. Also, some MP-related variables are merely
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predefined constants.
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Miscellaneous
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^^^^^^^^^^^^^
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* not LunaCON-specific: `EVENT_INIT` is never reached as it runs before Lua state creation
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