Fix up a couple of functions to adhere better to unwritten code formatting standards. Should be zero functional changes in terms of what the functions actually do.

git-svn-id: https://svn.eduke32.com/eduke32@3983 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-08-06 23:51:51 +00:00
parent a97c8c1bfd
commit c34410b7ed
3 changed files with 47 additions and 57 deletions

View File

@ -4268,32 +4268,27 @@ void G_HandleMirror(int32_t x, int32_t y, int32_t z, int32_t a, int32_t horiz, i
static void G_OROR_DupeSprites(void)
{
// dupe the sprites touching the portal to the other sector
// viewing from bottom
int32_t k;
spritetype *sp = &sprite[ror_sprite];
if (ror_sprite != -1)
if ((unsigned) ror_sprite >= MAXSPRITES || drawing_ror != 1)
return;
for (k = headspritesect[sp->sectnum]; k != -1; k = nextspritesect[k])
{
spritetype *sp = &sprite[ror_sprite];
// viewing from bottom
if (drawing_ror == 1)
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
int32_t k;
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
for (k=headspritesect[sp->sectnum]; k != -1; k=nextspritesect[k])
{
if (sprite[k].picnum != SECTOREFFECTOR && (sprite[k].z >= sp->z))
{
Bmemcpy(&tsprite[spritesortcnt], &sprite[k], sizeof(spritetype));
tsprite[spritesortcnt].x += (sprite[sp->yvel].x - sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y - sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
tsprite[spritesortcnt].x += (sprite[sp->yvel].x-sp->x);
tsprite[spritesortcnt].y += (sprite[sp->yvel].y-sp->y);
tsprite[spritesortcnt].z = tsprite[spritesortcnt].z - sp->z + actor[sp->yvel].ceilingz;
tsprite[spritesortcnt].sectnum = sprite[sp->yvel].sectnum;
tsprite[spritesortcnt].owner = k;
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
//OSD_Printf("duped sprite of pic %d at %d %d %d\n",tsprite[spritesortcnt].picnum,tsprite[spritesortcnt].x,tsprite[spritesortcnt].y,tsprite[spritesortcnt].z);
spritesortcnt++;
}
}
}
@ -4303,38 +4298,35 @@ static void G_ReadGLFrame(void)
{
// Save OpenGL screenshot with Duke3D palette
// NOTE: maybe need to move this to the engine...
begindrawing();
palette_t *const frame = (palette_t *const) Bcalloc(xdim * ydim, sizeof(palette_t));
char *const pic = (char *) waloff[TILE_SAVESHOT];
int32_t x, y;
const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
if (!frame)
{
palette_t *const frame = (palette_t *const)Bcalloc(xdim*ydim, 4);
char *const pic = (char *)waloff[TILE_SAVESHOT];
Bmemset(pic, 0, 320 * 200);
return;
}
int32_t x, y;
const int32_t xf = divscale16(xdim, 320); // (xdim<<16)/320
const int32_t yf = divscale16(ydim, 200); // (ydim<<16)/200
begindrawing();
bglReadPixels(0, 0, xdim, ydim, GL_RGBA, GL_UNSIGNED_BYTE, frame);
enddrawing();
if (!frame)
for (y = 0; y < 200; y++)
{
const int32_t base = mulscale16(200 - y - 1, yf)*xdim;
for (x = 0; x < 320; x++)
{
Bmemset(pic, 0, 320*200);
}
else
{
bglReadPixels(0,0,xdim,ydim,GL_RGBA,GL_UNSIGNED_BYTE,frame);
for (y=0; y<200; y++)
{
const int32_t base = mulscale16(200-y-1, yf)*xdim;
for (x=0; x<320; x++)
{
const palette_t *pix = &frame[base + mulscale16(x, xf)];
pic[320*y + x] = getclosestcol(pix->r>>2, pix->g>>2, pix->b>>2);
}
}
Bfree(frame);
const palette_t *pix = &frame[base + mulscale16(x, xf)];
pic[320 * y + x] = getclosestcol(pix->r >> 2, pix->g >> 2, pix->b >> 2);
}
}
enddrawing();
Bfree(frame);
}
#endif

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@ -105,14 +105,14 @@ void VM_ScriptInfo(void)
static void VM_KillIt(int32_t iActor, int32_t iPlayer)
{
if (iActor >= 0)
{
// if player was set to squish, first stop that...
if (iPlayer >= 0 && g_player[iPlayer].ps->actorsqu == iActor)
g_player[iPlayer].ps->actorsqu = -1;
if ((unsigned) iActor >= MAXSPRITES)
return;
A_DeleteSprite(iActor);
}
// if player was set to squish, first stop that...
if (iPlayer >= 0 && g_player[iPlayer].ps->actorsqu == iActor)
g_player[iPlayer].ps->actorsqu = -1;
A_DeleteSprite(iActor);
}
// May recurse, e.g. through EVENT_XXX -> ... -> EVENT_KILLIT

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@ -4230,9 +4230,7 @@ void P_UpdatePosWhenViewingCam(DukePlayer_t *p)
{
int32_t i = p->newowner;
p->pos.x = SX;
p->pos.y = SY;
p->pos.z = SZ;
Bmemcpy(&p->pos.x, &sprite[i].x, sizeof(vec3_t));
p->ang = SA;
p->vel.x = p->vel.y = sprite[p->i].xvel = 0;
p->look_ang = 0;