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Build system: Detect the SVN revision and generate rev.h directly from the Makefile, if applicable.
git-svn-id: https://svn.eduke32.com/eduke32@4343 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
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0df08d2204
commit
14db3b178d
5 changed files with 35 additions and 10 deletions
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@ -350,7 +350,7 @@ endif
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UTILOBJS=$(OBJ)/ivfrate.$o
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UTILS=ivfrate$(EXESUFFIX)
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all: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish
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all: start $(DO_REV) $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish
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ifneq (,$(EDUKE32_TARGET))
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@ls -l $(EDUKE32)
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endif
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@ -552,7 +552,7 @@ $(RSRC)/editor_banner.c: $(RSRC)/build.bmp
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# PHONIES
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clean:
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clean: $(UNDO_REV)
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-rm -f $(OBJ)/* $(EDUKE32) $(EDUKE32).memmap $(MAPSTER32) $(MAPSTER32).memmap core* && $(MAKE) -C $(JAUDIOLIBDIR) clean && $(MAKE) -C $(ENETDIR) clean
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ifeq ($(PLATFORM),DARWIN)
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-rm -rf EDuke32.app Mapster32.app
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@ -568,3 +568,9 @@ veryclean: clean cleanutils
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printutils:
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echo "$(UTILS)"
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rev:
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@echo "s_buildRev = \"r$(VC_REV)$(VC_REV_CUSTOM)\";">source/rev.h
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rev_clean:
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@$(VC_CLEAN) source/rev.h
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@ -115,7 +115,19 @@ ifndef SUBPLATFORM
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endif
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endif
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# Detect version control revision, if applicable
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ifeq (,$(VC_REV))
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VC_REV := $(shell svn info 2>&1 | grep Revision | cut -d' ' -f2)
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VC_CLEAN := svn revert
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endif
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ifeq (,$(VC_REV))
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VC_REV := $(shell git svn info 2>&1 | grep Revision | cut -d' ' -f2)
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VC_CLEAN := git checkout
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endif
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ifneq (,$(VC_REV))
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DO_REV :=rev
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UNDO_REV :=rev_clean
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endif
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# Binary suffix override:
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EXESUFFIX_OVERRIDE ?=
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@ -36,7 +36,7 @@ gamedef_h=$(SRC)/gamedef.h $(SRC)/gameexec.h $(SRC)/gamevars.h
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game_defs_dep=$(SRC)/lunatic/defs.ilua
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h
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$(OBJ)/game.$o: $(SRC)/game.c $(game_defs_dep) $(SRC)/jmact/scriplib.h $(duke3d_h) $(SRC)/input.h $(INC)/osdfuncs.h $(INC)/osdcmds.h $(INC)/grpscan.h $(INC)/demo.h $(EINC)/hightile.h $(SRC)/rev.h
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$(OBJ)/actors.$o: $(SRC)/actors.c $(duke3d_h)
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$(OBJ)/anim.$o: $(SRC)/anim.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/animlib.h $(SRC)/animvpx.h
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$(OBJ)/demo.$o: $(SRC)/demo.c $(duke3d_h) $(SRC)/input.h
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@ -44,7 +44,7 @@ $(OBJ)/gamedef.$o: $(SRC)/gamedef.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/gameexec.$o: $(SRC)/gameexec.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamestructures.$o: $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h)
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$(OBJ)/gamevars.$o: $(SRC)/gamevars.c $(SRC)/gamestructures.c $(duke3d_h) $(gamedef_h) $(SRC)/savegame.h
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h)
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$(OBJ)/global.$o: $(SRC)/*.c $(SRC)/global.c $(duke3d_h) $(SRC)/rev.h
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$(OBJ)/input.$o: $(SRC)/input.c $(duke3d_h) $(SRC)/input.h
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$(OBJ)/mdump.$o: $(SRC)/mdump.cpp $(SRC)/mdump.h
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$(OBJ)/menus.$o: $(SRC)/menus.c $(duke3d_h) $(SRC)/input.h $(SRC)/jmact/mouse.h
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@ -84,7 +84,8 @@ $(OBJ)/astub.$o: $(SRC)/astub.c \
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$(SRC)/names.h \
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$(SRC)/mapster32.h \
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$(SRC)/keys.h \
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$(m32_script_hs)
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$(m32_script_hs) \
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$(SRC)/rev.h
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$(OBJ)/sounds_mapster32.$o: $(SRC)/sounds_mapster32.c \
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$(SRC)/sounds_mapster32.h \
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$(SRC)/sounds_common.h \
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@ -8883,8 +8883,14 @@ int32_t ExtPreInit(int32_t argc,const char **argv)
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#else
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" (32-bit)"
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#endif
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#if defined (_MSC_VER) || defined(__cplusplus)
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#ifdef _MSC_VER
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" MSVC"
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#endif
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#ifdef __cplusplus
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" C++ build"
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" C++"
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#endif
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" build"
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#endif
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"\n", VERSION, s_buildRev);
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initprintf("Compiled %s\n", __DATE__ " " __TIME__);
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@ -127,9 +127,6 @@ then
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cd $top/$source
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# throw the svn revision into a header. this is ugly.
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echo "s_buildRev = \"r$head\";" > source/rev.h
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# get the date in the YYYYMMDD format (ex: 20091001)
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date=`date +%Y%m%d`
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@ -246,6 +243,9 @@ then
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echo svn update -r $head
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svn update -r $head
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# throw the svn revision into a header.
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echo "s_buildRev = \"r$head\";" > source/rev.h
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# export the source tree into the output directory
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svn export . $output/$date-$head/${basename}_$date-$head
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echo svn export . $output/$date-$head/${basename}_$date-$head
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