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With DNCOORDS display, print number of sprites currently on the screen.
Only in debugging builds. git-svn-id: https://svn.eduke32.com/eduke32@3818 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 9 additions and 2 deletions
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@ -1769,6 +1769,7 @@ static int32_t dr_yxaspect, dr_viewingrange;
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static struct {
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uint32_t lastgtic;
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uint32_t lastnumins, numins;
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int32_t numonscreen;
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} g_spriteStat;
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#endif
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@ -1820,7 +1821,9 @@ static void G_PrintCoords(int32_t snum)
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}
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Bsprintf(tempbuf,"INSERTIONS/s= %u", g_spriteStat.lastnumins);
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printext256(x,y+81,31,-1,tempbuf,0);
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y += 2*9;
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Bsprintf(tempbuf,"ONSCREEN= %d", g_spriteStat.numonscreen);
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printext256(x,y+90,31,-1,tempbuf,0);
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y += 3*9;
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#endif
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y += 7;
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Bsprintf(tempbuf,"VR=%.03f YX=%.03f",(double)dr_viewingrange/65536.0,(double)dr_yxaspect/65536.0);
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@ -6336,7 +6339,11 @@ void G_DoSpriteAnimations(int32_t ourx, int32_t oury, int32_t oura, int32_t smoo
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int32_t j, k, p, sect;
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intptr_t l;
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if (!spritesortcnt) return;
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#ifdef DEBUGGINGAIDS
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g_spriteStat.numonscreen = spritesortcnt;
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#endif
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if (spritesortcnt == 0)
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return;
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ror_sprite = -1;
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