Revert "Polymost "use tile shades": don't confound shade and visibility." Temporarily add a r_usetileshades 2 to switch between Helixhorned and myself's ideas of how this should work.

git-svn-id: https://svn.eduke32.com/eduke32@3982 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-08-06 23:51:38 +00:00
parent c06e4262da
commit a97c8c1bfd
1 changed files with 8 additions and 5 deletions

View File

@ -524,10 +524,13 @@ static void fogcalc_old(int32_t shade, int32_t vis)
static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
{
UNREFERENCED_PARAMETER(tile);
Bmemcpy(fogcol, &fogtable[pal<<2], sizeof(fogcol));
if (getrendermode() == REND_POLYMOST && r_usetileshades == 1 && shade > 0 &&
(!usehightile || !hicfindsubst(tile, pal, 0)) &&
(!usemodels || md_tilehasmodel(tile, pal) < 0))
shade >>= 1;
if (r_usenewshading!=2)
{
fogcalc_old(shade, vis);
@ -1387,7 +1390,7 @@ void drawpoly(double *dpx, double *dpy, int32_t n, int32_t method)
float hackscx, hackscy;
if (skyclamphack) method |= 4;
pth = texcache_fetch(globalpicnum, globalpal, getpalookup(0,globalshade), method&(~3));
pth = texcache_fetch(globalpicnum,globalpal,getpalookup(globvis>>2, globalshade),method&(~3));
if (!pth)
{
@ -4712,7 +4715,7 @@ void polymost_fillpolygon(int32_t npoints)
if (gloy1 != -1) setpolymost2dview(); //disables blending, texturing, and depth testing
bglEnable(GL_ALPHA_TEST);
bglEnable(GL_TEXTURE_2D);
pth = texcache_fetch(globalpicnum,globalpal,getpalookup(globvis>>2, globalshade),0);
pth = texcache_fetch(globalpicnum,globalpal,getpalookup(r_usetileshades != 1 ? 0 : globvis>>2, globalshade),0);
bglBindTexture(GL_TEXTURE_2D, pth ? pth->glpic : 0);
f = getshadefactor(globalshade);
@ -5127,7 +5130,7 @@ void polymost_initosdfuncs(void)
{ "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
{ "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
{ "r_usenewshading", "visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 2 },
{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_BOOL | CVAR_INVALIDATEART, 0, 1 },
{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 },
{ "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
{ "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
{ "r_vertexarrays","enable/disable using vertex arrays when drawing models",(void *) &r_vertexarrays, CVAR_BOOL, 0, 1 },