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Add Makefile.common switch ALLOCACHE_AS_MALLOC, remove DEBUG_WITH_VALGRIND.
git-svn-id: https://svn.eduke32.com/eduke32@4298 1a8010ca-5511-0410-912e-c29ae57300e0
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5 changed files with 39 additions and 28 deletions
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@ -178,6 +178,12 @@ DMALLOC?=0
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PROFILER?=0
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MUDFLAP?=0
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# Make allocache() a wrapper around malloc()? Useful for debugging
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# allocache()-allocated memory accesses with e.g. Valgrind.
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# For debugging with Valgrind + GDB, see
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# http://valgrind.org/docs/manual/manual-core-adv.html#manual-core-adv.gdbserver
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ALLOCACHE_AS_MALLOC?=0
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# Select the default optimization level for release and debug builds.
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ifeq ($(RELEASE),0)
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OPTLEVEL?=0
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@ -343,6 +349,10 @@ endif
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debug+= -O$(OPTLEVEL)
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ifneq ($(ALLOCACHE_AS_MALLOC),0)
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debug+= -DDEBUG_ALLOCACHE_AS_MALLOC
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endif
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# See http://clang.llvm.org/docs/UsersManual.html#controlling-code-generation
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# for a list of possible UBSan options.
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# Clang 3.2 does only supports -fsanitize=address for the AddressSanitizer
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@ -8,15 +8,6 @@
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#include "a.h"
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// For this, it's also sensible to uncomment DEBUG_ALLOCACHE_AS_MALLOC:
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//#define DEBUG_WITH_VALGRIND
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#ifdef DEBUG_WITH_VALGRIND
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// For debugging with Valgrind + GDB, see
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// http://valgrind.org/docs/manual/manual-core-adv.html#manual-core-adv.gdbserver
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# include <valgrind/memcheck.h>
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#endif
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#ifdef ENGINE_USING_A_C
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int32_t krecip(int32_t num); // from engine.c
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@ -131,19 +122,9 @@ static inline uint32_t ourmulscale32(uint32_t a, uint32_t b)
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static inline int32_t getpix(int32_t logy, const char *buf, uint32_t vplc)
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{
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if (logy != 0)
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{
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#ifdef DEBUG_WITH_VALGRIND
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VALGRIND_CHECK_MEM_IS_DEFINED(&buf[vplc>>logy], 1);
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#endif
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return buf[vplc>>logy];
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}
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else
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{
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#ifdef DEBUG_WITH_VALGRIND
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VALGRIND_CHECK_MEM_IS_DEFINED(&buf[ourmulscale32(vplc,globaltilesizy)], 1);
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#endif
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return buf[ourmulscale32(vplc,globaltilesizy)];
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}
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}
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void setupvlineasm(int32_t neglogy) { glogy = neglogy; }
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@ -83,10 +83,6 @@ static intptr_t kzipopen(const char *filnam)
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// After calling uninitcache, it is still ok to call allocache
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// without first calling initcache.
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// Uncomment for easier allocache-allocated bound checking (e.g. with Valgrind)
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// KEEPINSYNC game.c
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//#define DEBUG_ALLOCACHE_AS_MALLOC
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#define MAXCACHEOBJECTS 9216
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#if !defined DEBUG_ALLOCACHE_AS_MALLOC
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@ -1371,10 +1371,6 @@ void G_GameQuit(void)
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G_GameExit("Timed out.");
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}
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// Uncomment for easier allocache-allocated bound checking (e.g. with Valgrind)
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// KEEPINSYNC cache1d.c
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//#define DEBUG_ALLOCACHE_AS_MALLOC
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#if !defined DEBUG_ALLOCACHE_AS_MALLOC
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extern int32_t cacnum;
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extern cactype cac[];
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@ -1,8 +1,10 @@
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build: LTO=0 WITHOUT_GTK=1 RELEASE=0 LUNATIC=0 make
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build: ALLOCACHE_AS_MALLOC=1 LTO=0 WITHOUT_GTK=1 RELEASE=0 LUNATIC=0 make
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platform: Linux/x86_64
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----------
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See the comment in MV_Init().
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Thread 3:
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Invalid read of size 2
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at 0x8730513: MV_Mix16BitStereo16Stereo (mixst.c:272)
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@ -134,3 +136,29 @@ Invalid read of size 1
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by 0x507589: M32_DrawRoomsAndMasks (build.c:479)
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by 0x507F69: app_main (build.c:742)
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by 0x502328: main (sdlayer.c:278)
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----------
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BLiGHT: strafing (tilts the screen).
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Invalid read of size 1
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at 0x5BE3A6: vlineasm4 (a-c.c:125)
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by 0x532C3E: wallscan (engine.c:3905)
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by 0x5356CB: parascan (engine.c:4607)
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by 0x536288: drawalls (engine.c:4853)
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by 0x5449BF: drawrooms (engine.c:9052)
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by 0x529FAA: yax_drawrooms (engine.c:1174)
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by 0x43C627: G_DrawRooms (game.c:4650)
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by 0x45426D: app_main (game.c:12014)
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by 0x5BA9A5: main (sdlayer.c:278)
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Address 0x26c8a44a is 10 bytes after a block of size 128,000 alloc'd
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at 0x11C852DB: malloc (in /usr/lib/valgrind/vgpreload_memcheck-amd64-linux.so)
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by 0x51D524: allocache (cache1d.c:160)
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by 0x54D0B2: loadtile (engine.c:11521)
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by 0x4F3BF4: G_CacheMapData (premap.c:487)
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by 0x4F930A: G_EnterLevel (premap.c:1910)
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by 0x4BC269: G_NewGame_EnterLevel (game.h:553)
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by 0x4C5364: M_DisplayMenus (menus.c:2442)
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by 0x486A91: G_PlaybackDemo (demo.c:936)
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by 0x453A46: app_main (game.c:11844)
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by 0x5BA9A5: main (sdlayer.c:278)
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