Revert "Silence FBO initialization failure message on Intel HD 4000 by moving the glCheckFramebufferStatusEXT() call to below the glBindFramebufferEXT() call. The error returned on HD 4000 previously was something to do with the framebuffer being incomplete, and this seems to fix it, so hopefully it's right."

This reverts commit 9a2617eb263e53a348e10c82bf1ba58feed65afc.

git-svn-id: https://svn.eduke32.com/eduke32@3995 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2013-08-07 00:56:37 +00:00
parent 67d786f48f
commit af287cf452

View file

@ -6016,12 +6016,14 @@ static void polymer_initrendertargets(int32_t count)
bglReadBuffer(GL_NONE);
}
bglFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, prrts[i].target, prrts[i].z, 0);
bglBindTexture(prrts[i].target, 0);
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
if (bglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
OSD_Printf("PR : FBO #%d initialization failed.\n", i);
}
bglBindTexture(prrts[i].target, 0);
bglBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
i++;
}