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Really minor accumulated readability tweaks.
git-svn-id: https://svn.eduke32.com/eduke32@4395 1a8010ca-5511-0410-912e-c29ae57300e0
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4 changed files with 11 additions and 6 deletions
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@ -1187,7 +1187,7 @@ static inline int32_t logapproach(int32_t val, int32_t targetval)
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void rotatepoint(int32_t xpivot, int32_t ypivot, int32_t x, int32_t y,
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int16_t daang, int32_t *x2, int32_t *y2) ATTRIBUTE((nonnull(6,7)));
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int32_t lastwall(int16_t point);
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int32_t nextsectorneighborz(int16_t sectnum, int32_t thez, int16_t topbottom, int16_t direction);
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int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction);
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int32_t getceilzofslopeptr(const sectortype *sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
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int32_t getflorzofslopeptr(const sectortype *sec, int32_t dax, int32_t day) ATTRIBUTE((nonnull(1)));
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@ -60,9 +60,14 @@ static inline float getshadefactor(int32_t shade)
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{
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int32_t shadebound = (shadescale_unbounded || shade>=numshades) ? numshades : numshades-1;
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float clamped_shade = min(max(shade*shadescale, 0), shadebound);
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// 8-bit tiles, i.e. non-hightiles and non-models, don't get additional
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// glColor() shading with r_usetileshades!
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if (getrendermode() == REND_POLYMOST && r_usetileshades &&
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(!usehightile || !hicfindsubst(globalpicnum, globalpal, 0)) &&
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(!usemodels || md_tilehasmodel(globalpicnum, globalpal) < 0)) return 1.f;
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(!usemodels || md_tilehasmodel(globalpicnum, globalpal) < 0))
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return 1.f;
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return ((float)(numshades-clamped_shade))/(float)numshades;
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}
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@ -12062,7 +12062,7 @@ int32_t setspritez(int16_t spritenum, const vec3_t *newpos)
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//
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// -1: ceiling or up
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// 1: floor or down
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int32_t nextsectorneighborz(int16_t sectnum, int32_t thez, int16_t topbottom, int16_t direction)
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int32_t nextsectorneighborz(int16_t sectnum, int32_t refz, int16_t topbottom, int16_t direction)
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{
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int32_t nextz = (direction==1) ? INT32_MAX : INT32_MIN;
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int32_t sectortouse = -1;
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@ -12080,8 +12080,8 @@ int32_t nextsectorneighborz(int16_t sectnum, int32_t thez, int16_t topbottom, in
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sector[ns].floorz : sector[ns].ceilingz;
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const int32_t update = (direction == 1) ?
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(testz > thez && testz < nextz) :
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(testz < thez && testz > nextz);
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(nextz > testz && testz > refz) :
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(nextz < testz && testz < refz);
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if (update)
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{
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@ -1308,7 +1308,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
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int32_t texunits = GL_TEXTURE0_ARB;
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#endif
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// backup of the n for possible redrawing of fullbright
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int32_t n_ = n, method_ = method;
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const int32_t n_ = n, method_ = method;
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if (method == -1) return;
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#ifdef YAX_ENABLE
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