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Polymost: introduce r_usenewshading 3 and make it the default.
With this mode, the near distance of the linear fog is always 0, unlike being negative with r_usenewshading 2. git-svn-id: https://svn.eduke32.com/eduke32@4393 1a8010ca-5511-0410-912e-c29ae57300e0
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parent
21de8bb53a
commit
7a3776dfac
4 changed files with 13 additions and 13 deletions
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@ -199,7 +199,7 @@ int32_t loadsetup(const char *fn)
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if (readconfig(fp, "r_shadescale", val, VL) > 0)
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shadescale = clampd(Bstrtod(val, NULL), 0.0, 10.0);
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if (readconfig(fp, "r_usenewshading", val, VL) > 0)
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r_usenewshading = clamp(atoi_safe(val), 0, 2);
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r_usenewshading = clamp(atoi_safe(val), 0, 3);
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if (readconfig(fp, "r_usetileshades", val, VL) > 0)
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r_usetileshades = !!atoi_safe(val);
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# ifdef POLYMER
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@ -8985,7 +8985,7 @@ int32_t drawrooms(int32_t daposx, int32_t daposy, int32_t daposz,
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#ifdef USE_OPENGL
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case REND_POLYMOST:
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// NOTE: In Polymost, the fragment depth depends on the x screen size!
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if (r_usenewshading==2)
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if (r_usenewshading >= 2)
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globalvisibility = scale(g_visibility<<2, xdimen, 1680);
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else
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globalvisibility = scale(g_visibility<<2, xdimen, 1100);
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@ -5096,7 +5096,7 @@ static int32_t polymer_bindmaterial(_prmaterial material, int16_t* lights,
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#ifdef PR_LINEAR_FOG
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if (programbits & prprogrambits[PR_BIT_FOG].bit)
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{
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bglUniform1iARB(prprograms[programbits].uniform_linearFog, r_usenewshading==2);
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bglUniform1iARB(prprograms[programbits].uniform_linearFog, r_usenewshading >= 2);
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}
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#endif
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// PR_BIT_GLOW_MAP
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@ -110,7 +110,7 @@ static double dxb1[MAXWALLSB], dxb2[MAXWALLSB];
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float shadescale = 1.0f;
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int32_t shadescale_unbounded = 0;
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int32_t r_usenewshading = 2;
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int32_t r_usenewshading = 3;
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int32_t r_usetileshades = 1;
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static double gviewxrange, ghoriz;
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@ -484,7 +484,7 @@ void polymost_glinit()
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////////// VISIBILITY FOG ROUTINES //////////
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extern char nofog; // in windows/SDL layers
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// only for r_usenewshading!=2 (not preferred)
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// only for r_usenewshading < 2 (not preferred)
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static void fogcalc_old(int32_t shade, int32_t vis)
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{
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float f;
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@ -526,7 +526,7 @@ static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal
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(!usemodels || md_tilehasmodel(tile, pal) < 0))
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shade >>= 1;
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if (r_usenewshading!=2)
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if (r_usenewshading < 2)
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{
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fogcalc_old(shade, vis);
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return;
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@ -539,7 +539,7 @@ static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal
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if (combvis == 0)
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{
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if (shade > 0)
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if (r_usenewshading == 2 && shade > 0)
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{
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// beg = -D*shade, end = D*(NUMSHADES-1-shade)
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// => end/beg = -(NUMSHADES-1-shade)/shade
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@ -555,7 +555,7 @@ static inline void fogcalc(int32_t tile, int32_t shade, int32_t vis, int32_t pal
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return;
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}
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fogresult = -(FOGDISTCONST * shade)/combvis;
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fogresult = (r_usenewshading == 3) ? 0 : -(FOGDISTCONST * shade)/combvis;
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fogresult2 = (FOGDISTCONST * (numshades-1-shade))/combvis;
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}
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}
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@ -568,7 +568,7 @@ void calc_and_apply_fog(int32_t tile, int32_t shade, int32_t vis, int32_t pal)
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fogcalc(tile, shade, vis, pal);
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bglFogfv(GL_FOG_COLOR, fogcol);
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if (r_usenewshading!=2)
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if (r_usenewshading < 2)
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{
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bglFogf(GL_FOG_DENSITY, fogresult);
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return;
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@ -583,12 +583,12 @@ void calc_and_apply_fog_factor(int32_t tile, int32_t shade, int32_t vis, int32_t
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if (nofog)
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return;
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// NOTE: for r_usenewshading==2, the fog being/ending distance results are
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// NOTE: for r_usenewshading >= 2, the fog beginning/ending distance results are
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// unused.
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fogcalc(tile, shade, vis, pal);
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bglFogfv(GL_FOG_COLOR, fogcol);
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if (r_usenewshading!=2)
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if (r_usenewshading < 2)
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{
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bglFogf(GL_FOG_DENSITY, fogresult*factor);
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return;
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@ -4949,7 +4949,7 @@ int32_t polymost_printext256(int32_t xpos, int32_t ypos, int16_t col, int16_t ba
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bglDepthMask(GL_FALSE); // disable writing to the z-buffer
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bglPushAttrib(GL_POLYGON_BIT|GL_ENABLE_BIT);
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// XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading=2.
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// XXX: Don't fogify the OSD text in Mapster32 with r_usenewshading >= 2.
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bglDisable(GL_FOG);
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// We want to have readable text in wireframe mode, too:
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bglPolygonMode(GL_FRONT_AND_BACK, GL_FILL);
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@ -5164,7 +5164,7 @@ void polymost_initosdfuncs(void)
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{ "r_texturemaxsize","changes the maximum OpenGL texture size limit",(void *) &gltexmaxsize, CVAR_INT | CVAR_NOSAVE, 0, 4096 },
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{ "r_texturemiplevel","changes the highest OpenGL mipmap level used",(void *) &gltexmiplevel, CVAR_INT, 0, 6 },
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{ "r_texturemode", "changes the texture filtering settings", (void *) &gltexfiltermode, CVAR_INT|CVAR_FUNCPTR, 0, 5 },
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{ "r_usenewshading", "visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 2 },
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{ "r_usenewshading", "visibility code: 0: Polymost, 2: Classic", (void *) &r_usenewshading, CVAR_INT, 0, 3 },
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{ "r_usetileshades", "enable/disable Polymost tile shade textures", (void *) &r_usetileshades, CVAR_INT | CVAR_INVALIDATEART, 0, 2 },
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{ "r_vbocount","sets the number of Vertex Buffer Objects to use when drawing models",(void *) &r_vbocount, CVAR_INT, 1, 256 },
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{ "r_vbos"," enable/disable using Vertex Buffer Objects when drawing models",(void *) &r_vbos, CVAR_BOOL, 0, 1 },
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