Commit graph

12898 commits

Author SHA1 Message Date
sphere
f68006dbd3 Merge branch 'optimize-field-lookup' into 'next'
Optimize field lookups in Lua metatables

See merge request STJr/SRB2!2024
2023-06-19 22:41:36 +00:00
Gustaf Alhäll
17356f93bf
Fix segfault when ghost dies from a death pit 2023-06-19 22:19:39 +02:00
Gustaf Alhäll
2f2de7d3d3
Optimize field lookups in Lua metatables 2023-06-18 18:05:16 +02:00
spherallic
056d3dcf31 Actually clear options field properly 2023-06-14 13:19:47 +02:00
spherallic
90d95d1305 Clean options field of binary-converted things 2023-06-14 13:19:47 +02:00
spherallic
f416c6a98d Add absolute Z flag to MAPTHINGFLAG_LIST 2023-06-14 13:19:47 +02:00
spherallic
bed7e434e7 Add absolute z height flag for mapthings in UDMF 2023-06-14 13:19:47 +02:00
Sally Coolatta
5c3f66dc36 Remove "singletics" code in F_WriteText
This was added in 2.1 for whatever reason. All instances of F_WriteText are already capped to the framerate properly by other means; so this code being present just makes timing differences between different netgame clients / other inaccuracies cause the text speed to slow down more than intended.
2023-06-13 21:26:40 -04:00
Zwip-Zwap Zapony
f921a9987d Interpolate models when scaling mobjs 2023-06-13 19:07:03 +02:00
Zwip-Zwap Zapony
4d4910c918 Use 99999999 instead of 86400, make "MIN" 0
Nines might be more pleasing than an exact number for con_hudtime
It'd be bad to make "MIN" in an old config suddenly start displaying lines for con_hudlines
2023-06-13 14:02:19 +02:00
spherallic
37223f13f1 Remove debug print on generic item circle spawn 2023-06-13 10:38:44 +02:00
sphere
b8a25ae53c Add interpolation to hitbox viewer, tweak hitbox colors 2023-06-13 00:05:58 +00:00
spherallic
d8dd988451 Don't cancel P_LinedefExecute early 2023-06-13 02:01:11 +02:00
spherallic
d9937953ad Fix linedef type 319/320 again 2023-06-13 01:54:49 +02:00
spherallic
99f0933986 Change how SR_MainMenu is initialized. 2023-06-13 01:53:50 +02:00
spherallic
1cc870485d Increase unlockable limits:
- MAXUNLOCKABLES from 32 to 80
- MAXEXTRAEMBLEMS from 16 to 48
- COMPAT_GAMEDATA_ID is used to account for the old values to prevent
losing records.
- Also fixes linedef actions 319/320.
2023-06-13 01:53:50 +02:00
sphere
f1106236ad Merge branch 'sphere-fix' into 'next'
Fix Flung Spheres not using the Blue Sphere collection effect

See merge request STJr/SRB2!1995
2023-06-12 23:46:05 +00:00
sphere
9d0389811b Merge branch 'camrea-fiz' into 'next'
Fix Camera Interpolation Never Being Reset (Resolves #1026 and #976)

Closes #976 and #1026

See merge request STJr/SRB2!2008
2023-06-12 23:44:33 +00:00
sphere
c2c27bf356 Merge branch 'ipv6' into 'next'
Fix IPv6

See merge request STJr/SRB2!1612
2023-06-12 23:43:46 +00:00
sphere
5307c1635d Merge branch 'interpolate-maria' into 'next'
Interpolate Shadows when Scaling Mobjs

See merge request STJr/SRB2!1986
2023-06-12 23:39:23 +00:00
sphere
d5a3f10a4d Merge branch 'checksector-refactor' into 'next'
Refactor P_CheckSector

Closes #870

See merge request STJr/SRB2!1946
2023-06-12 23:36:48 +00:00
sphere
0dea372336 Merge branch 'the_elder_skyscroll' into 'next'
Rewrite F_SkyScroll to fix overflows

Closes #1008

See merge request STJr/SRB2!1985
2023-06-12 23:36:37 +00:00
sphere
62bdb7174b Merge branch 'lua-optimized-constants' into 'next'
Hannu's "LUA_EnumLib optimizations for constant value access" with fixed merge conflict

See merge request STJr/SRB2!2017
2023-06-12 23:03:51 +00:00
sphere
f7af77b932 Merge branch 'netgame-gamedata' into 'next'
[SUGOI] Multiplayer emblems

See merge request STJr/SRB2!1756
2023-06-12 22:48:25 +00:00
katsy
ca11180976 Merge remote-tracking branch 'stjr/next' into lua-optimized-constants 2023-06-11 12:36:08 -05:00
sphere
363faed8d7 Merge branch 'sucky-steps' into 'next'
Port increment_move radius clamps from Ring Racers

See merge request STJr/SRB2!2013
2023-06-09 13:07:07 +00:00
sphere
65e1f88c75 Merge branch 'nightspowerhud' into 'next'
Add HUD icons for timed NiGHTS powerups

See merge request STJr/SRB2!1949
2023-06-09 11:34:25 +00:00
sphere
cd1b57a901 Merge branch 'textcolortweaks' into 'next'
Small text colormap tweaks

See merge request STJr/SRB2!1971
2023-06-09 11:33:26 +00:00
Sally Coolatta
7fa7653494 Port increment_move radius clamps from Ring Racers
Fixes inconsistencies with thin players, like with Liftoff Gantry's scale section, and with large characters colliding with steep slopes instead of going up them.
2023-06-05 13:54:09 -04:00
SMS Alfredo
aa43aa7c8c Call P_ResetCamera Upon Switching To/From an Away View Camera 2023-06-03 15:43:58 -05:00
Gustaf Alhäll
7c75f61be7
Fix buffer overflow when displaying a scrolling background 2023-06-03 13:05:33 +02:00
SMS Alfredo
35b676e313 Fix Camera Interpolation Not Being Reset 2023-06-02 19:52:03 -05:00
Sally Coolatta
e06956a53b Fix skin-only emblems on emblem radar 2023-06-02 16:06:51 -04:00
Sally Coolatta
cf228757a1 Emblems disappear on collection again, only for SP 2023-06-02 16:06:50 -04:00
Sally Coolatta
645dd7d662 Stop endlessly chasing NIGHTSPULL emblems 2023-06-02 16:06:50 -04:00
Sally Coolatta
c1e641be43 Improve emblem sharing conditions 2023-06-02 16:06:50 -04:00
Sally Coolatta
29f55471dd Fix instances reverted to old unlocked variable 2023-06-02 16:06:50 -04:00
Sally Coolatta
d751ad5cf2 Remove "Multiplayer games can't unlock extras!" 2023-06-02 16:06:49 -04:00
Sally Coolatta
9cce2195d4 Make ShareEmblems more Top Down style 2023-06-02 16:06:49 -04:00
Sally Coolatta
3b15d9b4fe Make the level select behave more identically to G_LoadGame
Noticed some oddities with D_MapChange here with very rarely not changing player position when the map is loaded.
2023-06-02 16:06:49 -04:00
Sally Coolatta
d8f6ad217c Don't give completion emblems when getting a game over in multiplayer (or any other kind of level reset) 2023-06-02 16:06:48 -04:00
Sally Coolatta
897b81b840 Don't load game from pause level select without save slot 2023-06-02 16:06:48 -04:00
Sally Coolatta
9b6a47783d Show the level select option used to start the level in the pause menu.
Previously, level select only appeared in the SP pause menu if you load a complete save file.

Now, entering the game through an Extras menu level select shows that level select. Simply makes it more convenient, as you don't need to exit to the main menu again whenever you want to get to another level from an unlocked level select.

Tested all ways you can start a new map from the menu that I can think of (New Save File, Complete Save File, Mid-game Save File, several different Level Select types, custom Warp, Record Attack, Marathon, Tutorial), and could not smuggle wrong level selects into any.
2023-06-02 16:06:47 -04:00
Sally Coolatta
903a47966d Swap hints & level select on multiplayer pause menu
This makes it consistent with SP's pause menu order. (Although admittedly I prefer how the other order looks.)
2023-06-02 16:06:47 -04:00
Sally Coolatta
bc00b13358 Fix Emblem Radar detecting already collected emblems 2023-06-02 16:06:47 -04:00
Sally Coolatta
cb54b1e5ce Fix check that does LevelEmblems but not CompletionEmblems on startup 2023-06-02 16:06:46 -04:00
Sally Coolatta
87e468f365 Allow emerald hunt radar to function if emblem radar is on but all emblems have been collected. 2023-06-02 16:06:46 -04:00
Sally Coolatta
fb5b8ce1be Show tab emblems in Coop 2023-06-02 16:06:46 -04:00
Sally Coolatta
122ddade61 Draw level stats on pause & emblem hints menus in multiplayer 2023-06-02 16:06:46 -04:00
Sally Coolatta
ffe591afee Tie emblem spawning to Coop gametypes 2023-06-02 16:06:45 -04:00
Sally Coolatta
ffb76334ff Don't check time attack emblems in multiplayer
(Maybe some day...)
2023-06-02 16:06:45 -04:00
Sally Coolatta
30f6ae6e56 Add read access to shareEmblems (as well as a few other MAINCFG variables that weren't) 2023-06-02 16:06:44 -04:00
Sally Coolatta
d7c5e16f6c Play sound globally if emblems are shared 2023-06-02 16:06:44 -04:00
Sally Coolatta
29c61fac88 Allow completion emblems in multiplayer 2023-06-02 16:06:44 -04:00
Sally Coolatta
303d636f8e Individual emblems mode 2023-06-02 16:06:43 -04:00
Sally Coolatta
49fa46d80e Online emblems
Currently, emblems share with everyone. Will add an option to toggle this.
2023-06-02 16:06:43 -04:00
SteelT
1d9bcad797 Merge branch 'next' into ipv6 2023-06-02 14:09:13 -04:00
SMS Alfredo
58b3b8e075 Fix Flung Spheres not using the Blue Sphere collection effect 2023-05-31 22:33:16 -05:00
Zwip-Zwap Zapony
05f1a9a2c8 Suppress libdivide warnings in GCC/Clang 2023-05-29 14:38:22 +02:00
sphere
d6d424f102 Merge branch 'fix-remove-facetarget-action' into 'next'
Fix segfault when P_RemoveMobj is called within A_FaceTarget action

See merge request STJr/SRB2!1974
2023-05-26 01:15:40 +00:00
spherallic
264ec02223 Merge branch 'next' into bbox 2023-05-26 03:06:30 +02:00
sphere
369d39a859 Merge branch 'stuckonyou' into 'next'
Allow targeting invulnerable bosses & don't break targeting when they take damage

See merge request STJr/SRB2!1917
2023-05-25 23:48:56 +00:00
sphere
38575f52e6 Merge branch 'scoreattacked' into 'next'
Reallow score chains from rolling

See merge request STJr/SRB2!1833
2023-05-25 22:48:31 +00:00
sphere
c37af2bf78 Merge branch 'uncap-console' into 'next'
Interpolate console animation, Make con_height update on the fly

Closes #905

See merge request STJr/SRB2!1878
2023-05-25 22:36:24 +00:00
sphere
796c06e2f7 Merge branch 'issue834' into 'next'
When attaching to a wall to do a climb, the second sidedef wasn't be handled properly.

Closes #834

See merge request STJr/SRB2!1908
2023-05-25 21:11:25 +00:00
sphere
1043a523d8 Merge branch 'fix-crushclaw-armageddon-hit' into 'next'
Fix segfault when Crushstaceans hit a player with Armageddon shield

See merge request STJr/SRB2!1980
2023-05-25 21:10:45 +00:00
sphere
19de187b02 Merge branch 'fix-getfreemem' into 'next'
Fix I_GetFreeMem for 64-bit platforms

See merge request STJr/SRB2!1982
2023-05-25 21:10:02 +00:00
sphere
5fe6138f7f Merge branch 'fix-removed-shield-segfault' into 'next'
Fix segfault when shields are removed after thinking

See merge request STJr/SRB2!1975
2023-05-25 21:06:40 +00:00
sphere
89ce385fb9 Merge branch 'fix-null-standingslope' into 'next'
Fix segfault when going up steep slopes in rare cases

See merge request STJr/SRB2!1978
2023-05-25 21:06:00 +00:00
sphere
cb3acbc701 Merge branch 'fixlightleveldecrease' into 'next'
Fix linedef action 420 being unable to lower light levels properly by default

See merge request STJr/SRB2!1977
2023-05-25 21:03:40 +00:00
sphere
1a0c931053 Merge branch 'nobombsphereattract' into 'next'
Don't attract bomb spheres with Attraction shield

See merge request STJr/SRB2!1953
2023-05-25 21:02:48 +00:00
sphere
cf0c5f9084 Merge branch 'midsave-addons' into 'next'
Allow Cosmetic Add-Ons Mid-Save

Closes #911

See merge request STJr/SRB2!1877
2023-05-25 21:01:30 +00:00
sphere
777a1c6b83 Merge branch 'plane-scroller-tweaks-again' into 'next'
Plane scroller & wind/current/pusher improvements (again)

See merge request STJr/SRB2!1811
2023-05-25 21:00:30 +00:00
sphere
ce504d4e8e Merge branch 'mobj-dispoffset' into 'next'
Turn dispoffset into a mobj field

See merge request STJr/SRB2!1708
2023-05-25 20:59:43 +00:00
Zwip-Zwap Zapony
3f5e7ff0d0 Interpolate shadows when scaling mobjs 2023-05-25 15:09:53 +02:00
Zwip-Zwap Zapony
b2313aa4bd Rewrite F_SkyScroll to fix overflows 2023-05-25 14:55:21 +02:00
MascaraSnake
55d96daa28 Merge branch 'refresh-spr2' into 'next'
[SUGOI] Refresh Sprite2s

See merge request STJr/SRB2!1750
2023-05-24 05:04:31 +00:00
MascaraSnake
e4933b3e94 Merge branch 'allow-modified-saving' into 'next'
[SUGOI] Allow saving in modified games.

See merge request STJr/SRB2!1749
2023-05-24 05:04:26 +00:00
Jaime Ita Passos
7dc74fc364 Fix declaration of I_GetFreeMem in src/dummy/i_system.c 2023-05-19 15:12:20 -03:00
Jaime Ita Passos
2f98cd3b97 Fix I_GetFreeMem 2023-05-19 14:26:30 -03:00
Gustaf Alhäll
d4951f7cdd
Fix segfault when Crushstaceans hit a player with Armageddon shield 2023-05-16 22:18:11 +02:00
Gustaf Alhäll
6bb3ee226f
Fix segfault when going up steep slopes in rare cases 2023-05-16 19:34:22 +02:00
spherallic
2c689bae52 2.2.11 2023-05-16 18:20:15 +02:00
spherallic
e086d57421 Merge branch 'next' into public_next 2023-05-16 17:57:11 +02:00
spherallic
b487a71533 Fix light fades being unable to lower light levels 2023-05-14 16:26:34 +02:00
spherallic
b99ecde7b8 Fix [BOT] indicator color not being cleared 2023-05-07 17:42:39 +02:00
spherallic
ed46dd08a6 Prevent tmthing crash with P_SpawnParaloop in Lua 2023-05-07 17:33:12 +02:00
Gustaf Alhäll
03971f58a9
Fix segfault when shields are removed after thinking 2023-05-04 22:42:51 +02:00
spherallic
f1147618d0 Merge branch 'next' into public_next 2023-05-04 15:46:02 +02:00
sphere
62deaaadb4 Merge branch 'issue704' into 'next'
Fixes issue #704 and #618

Closes #618 and #704

See merge request STJr/SRB2!1912
2023-05-01 21:28:37 +00:00
sphere
ae0afe0361 Merge branch 'precutfls' into 'next'
Don't force fromlevelselect to be false after a pre-map cutscene

Closes #1003

See merge request STJr/SRB2!1972
2023-05-01 21:20:24 +00:00
sphere
ccec739860 Merge branch 'pointy-think-crash-fix' into 'next'
A_PointyThink crash fix (patch from #827)

See merge request STJr/SRB2!1970
2023-05-01 21:18:40 +00:00
sphere
eabfadfdf7 Merge branch 'dedicatedemeraldbounce' into 'next'
Skip emerald bounce logic in intermission ticker on dedicated

See merge request STJr/SRB2!1969
2023-05-01 21:17:46 +00:00
sphere
f83f1a1229 Merge branch 'fix-mobj-damage-null-pain-state' into 'next'
Fix segfault when damaging mobj with no painstate

See merge request STJr/SRB2!1968
2023-05-01 21:17:35 +00:00
sphere
5995c100b6 Merge branch 'fix-remove-source-damage' into 'next'
Fix segfault when removing source from ShouldDamage

See merge request STJr/SRB2!1967
2023-05-01 21:17:01 +00:00
sphere
a78922d022 Merge branch 'first-overlay-remove-fix' into 'next'
Fix segfault when first mobj in overlaycap is removed

See merge request STJr/SRB2!1963
2023-05-01 21:16:32 +00:00
Gustaf Alhäll
901c7362ed
Fix segfault when P_RemoveMobj is called within A_FaceTarget action 2023-04-30 14:05:10 +02:00
spherallic
d6cafea571 Don't force FLS to false after a pre-map cutscene 2023-04-28 15:30:02 +02:00
spherallic
98dcf2d228 Tweak yellow/green/blue/red/peridot text colors 2023-04-24 23:23:47 +02:00
SteelT
2d3153079b A_PointyThink crash fix (patch from #827)
Fixes A_PointyThink crashing in certain scenarios
2023-04-22 17:02:06 -04:00
spherallic
c2c430853c If Lua disabled intermission emeralds, skip sounds 2023-04-19 20:17:50 +02:00
spherallic
6ff37b47d9 Skip emerald bounce logic in Y_Ticker on dedicated 2023-04-19 12:13:29 +02:00
spherallic
e5a1fee759 Adjust default look/turn axis for new SDL2 version 2023-04-19 00:21:10 +02:00
Gustaf Alhäll
ad412c9700
Fix segfault when damaging mobj with no painstate 2023-04-18 22:08:26 +02:00
Gustaf Alhäll
072dd2eda7
Fix segfault when removing source from ShouldDamage 2023-04-18 20:46:13 +02:00
spherallic
3135cd37e6 Merge branch 'next' into public_next 2023-04-18 02:05:19 +02:00
spherallic
e4f92cc667 Always important 2023-04-18 02:04:23 +02:00
sphere
57b0dfcfac Merge branch 'nobotcamerareset' into 'next'
Don't call P_ResetCamera when spawning a bot

Closes #971

See merge request STJr/SRB2!1966
2023-04-18 00:01:04 +00:00
spherallic
930b1355ed Don't call P_ResetCamera when spawning a bot 2023-04-14 12:03:21 +02:00
spherallic
c61594931d Fix titlecard hook being inconsistent on map load 2023-04-14 00:28:14 +02:00
spherallic
488f0fdfab bruh 2023-04-12 20:06:02 +02:00
spherallic
9499cb5409 Merge branch 'next' into public_next 2023-04-12 19:51:17 +02:00
sphere
2df3fb53da Merge branch 'strong-lua-command-restrictions' into 'next'
Fix up Lua command/cvar safety

See merge request STJr/SRB2!1943
2023-04-12 17:50:01 +00:00
MascaraSnake
6258f14bab Merge branch 'setcontrol-buffer-overflow' into 'next'
Fix buffer overflow in setcontrol with 2 arguments

See merge request STJr/SRB2!1954
2023-04-12 09:20:33 +00:00
MascaraSnake
4f8625ef76 Merge branch 'metal-sonic-use-after-free' into 'next'
Fix use-after-free when Metal Sonic charges energy balls

See merge request STJr/SRB2!1956
2023-04-12 09:20:00 +00:00
MascaraSnake
d6375b1e18 Merge branch 'fix-wallspike-segfault' into 'next'
Fix segfault when destroying wall spike while it moves

See merge request STJr/SRB2!1959
2023-04-12 09:19:50 +00:00
MascaraSnake
29582e453d Merge branch 'ptera-escape-bad-state' into 'next'
Fix crash during debug when escaping pterabyte

See merge request STJr/SRB2!1960
2023-04-12 09:19:40 +00:00
MascaraSnake
efee750874 Merge branch 'mapheader-alloc-fix' into 'next'
Fix R_SkinUsable crashes in (some) custom addons

Closes #994

See merge request STJr/SRB2!1962
2023-04-12 08:01:50 +00:00
MascaraSnake
9e8200c1e3 Merge branch 'ambient-sound-fix' into 'next'
Fix custom ambient sound mobjs not working

See merge request STJr/SRB2!1961
2023-04-12 08:01:38 +00:00
spherallic
4b6de096e5 Define cv_addons_folder in dedicated 2023-04-12 00:59:08 +02:00
Gustaf Alhäll
cf67ba1d01
fixup! Fix segfault when killing wall spike while it moves 2023-04-11 22:51:18 +02:00
Gustaf Alhäll
cb849ca4f0
Fix segfault when first mobj in overlaycap is removed 2023-04-11 22:13:29 +02:00
MascaraSnake
8486bd083a R_SkinUsable: Only check header of current map if one exists 2023-04-11 19:13:30 +02:00
MascaraSnake
846cf71e6a F_StartTitleScreen: Make sure the level header for gamemap always exists 2023-04-11 18:48:23 +02:00
MascaraSnake
1cd5e10ab0 Fix custom ambient sound mobjs not working 2023-04-11 16:19:27 +02:00
Gustaf Alhäll
4c02bde4e9
Fix crash during debug when escaping pterabyte 2023-04-10 18:31:12 +02:00
Gustaf Alhäll
8b77af7378
Fix segfault when killing wall spike while it moves 2023-04-10 14:55:19 +02:00
MascaraSnake
16ad23f06d Fix flag mixup in P_GetOldFOFFlags() 2023-04-10 14:08:53 +02:00
Gustaf Alhäll
8218ce0fe2
Fix use-after-free when Metal Sonic charges energy balls 2023-04-07 14:49:31 +02:00
Gustaf Alhäll
2e3963fd16
Fix buffer overflow for setcontrol with 2 arguments 2023-04-02 21:58:42 +02:00
spherallic
9d6456c326 Merge branch 'next' into public_next 2023-04-02 19:33:16 +02:00
sphere
3c81938496 Merge branch 'io-limit' into 'next'
Add basic rate limitation for Lua file access

See merge request STJr/SRB2!1947
2023-03-31 16:13:42 +00:00
sphere
3f499178b0 Merge branch 'forceverticalflipflag' into 'next'
Add flag to action 433 to force MFE_VERTICALFLIP

See merge request STJr/SRB2!1948
2023-03-31 16:13:23 +00:00
sphere
e82bb933e7 Merge branch 'botchanges' into 'next'
Bot adjustments

See merge request STJr/SRB2!1951
2023-03-31 16:13:05 +00:00
spherallic
1470d099e3 Update copyright year & credits 2023-03-31 14:53:31 +02:00
spherallic
91ef59f76b Fix tiny regression with special stage tally 2023-03-31 13:36:54 +02:00
spherallic
498c9da859 Don't attract bomb spheres with Attraction shield 2023-03-29 16:41:45 +02:00
spherallic
540c5d6cc0 Add flag to action 433 to force MFE_VERTICALFLIP 2023-03-20 15:46:15 +01:00
LJ Sonic
0f9c5582a3 Add basic rate limitation for Lua file access 2023-03-19 14:52:12 +01:00
LJ Sonic
62aef145f5 Fix time functions not starting from zero 2023-03-19 14:44:18 +01:00
MascaraSnake
fff6683173 Clean up PIT_ChangeSector 2023-03-16 20:38:28 +01:00
MascaraSnake
afa1a9ab6a Split P_CheckSector further 2023-03-16 20:03:42 +01:00
MascaraSnake
411b79e456 P_CheckSector: Remove unnecessary static variables 2023-03-16 19:38:30 +01:00
MascaraSnake
0667bf74fe Remove duplicated code in P_CheckSector 2023-03-16 19:30:21 +01:00
MascaraSnake
1304874a8f Remove incorrect early returns in P_CheckSector 2023-03-16 19:17:42 +01:00
James R
07e4497320 Add COM_LUA to a bunch of commands
These commands be run from Lua:

- add
- addfile
- addfolder
- archivetest
- ban
- banip
- causecfail
- cecho
- cechoduration
- cechoflags
- changeteam
- changeteam2
- charability
- charspeed
- cheats
- clearbans
- clearscores
- connect
- countmobjs
- csay
- demote
- devmode
- displayplayer
- downloads
- drop
- droprate
- dumplua
- echo
- exitgame
- exitlevel
- gametype
- getallemeralds
- getplayernum
- god
- gravflip
- help
- hurtme
- isgamemodified
- jumptoaxis
- kick
- listwad
- login
- manual
- map
- mapmd5
- masterserver_update
- memdump
- memfree
- mod_details
- motd
- noclip
- nodes
- notarget
- numnodes
- numthinkers
- objectplace
- password
- pause
- ping
- playintro
- promote
- quit
- reloadbans
- resendgamestate
- resetcamera
- resetemeralds
- restartaudio
- retry
- rteleport
- runsoc
- savecheckpoint
- say
- sayteam
- sayto
- scale
- screenshot
- serverchangeteam
- setcontinues
- setlives
- setrings
- showbanlist
- showmap
- showscores
- showtime
- skynum
- startmovie
- stopdemo
- stopmovie
- suicide
- teleport
- toggle
- togglemodified
- toggletwod
- tunes
- version
- vid_info
- vid_modelist
- vid_nummodes
- weather
2023-03-15 17:22:56 -07:00
James R
49f1462f75 Only let Lua run commands registered with COM_LUA 2023-03-15 16:40:21 -07:00
James R
8a6f2e568b Add a flags parameter to COM_AddCommand 2023-03-15 16:40:21 -07:00
James R
0405df1a47 Merge COM_SAFE with other COM flags
Renames COM_SAFE to COM_LUA.
2023-03-15 16:40:21 -07:00
James R
ff0f6e9b74 Add CV_ALLOWLUA to a bunch of cvars
These cvars can be modified by Lua.

- advancemap
- allowexitlevel
- allowjoin
- allowmlook
- allowseenames
- allowteamchange
- autobalance
- basenumlaps
- cam2_adjust
- cam2_centertoggle
- cam2_curdist
- cam2_curheight
- cam2_dist
- cam2_height
- cam2_lockaimassist
- cam2_lockedinput
- cam2_orbit
- cam2_rotate
- cam2_rotspeed
- cam2_shiftfacingchar
- cam2_simpledist
- cam2_simpleheight
- cam2_speed
- cam2_still
- cam2_turnfacingability
- cam2_turnfacingchar
- cam2_turnfacinginput
- cam2_turnfacingspindash
- cam2_turnmultiplier
- cam_adjust
- cam_centertoggle
- cam_curdist
- cam_curheight
- cam_dist
- cam_height
- cam_lockaimassist
- cam_lockedinput
- cam_orbit
- cam_rotate
- cam_rotspeed
- cam_shiftfacingchar
- cam_simpledist
- cam_simpleheight
- cam_speed
- cam_still
- cam_turnfacingability
- cam_turnfacingchar
- cam_turnfacinginput
- cam_turnfacingspindash
- cam_turnmultiplier
- color
- color2
- competitionboxes
- cooplives
- coopstarposts
- countdowntime
- exitmove
- flagtime
- forceskin
- friendlyfire
- gravity
- hidetime
- inttime
- itemfinder
- killingdead
- matchboxes
- maxplayers
- mute
- numlaps
- overtime
- pausepermission
- playersforexit
- pointlimit
- powerstones
- respawndelay
- respawnitem
- respawnitemtime
- restrictskinchange
- ringslinger
- runscripts
- scrambleonchange
- seenames
- servername
- showhud
- showinputjoy
- skin
- skin2
- specialrings
- startinglives
- tailspickup
- teamscramble
- timelimit
- touchtag
- tv_1up
- tv_bombshield
- tv_eggman
- tv_forceshield
- tv_invincibility
- tv_jumpshield
- tv_recycler
- tv_ringshield
- tv_superring
- tv_supersneaker
- tv_teleporter
- tv_watershield
2023-03-15 16:40:21 -07:00
James R
15e3d0e667 Fix toggle command and add command being able to bypass Lua restriction 2023-03-15 16:40:21 -07:00
James R
5d08bfd706 Rename CV_NOLUA to CV_ALLOWLUA, opt IN to Lua mutability 2023-03-15 16:40:21 -07:00
James R
a39f69c9c7 Reset com_flags at end of COM_BufExecute
Fixes com_flags being discarded after the first command in
a chain (semicolon list).
2023-03-15 16:40:21 -07:00
James R
e48786961a exec: pass on com_flags 2023-03-15 16:40:21 -07:00
James R
db4de0f50e sdl/i_video.c: fix compile prior to SDL 2.0.18 2023-03-15 16:39:53 -07:00
Tatsuru
2a50626b00 Initial commit 2023-03-15 17:50:13 -03:00
spherallic
b184067048 Add HUD icons for timed NiGHTS powerups 2023-03-14 14:19:53 +01:00
LJ Sonic
404492cb30 Merge branch 'floorspriteslope-interp-disable' into 'next'
Disable floor splat slope interpolation

See merge request STJr/SRB2!1934
2023-03-13 18:28:31 +00:00
LJ Sonic
ac4d89e4d8 Merge branch 'sw-vsync-fix' into 'next'
Fix software vsync

See merge request STJr/SRB2!1940
2023-03-13 18:28:28 +00:00
spherallic
a95f5ba7ea Merge branch 'next' into public_next 2023-03-13 12:03:24 +01:00
spherallic
57148ef9c2 Fix Explosion Ring explosion interpolation 2023-03-02 18:10:47 +01:00
spherallic
94396a9f9d Merge branch 'next' into fullscreen-toggle 2023-03-02 12:14:42 +01:00
MascaraSnake
b5c3b30f13 Merge branch 'fix-wnon-literal-null-conversion-and-wconstant-conversion' into 'next'
Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings

See merge request STJr/SRB2!1929
2023-03-02 09:12:24 +00:00
Monster Iestyn
851ca92aaa revert Eidolon's edits for testing the IT/CTF flag sign fixes, they were left in by mistake 2023-02-28 17:51:26 +00:00
Eidolon
a308ad1119 Merge branch 'ctf-interpolation' into 'next'
Fix IT and ctf flag sign interpolation

See merge request STJr/SRB2!1939
2023-02-28 15:43:36 +00:00
sphere
171f5ac21c Merge branch 'ambush-fix' into 'next'
Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps

Closes #958

See merge request STJr/SRB2!1937
2023-02-28 13:59:38 +00:00
sphere
b4e1f2d4ff Merge branch 'udmf-defaults' into 'next'
Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty

Closes #973

See merge request STJr/SRB2!1936
2023-02-28 13:59:35 +00:00
sphere
684566ebc4 Merge branch 'emblem-fix' into 'next'
Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems

Closes #963

See merge request STJr/SRB2!1935
2023-02-28 13:59:32 +00:00
sphere
51d32f87ba Merge branch 'deprecation-warnings' into 'next'
Deprecated map effect stuff

Closes #956

See merge request STJr/SRB2!1933
2023-02-28 13:59:30 +00:00
sphere
89e7ef16cc Merge branch 'issue711' into 'next'
Fixes Issue #711

See merge request STJr/SRB2!1907
2023-02-28 13:51:35 +00:00
Eidolon
c42ef9f1be Fix IT and ctf flag sign interpolation 2023-02-27 18:28:34 -06:00
sphere
7eabccbfac Merge branch 'issue568' into 'next'
Fixes issue #568

Closes #568

See merge request STJr/SRB2!1913
2023-02-27 20:37:50 +00:00
sphere
1dfb8ed4c3 Merge branch 'issue912a' into 'next'
Fixes Issue #912

Closes #912

See merge request STJr/SRB2!1909
2023-02-27 20:37:38 +00:00
Eidolon
a32dc3daa0 Fix software vsync
This pre-SDL 2.0.18 hack from the interp branch is no longer needed when
building with a new enough SDL version. This makes vid_wait toggleable
at all times if SDL is at least 2.0.18.
2023-02-26 17:57:44 -06:00
MascaraSnake
bb9e7045c5 Fix wrong flag being checked in P_ProcessTeamBase 2023-02-25 15:43:51 +01:00
MascaraSnake
6e7ff69720 Re-add code that sets MF2_AMBUSH if MTF_AMBUSH is set, but only for binary maps 2023-02-25 15:03:52 +01:00
MascaraSnake
283f7e8919 Linedef type 14 UDMF conversion: Don't fill stringargs[0] if toptexture is empty 2023-02-25 13:24:14 +01:00
MascaraSnake
d58dad7f98 Move emblem float option to args[1], since args[0] is already occupied for NiGHTS emblems 2023-02-25 11:58:12 +01:00
Eidolon
9a9a16183f Disable floor splat slope interpolation
Getting these to interpolate correctly is proving to be an absolute
ordeal and I would rather have them look correct-but-not-interpolated
than completely broken.
2023-02-24 18:49:09 -06:00
MascaraSnake
aba57612d5 -Only print deprecated map effect warnings once on map load
-Add missing unsupported effect warnings to P_WriteTextmap
-Apply spikes MSF_TRIGGERSPECIAL_TOUCH hack in UDMF too
2023-02-19 07:27:16 +01:00
Eidolon
707860815b Merge GitHub PR #514 into next
fix ARM builds being completely broken

Conditionally adds -mno-ms-bitfields based on architecture, as this is
only relevant on Intel architectures.

https://github.com/STJr/SRB2/pull/514
2023-02-08 21:15:04 -06:00
cobalt2727
4f8d2fcdc8
fix ARM builds being completely broken
If merged, this is the quickest approach to resolve https://github.com/STJr/SRB2/issues/513

...alternatively, we could just remove the option altogether but I don't have the time right now to test whether it's needed or not

To the best of my knowledge, this covers all possible amd64 `CMAKE_SYSTEM_PROCESSOR` values based on what I'm seeing at https://stackoverflow.com/questions/70475665/what-are-the-possible-values-of-cmake-system-processor
2023-02-08 14:46:09 -05:00
Zwip-Zwap Zapony
702b2acfd3 Limit con_hudtime to 24 hours
Also rename cons_msgtimeout to cons_hudtime for consistency
2023-02-04 17:35:44 +01:00
Zwip-Zwap Zapony
cc6eac0886 Fix con_hudlines being off by one 2023-02-04 17:34:43 +01:00
spherallic
4a1e99729b Merge branch 'next' into public_next 2023-01-31 15:47:11 +01:00
sphere
337a94eb99 Merge branch '2211-gamepaddefaults' into 'next'
Change gamepad defaults for 2.2.11

Closes #813

See merge request STJr/SRB2!1928
2023-01-31 14:43:30 +00:00
MascaraSnake
efca1eccca Merge branch 'floormover-tag-fix' into 'next'
EV_DoFloor: Set dummy tag correctly for chained linedef executing

Closes #932

See merge request STJr/SRB2!1898
2023-01-28 06:33:11 +00:00
MascaraSnake
02fa860c46 Merge branch 'thingonspecial3dfloor' into 'next'
Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility

See merge request STJr/SRB2!1905
2023-01-28 06:32:42 +00:00
MascaraSnake
6055b1490b Merge branch 'udmf-triggerer' into 'next'
UDMF: Use string values for the sector "triggerer" field

See merge request STJr/SRB2!1902
2023-01-28 06:32:29 +00:00
MascaraSnake
c25cb5732d Merge branch 'specialstagepit-fix' into 'next'
Disable exit sectors in non-NiGHTS special stages because they interfere with the pits

Closes #930

See merge request STJr/SRB2!1900
2023-01-28 06:32:16 +00:00
Jaime Ita Passos
b64dac714f Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings 2023-01-28 00:18:55 -03:00
spherallic
a6599c176d Change gamepad defaults for 2.2.11 2023-01-27 16:49:53 +01:00
Arthur
20724ad70b Also retain PF_CANCARRY 2023-01-27 09:46:02 -05:00
spherallic
3bc519ed65 Merge branch 'next' into bbox 2023-01-27 14:59:39 +01:00
MascaraSnake
f94695390e Merge branch 'revert-gamepads' into 'next'
Revert Gamepads for now

See merge request STJr/SRB2!1926
2023-01-27 13:53:45 +00:00
MascaraSnake
c84a71dcf5 Merge branch 'splitscreen-hooks' into 'next'
Handle splitscreen lua hud lists separately

Closes #935

See merge request STJr/SRB2!1925
2023-01-27 13:53:23 +00:00
MascaraSnake
5c91d78fcb Merge branch 'rollangle-parity' into 'next'
Invert OpenGL rollangle for papersprites to match software renderer behaviour

Closes #849

See merge request STJr/SRB2!1924
2023-01-27 13:52:00 +00:00
Eidolon
e5dea805fa Revert "Merge branch 'gamepad-refactor' into next"
This reverts commit 696e2ab909, reversing
changes made to d98d59494f.
2023-01-26 19:26:28 -06:00
Eidolon
366ee4ad92 Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'"
This reverts commit 7f1cafcd3d, reversing
changes made to 696e2ab909.
2023-01-26 19:26:24 -06:00
Eidolon
6cc48a6e89 Revert "Merge branch 'gamepad-refactor-lua-rumble' into 'next'"
This reverts commit 7d8e8e20b7, reversing
changes made to 7f1cafcd3d.
2023-01-26 19:26:21 -06:00
Eidolon
7ad54af89f Revert "Fix axis inversion and camera look inversion"
This reverts commit 6428d6fc61.
2023-01-26 19:26:17 -06:00
Eidolon
bbf6e8ccce Revert "sdl: SDL version-guard controller type and hidapi"
This reverts commit ec58b1504d.
2023-01-26 19:26:02 -06:00
Eidolon
2810a46095 Revert "sdl: Version-guard rumble and extended buttons"
This reverts commit f5f224136b.
2023-01-26 19:25:59 -06:00
Eidolon
40a5580e65 Revert "sdl: Yet more SDL rumble version-guards"
This reverts commit df28ffd72e.
2023-01-26 19:25:56 -06:00
Eidolon
f9c9e0829a Revert "sdl: I can't believe it's more version-guards"
This reverts commit fdb6f2aff9.
2023-01-26 19:25:53 -06:00
Eidolon
5827a19b89 Revert "Merge branch 'controller-fixes' into 'next'"
This reverts commit 71736f358f, reversing
changes made to 4e3f78784a.
2023-01-26 19:24:52 -06:00
Eidolon
bbd4cff75c Revert "Merge branch 'gamepadtweaks' into 'next'"
This reverts commit 96bfd8cea7, reversing
changes made to 24f9ec4ec4.
2023-01-26 19:24:21 -06:00
Eidolon
f1a7494a31 Handle splitscreen lua hud lists separately
Fixes STJr/SRB2#935 by ensuring each drawlist is drawn separately while
stplyr is set correctly.
2023-01-26 08:59:51 -06:00
Lach
42fa7f4723 Invert OpenGL rollangle for papersprites to match software renderer behaviour 2023-01-26 15:29:35 +11:00
Eidolon
b02707a4ee Adjust caption pop-in by tics instead of frames
Fixes STJr/SRB2#900 pop-in animation being affected by framerate
2023-01-25 21:09:50 -06:00
Eidolon
add018cb83 Interpolate minecart marks
Fixes STJr/SRB2#906

Uses the old displacement of the minecart to position the mark relative
to its destination. It's not completely correct, but it works.
2023-01-25 21:09:50 -06:00
Eidolon
6c54af3774 Fix precip interpolation
Fixes STJr/SRB2#916
2023-01-25 21:09:50 -06:00
Alam Ed Arias
43eb7526c0 Update http-mserv.c 2023-01-20 19:00:50 +00:00
LJ Sonic
379cc4207a Revert "Merge branch 'netcode-refactor' into merging"
This reverts merge request !1920
2023-01-15 17:57:23 +00:00
LJ Sonic
41fb0c8943 Merge branch 'netcode-refactor' into merging 2023-01-15 17:45:06 +01:00
LJ Sonic
fe304ae2db Cleanup comments 2023-01-15 13:10:23 +01:00
LJ Sonic
d1ba9e0afd Cleanup 2023-01-15 13:08:31 +01:00
LJ Sonic
425fce69c9 Add missing include directive 2023-01-14 20:02:20 +01:00
LJ Sonic
823fa5d27b Cleanup 2023-01-14 20:02:06 +01:00
LJ Sonic
9291416a90 Split SV_SendTics into functions 2023-01-14 19:01:36 +01:00
LJ Sonic
530a03cc7d Fix function name 2023-01-14 15:14:09 +01:00
LJ Sonic
aa18d5c3ff Move net command sending to a new function 2023-01-14 14:53:27 +01:00
LJ Sonic
4081dd8edf Move net command copying to a new function 2023-01-14 14:52:13 +01:00
LJ Sonic
a7a3f97c7b Split PT_ClientCmd into functions 2023-01-14 14:49:33 +01:00
LJ Sonic
0859a1597f Add missing include directive 2023-01-13 22:28:03 +01:00
LJ Sonic
2a360a4201 Reorder functions in d_clisrv.c 2023-01-13 22:05:57 +01:00
spherallic
207053a023 Prevent A_LobShot from dividing by 0 2023-01-13 17:10:50 +01:00
LJ Sonic
ab23b445b0 Move netgame commands to a new file 2023-01-12 19:40:31 +01:00
sphere
96bfd8cea7 Merge branch 'gamepadtweaks' into 'next'
Gamepad fixes & changes

Closes #813

See merge request STJr/SRB2!1899
2023-01-11 12:54:24 +00:00
LJ Sonic
18bfc3266a Remove reboundstore timeout hack 2023-01-09 22:14:58 +01:00
LJ Sonic
62cfb0eb81 Fix clients not being able to join servers 2023-01-09 21:39:33 +01:00
LJ Sonic
1eb801399b Move comment to an appropriate place 2023-01-08 16:33:21 +01:00
LJ Sonic
5a608120ff Simplify convoluted code 2023-01-08 16:28:41 +01:00
LJ Sonic
62986da9da Remove useless variable 2023-01-08 13:27:08 +01:00
MascaraSnake
24f9ec4ec4 Merge branch 'fffff' into 'next'
Fix fox follower's flickering flindicator (fixes #819)

Closes #819

See merge request STJr/SRB2!1918
2023-01-08 10:28:48 +00:00
LJ Sonic
75b52171d2 Call all packet handlers from the same place 2023-01-08 00:47:33 +01:00
LJ Sonic
db85e956c9 Rename packet handlers to match their associated PT_ constants 2023-01-08 00:46:12 +01:00
LJ Sonic
fef13b630c Remove outdated or misleading comments 2023-01-08 00:43:18 +01:00
LJ Sonic
4a2fd43aff Add missing _pak suffix to a few packet structures 2023-01-07 16:14:41 +01:00
LJ Sonic
7240ed22de Add missing PT_ prefix to a few packet handlers 2023-01-07 15:57:17 +01:00
LJ Sonic
dfdbdee0a8 Move netcode console variables to appropriate files 2023-01-07 15:57:04 +01:00
LJ Sonic
94ba47a950 Remove unused stuff 2023-01-07 13:37:33 +01:00
LJ Sonic
d1c5f7adcc Move gamestate handling to a new file 2023-01-07 13:01:48 +01:00
MascaraSnake
f50e7f2515 Merge branch 'more-use-afters-frees' into 'next'
Fix use after free bug

See merge request STJr/SRB2!1867
2023-01-07 10:37:32 +00:00
MascaraSnake
6ece0f1a00 Merge branch 'fix-hurtmsg-hook' into 'next'
Fix HurtMsg inflictor mobj type discriminator

Closes #874

See merge request STJr/SRB2!1903
2023-01-07 10:32:58 +00:00
MascaraSnake
71d10ec579 Merge branch 'fishjump-fix' into 'next'
Fix scaling mistake in A_FishJump

Closes #939

See merge request STJr/SRB2!1915
2023-01-07 10:32:43 +00:00
katsy
20cd8cefd1 fix flickering flight indicator 2023-01-06 18:41:35 -06:00
sphere
cdf896b22f Merge branch 'nightshoopsanity' into 'next'
Allow setting NiGHTS hoop pitch & yaw in degrees (in binary map format)

See merge request STJr/SRB2!1892
2023-01-06 23:54:26 +00:00
LJ Sonic
f1ad1bf13e Declare data exchanged through the network to a new file 2023-01-05 23:48:44 +01:00
LJ Sonic
7c2fe20cd5 Move tic and net command handling to new files 2023-01-05 22:51:17 +01:00
katsy
3a04e11743 allow targeting invulnerable bosses 2023-01-05 14:11:54 -06:00
spherallic
ca8842fa45 Merge branch 'next' into gamepadtweaks 2023-01-04 09:01:55 +01:00
MascaraSnake
5bbfb1840a Fix scaling mistake in A_FishJump 2023-01-04 08:58:40 +01:00
Eidolon
c270cca55f Always swallow pad axis events when menu is active
This prevents axis events from trickling out of the menu and taking
effect in G_Responder when they aren't hitting the digital deadzone
needed to be mapped into internal menu key events.
2023-01-03 14:39:15 -06:00
Eidolon
eeff182abb Reverse axis event mapping in G_RemapGamepadEvent
Was erroneously mapping events inside the deadzone as key down and vice
versa.
2023-01-03 14:09:12 -06:00
Arthur
28f97dcd0b Also fix STJr/SRB2#618 since it is highly related. 2023-01-02 08:07:13 -05:00
Arthur
af146071d8 Check for spindash ability and dashspeed being > 0 before indiscriminately setting roll animation. 2023-01-02 07:34:33 -05:00
Arthur
7d53e4647b Fixes issue #568 2023-01-01 21:07:15 -05:00
Arthur
bd89b97e0a Fixes issue #704 2023-01-01 20:59:11 -05:00
Eidolon
4e3f78784a Merge branch 'MSVC-fix' into 'next'
MSVC project file works again! Supports Visual Studio 2022.

See merge request STJr/SRB2!1904
2023-01-01 19:19:13 +00:00
Ashnal
7800c9e5c9 Fix use after free bug 2023-01-01 12:31:12 -06:00
Eidolon
fdff419818 Merge branch 'hms-useragent' into 'next'
http-mserv: add SRB2-specific user agent string

See merge request STJr/SRB2!1893
2023-01-01 18:21:01 +00:00
LJ Sonic
b461cb919b Move server-side connection handling to a new file 2023-01-01 11:45:09 +01:00
MascaraSnake
e472c551e1 Re-add P_ThingOnSpecial3DFloor for Lua backwards compatibility 2023-01-01 11:31:44 +01:00
Arthur
52384053ce When attaching to a wall to do a climb, the second sidedef wasn't be handled properly. 2022-12-31 22:46:08 -05:00
Arthur
bc519ad132 Fix for issue #933 - special stage tokens should divert player until after the special stage with a custom exit map 2022-12-31 22:07:22 -05:00
Arthur
e909f8ec12 Fixes Issue #711 2022-12-31 21:06:39 -05:00
Arthur
449d27749f Fixes Issue #912 2022-12-31 20:30:39 -05:00
Arthur
636e6d8c14 MSVC project file works again! Supports Visual Studio 2022.
Also fixed issues with the d_netcmd.c file/folder adding logic.
2022-12-31 19:35:07 -05:00
LJ Sonic
4660d3cab6 Move client connection handling to a new file 2022-12-31 21:37:35 +01:00
LJ Sonic
717e0d5a17 Move netcode files to a new folder 2022-12-31 14:10:19 +01:00
James R
fbcdaa6f4d hooklib: move HurtMsg to mobj hooks
Fixes regression of mobj type discriminator not working
for this hook.

blame 8d382e49fb
2022-12-31 04:26:13 -08:00
James R
a895a5c374 hooklib: pass NULL mobj to only run mobj hooks with no type discriminator 2022-12-31 04:20:31 -08:00
sphere
060b79452a Merge branch 'remove-spinning' into 'next'
Remove PF_SPINNING upon use of any jump ability, so that directionchar works properly

See merge request STJr/SRB2!1429
2022-12-31 09:39:06 +00:00
MascaraSnake
193a592d46 Merge branch 'dyn-alloc-action-name' into 'next'
Dynamically allocate space for a state's action field

See merge request STJr/SRB2!1478
2022-12-31 09:35:15 +00:00
sphere
e401f77524 Merge branch 'extend-ip-textbox' into 'next'
Extend the length of the Connect via IP textbox.

See merge request STJr/SRB2!1410
2022-12-31 09:06:28 +00:00
sphere
e301268af7 Merge branch 'nodepthset' into 'next'
Don't force bit depth to 8-bit when setting default video mode

See merge request STJr/SRB2!1733
2022-12-31 09:01:27 +00:00
MascaraSnake
eac31dbac0 Merge branch 'metal-sonic-fixes' into 'next'
Metal Sonic boss fight fixes

Closes #93 and #931

See merge request STJr/SRB2!1896
2022-12-31 08:55:05 +00:00
MascaraSnake
ca039ad49b Merge branch 'node-shit' into 'next'
Fix a few rendering errors

See merge request STJr/SRB2!1901
2022-12-31 08:52:36 +00:00
LJ Sonic
05d232c029 Delete netcode
Just kidding, I just deleted NONET
2022-12-30 15:07:57 +01:00
LJ Sonic
e519f306fb Ignore duplicate PT_CLIENTJOIN packets 2022-12-30 14:03:32 +01:00
LJ Sonic
6ae44fe91d Rename ConnectionRefused to be more descriptive 2022-12-30 14:01:37 +01:00
LJ Sonic
c9dc44c2f6 Cleanup HandleConnect 2022-12-30 14:01:03 +01:00
LJ Sonic
d561b5a0bf Remove broken joinnextround console variable 2022-12-30 13:10:01 +01:00
MascaraSnake
6bbb032581 UDMF: Use string values for the sector "triggerer" field 2022-12-30 11:19:29 +01:00
MascaraSnake
0a0da81007 Fix typo 2022-12-30 07:52:19 +01:00
LJ Sonic
388505db62 Remove unneeded numplayerswaiting field 2022-12-30 02:46:59 +01:00
LJ Sonic
f27de6c324 Remove useless condition 2022-12-30 01:48:26 +01:00
LJ Sonic
ba91520eab Remove useless return value for SV_AddWaitingPlayers 2022-12-30 00:24:06 +01:00
LJ Sonic
36613d58e9 Cleanup sphere redistribution 2022-12-29 22:30:26 +01:00
LJ Sonic
6806fbce45 Fix sphere redistribution 2022-12-29 22:16:08 +01:00
LJ Sonic
dc39957539 Move sphere redistribution to its own function 2022-12-29 21:28:53 +01:00
LJ Sonic
2b2797ec66 Move player-node unlinking to a function 2022-12-29 20:48:17 +01:00
LJ Sonic
dc716d9ece Cleanup ResetNode 2022-12-29 20:45:56 +01:00
LJ Sonic
e6e9eef0e2 Merge node arrays into a structure 2022-12-29 15:52:45 +01:00
LJ Sonic
262ed6b7f3 Split packet handling switch into functions 2022-12-29 10:23:12 +01:00
LJ Sonic
33c76453e1 Remove snake_ prefix 2022-12-28 18:50:00 +01:00
LJ Sonic
ffbe140af5 Move snake minigame to its own files 2022-12-28 16:12:05 +01:00
LJ Sonic
d03ef0a441 Fix HOMs in large rooms
Credits go to Lactozilla
2022-12-27 20:31:55 +01:00
LJ Sonic
c8e579618a Fix maps with more than 65535 segs not working correctly
This renders the "quadrant hack" and ZenNode largely useless
2022-12-27 20:29:15 +01:00
LJ Sonic
58e5473c9e Fix integer overflow with diagonal node splits
Fixes random invisible walls and possibly more errors
2022-12-27 20:26:38 +01:00
MascaraSnake
937127e987 Disable exit sectors in non-NiGHTS special stages because they interfere with the pits 2022-12-27 16:49:52 +01:00
spherallic
d7606fd85a { 2022-12-27 13:48:42 +01:00
spherallic
f5ede24775 Fix gamepad being unable to skip tutorial prompt 2022-12-27 11:44:56 +01:00
MascaraSnake
3b9ed3e802 EV_DoFloor: Set dummy tag correctly for chained linedef executing 2022-12-27 10:54:24 +01:00
MIDIManNoah
98d544b459 Make some fixes for Metal Sonic's boss fight 2022-12-23 22:19:09 -05:00
spherallic
f3988231d4 Convert old joy## constants 2022-12-22 14:40:35 +01:00
spherallic
1964869c69 Remove redundant control axes & cleanup 2022-12-22 01:40:33 +01:00
spherallic
b772c3a00d Remove "controls per key" option 2022-12-22 00:02:30 +01:00
spherallic
7abdab09bd Check double usage per-player, remove 2.1 code 2022-12-21 23:51:24 +01:00
Lamibe
c1b85b212d Increased maxsend to 200MB 2022-12-19 10:38:17 +01:00
spherallic
a85876d0c2 Change gamepad defaults again, post-refactor 2022-12-16 01:25:54 +01:00
Eidolon
003ee55ccd http-mserv: add SRB2-specific user agent string 2022-12-13 11:44:27 -06:00
Eidolon
ba2a4f06d4 Merge branch 'next' into public_next 2022-12-10 22:04:41 -06:00
Eidolon
30df486dac Update zones.pk3 hash for pre3 (oops) 2022-12-10 15:32:06 -06:00
Eidolon
fdb6f2aff9 sdl: I can't believe it's more version-guards 2022-12-10 02:47:53 -06:00
Eidolon
df28ffd72e sdl: Yet more SDL rumble version-guards 2022-12-10 02:42:14 -06:00
Eidolon
f5f224136b sdl: Version-guard rumble and extended buttons 2022-12-10 02:34:33 -06:00
Eidolon
ec58b1504d sdl: SDL version-guard controller type and hidapi 2022-12-10 02:19:05 -06:00
Eidolon
9e191d0748 Bump SRB2VERSION and MODVERSION for 2.2.11 pre3 2022-12-08 21:27:24 -06:00
Eidolon
4c72154d4f Merge remote-tracking branch 'local-SRB2/next' into public_next 2022-12-08 21:26:28 -06:00
Eidolon
6428d6fc61 Fix axis inversion and camera look inversion 2022-12-08 21:25:10 -06:00
Eidolon
7d8e8e20b7 Merge branch 'gamepad-refactor-lua-rumble' into 'next'
Add haptic functions for Lua scripting

See merge request STJr/SRB2!1872
2022-12-09 02:17:17 +00:00
Eidolon
7f1cafcd3d Merge branch 'gamepad-refactor-lua-features' into 'next'
Add gamepad library and hooks for Lua scripting

See merge request STJr/SRB2!1871
2022-12-09 02:17:03 +00:00
Eidolon
696e2ab909 Merge branch 'gamepad-refactor' into next
Some hacks from the snake minigame patch have been removed as they are
no longer needed.

See STJr/SRB2!1870

# Conflicts:
#	src/g_game.c
#	src/g_input.c
2022-12-08 20:00:41 -06:00
Eidolon
d98d59494f Add missing level-load view reset from RR 2022-12-08 18:21:37 -06:00
sphere
b9c677e537 Merge branch 'triggerafterxcalls' into 'next'
Fix callcount typo

Closes #922

See merge request STJr/SRB2!1890
2022-12-08 12:25:03 +00:00
spherallic
d0a91646ef Allow setting hoop pitch/yaw in degrees (binary) 2022-12-07 12:34:35 +01:00
Eidolon
df131ef131 Bump SRB2VERSION and MODVERSION for 2.2.11 pre2 2022-12-06 18:43:59 -06:00
Eidolon
aac04b818c Merge branch '22-safe-addfolder' into 'public_next'
Path security checks for addfile, addfolder and exec

See merge request STJr/SRB2Internal!633
2022-12-07 00:43:31 +00:00
Eidolon
5cb13f9d1c Bump SRB2VERSION and MODVERSION for 2.2.11 pre1 2022-12-06 18:39:32 -06:00
Eidolon
cf699f23f9 Merge branch 'next' into public_next 2022-12-06 18:39:06 -06:00
Eidolon
9a7d15761d Merge branch '22-exec-files-only' into 'public_next'
Fix exec crashing with out of memory if opening a directory

See merge request STJr/SRB2Internal!634
2022-12-06 08:42:04 +00:00
Eidolon
6d44eb8016 Revert previous RemoveMobjInterpolator move
Matching Ring Racers. Previous move was actually a mistake on the Kart
port. Done so there is never a condition where the interpolator isn't
removed.
2022-12-05 17:22:01 -06:00
Eidolon
5bb7a527a1 Remove mobj interp. on early-free in P_RemoveMobj
Fixes a crash that occurred frequently in special stages/NiGHTS.
2022-12-04 22:25:23 -06:00
MascaraSnake
2cc7fe2bf0 Fix callcount typo 2022-12-04 09:14:55 +01:00
sphere
153def463f Merge branch 'fix-downloadsnakeconcent' into 'next'
[Snake Controller Fix] fix NONET builds

See merge request STJr/SRB2!1888
2022-11-29 12:07:57 +00:00
sphere
2e3253592a Merge branch 'polyvisiblefix' into 'next'
Fix PolyObject visibility/tangibility constants

See merge request STJr/SRB2!1886
2022-11-29 11:28:57 +00:00
sphere
cef1cc3fdc Merge branch 'dynslope-fix' into 'next'
Dynamic slope vertices: Allow untagged vertices which don't move

Closes #917

See merge request STJr/SRB2!1885
2022-11-29 11:28:55 +00:00
Zwip-Zwap Zapony
4e303ec59d better ifdef 2022-11-26 20:46:25 +00:00
ashifolfi
9cec9fbe97 fix NONET builds 2022-11-26 15:34:32 -05:00
LJ Sonic
c025c3408b Merge branch 'reverse-viewpoint-switch' into 'next'
Better viewpoint switching

See merge request STJr/SRB2!1875
2022-11-26 15:17:56 +00:00
LJ Sonic
5a38bbbbf5 Merge branch 'fix-downloadsnakeconcent' into 'next'
Fix Download Consent/Snake minigame not having controller support

Closes #836 and #835

See merge request STJr/SRB2!1883
2022-11-26 15:14:35 +00:00
Ace Lite
da9786b593 exposed floorlightsec, ceilinglightsec variables. 2022-11-25 23:16:11 +00:00
Ace Lite
656f7f94ac hw_main.c ceiling_y/xoffs renamed 2022-11-25 23:06:22 +00:00
Ace Lite
c5daa248d1 r_fps.c ceiling_y/xoffs renamed 2022-11-25 23:06:07 +00:00
Ace Lite
3217984f55 c-side offset/angle variable renamed 2022-11-25 23:01:27 +00:00
Ace Lite
9d4a3b91c3 change names of Lua variables for last time. 2022-11-25 22:27:41 +00:00
LJ Sonic
ddc708ac87 Remove shift+F12 shortcut
This would conflict if your shift key is bound to a control =((
2022-11-25 22:40:28 +01:00
sphere
0218f9c2fa Merge branch 'fix-suspicious-statue' into 'next'
Fix suspicious statue still being tangible for ~40 tics after spawning lance-a-bot

Closes #856

See merge request STJr/SRB2!1882
2022-11-25 19:51:15 +00:00
MascaraSnake
4de3ed0ab1 Fix PolyObject visibility/tangibility constants 2022-11-25 18:03:58 +01:00
MascaraSnake
1e6150e7fe Dynamic slope vertices: Allow untagged vertices which don't move 2022-11-24 22:20:54 +01:00
spherallic
ba1bad7a96 Merge branch 'next' into fullscreen-toggle 2022-11-24 21:41:06 +01:00
Ace Lite
27c6afb80b Yikes. how did I miss "_" on every single variable 2022-11-24 18:51:53 +00:00
LJ Sonic
28dba7f3c1 Add a separate control for switching to the previous viewpoint 2022-11-23 18:44:58 +01:00
Ace Lite
e789bf1fb2 Fix for consistency
just *angle for *_angle
2022-11-23 17:29:44 +00:00
ashifolfi
29aad5b7d5 WOW ITS A GOOD THING I DIDNT FORGET THIS HUH? 2022-11-23 12:27:01 -05:00
ashifolfi
8f5f5c1e22 hack and a half but joystick works now 2022-11-23 12:23:51 -05:00
Ace Lite
34cc1d1cc4 Exposed floor/ceiling pic x/y offsets to Lua. 2022-11-23 17:09:54 +00:00
ashi
1fb6adf390 change |= to &= 2022-11-23 16:22:52 +00:00
ashifolfi
741b1f415d very cool of vscode to not save when I told it to 2022-11-23 11:18:33 -05:00
LJ Sonic
7454235882 Merge branch 'mapmusname-fix' into 'next'
Fix mapmusname not overwriting Lua-provided strings (resolves #880)

Closes #880

See merge request STJr/SRB2!1803
2022-11-23 09:40:43 +00:00
James R
5411d522e5 r_bbox.c: use size_t to access column array 2022-11-22 18:13:40 -08:00
James R
8430dfa063 Fix copyright year in r_bbox.c 2022-11-22 18:13:40 -08:00
toaster
f7fa9fcc19 Fix compilation issue with nested defines for r_opengl.c UnSetShader 2022-11-22 18:13:40 -08:00
James R
7855bae8a1 Remove R_ThingVisibleWithinDist
It's no longer used!
2022-11-22 18:13:40 -08:00
James R
bfaf2bc6f3 OpenGL hitbox renderer
I apologize for that vertex array.
2022-11-22 18:13:38 -08:00
James R
5b53017a09 r_opengl: add PF_WireFrame and SHADER_NONE
Draw lines instead of tris and disable shader entirely.
2022-11-22 18:12:49 -08:00
James R
7527fdbb56 Remedy some quirky rendering of hitboxes if your viewpoint is too close
It's not correct but it's better than before.
2022-11-22 18:12:49 -08:00
James R
99653de134 Do not render viewmobj or skybox viewpoint hitbox
If you are a spectator (or in first person), the hitbox
exists right ontop of you and hitboxes don't render
correctly if they are too close to the viewpoint.
2022-11-22 18:12:49 -08:00
James R
694804cd96 Refactor hitbox renderer to project vissprites
Properly accounts for portals (skyboxes).
2022-11-22 18:12:49 -08:00
James R
356bdb25a1 Add a hitbox renderer to Software mode
renderhitbox
- Tangible - collision activating objects, minus rings
- All - every object
- Intangible - the opposite of Tangible, also no rings
- Rings - rings
2022-11-22 18:12:49 -08:00
Radicalicious
31520a1a5d Revert usage warning to an error 2022-11-22 16:21:13 +00:00
ashifolfi
7e2dee8796 attempt to get joystick support in snake 2022-11-20 20:17:13 -05:00
ashifolfi
d7b96df07b fix controller not working in download consent menu 2022-11-20 19:00:36 -05:00
ashifolfi
33b5f76045 fix controllers not working in snake game 2022-11-20 18:56:16 -05:00
ashifolfi
aa8410c612 fix statue being tangible for ~40 tics post burst mobj spawn 2022-11-20 18:46:41 -05:00
ashifolfi
47e981d2a8 actually check the right type in lua 2022-11-20 16:07:14 -05:00
ashifolfi
1b14dff0e9 add comments + better checktexturename if statement 2022-11-20 16:06:47 -05:00
ashifolfi
e48f7d1538 actually use correct names in the header 2022-11-20 16:06:43 -05:00
ashifolfi
3a2834e781 add R_TextureNameForNum and expose to lua 2022-11-20 15:25:53 -05:00
Zwip-Zwap Zapony
396db189e7 Draw the input prompt while the console is moving 2022-11-20 11:51:40 +01:00
Zwip-Zwap Zapony
435e1f6e7e Make con_height adjustable on the fly 2022-11-20 11:50:57 +01:00
Zwip-Zwap Zapony
256d9b5fdb Uncap console opening/closing animation 2022-11-20 11:50:01 +01:00
Zwip-Zwap Zapony
969dc4813a Allow cosmetic add-ons mid-save 2022-11-19 19:57:08 +01:00
Sally Coolatta
5103253e0b Allow unlockable executors again 2022-11-16 11:14:33 -05:00
Sally Coolatta
d3ff5342dd Minor adjustments 2022-11-16 11:14:32 -05:00
Sally Coolatta
947dbda045 Use savemoddata for ultimate file check 2022-11-16 11:14:32 -05:00
Sally Coolatta
f082acbbdb Don't allow Record Attack in cheated games 2022-11-16 11:14:31 -05:00
Sally Coolatta
a22fa1c455 Compromise on cheats setting modified game
Instead of modifying the game, cheats now set a separate "cheats were used in this session" variable, which returns some of the old behavior.

HOWEVER, cheats will STILL allow spawning / collecting emblems & unlocking unlockables. Cheats will purely prevent saving progress. (It was always frustrating that devmode would make debugging unlockable features harder...)

Lastly, the function to set no-saving was exposed to Lua (`G_SetUsedCheats(silent)`). Just thought it'd be useful for large-scale gamedata-using mods that want to add their own cheat commands.
2022-11-16 11:14:31 -05:00
Sally Coolatta
4a520e63c6 Don't allow a gamedata named the same as the default time attack folder
That'd be kinda scary!
2022-11-16 11:14:30 -05:00
Sally Coolatta
bcfe0da8fc Use old modded behavior when loading old files, instead of ignoring
Let's not pretend script-kiddie edited old files are now perfectly A-OK :p
2022-11-16 11:14:30 -05:00
Sally Coolatta
1b43cdddd5 Allow saving in modified games. 2022-11-16 11:14:29 -05:00
LJ Sonic
98d2dc4b71 No longer spam the console with viewpoint switching notices 2022-11-16 10:21:59 +01:00
LJ Sonic
d34d90b78b Enable reverse-iterating through viewpoints with shift+F12 2022-11-16 10:21:39 +01:00
LJ Sonic
aba5b953b2 Move viewpoint switching to its own function 2022-11-16 10:11:39 +01:00
Eidolon
e6780f2bee Merge branch 'comptime-no-fail' into 'master'
Minor comptime refactoring.

See merge request STJr/SRB2!1776

(cherry picked from commit dc02339cc9)

9bfc82a1 Prevent comptime.* from failing compilation
a614865d Make comptime.sh conform to POSIX and less redundant, among other improvements
b7711b2b Pass argument list directly to functions that use them; quote arguments when used.
2022-11-15 21:48:47 -05:00
Jaime Ita Passos
4a19294ca8 Merge these two loops together in Controller_GetFromID 2022-11-15 23:45:14 -03:00
Eidolon
dc02339cc9 Merge branch 'comptime-no-fail' into 'master'
Minor comptime refactoring.

See merge request STJr/SRB2!1776
2022-11-16 02:38:04 +00:00
Jaime Ita Passos
14065fb23f Properly make padrumble and padrumble2 CV_OnOff toggles 2022-11-15 23:37:57 -03:00
Jaime Ita Passos
3e088e4e78 Use displayplayer instead of consoleplayer in G_GetInputPlayer 2022-11-15 23:36:32 -03:00
Eidolon
84bc03d24e Merge branch 'po2-32x32-fix' into 'next'
Add PO2 flat cases for sizes smaller than 32x32 (resolves #624)

Closes #624

See merge request STJr/SRB2!1873
2022-11-16 01:40:54 +00:00
Lactozilla
86a052537e Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
Eidolon
8109514b73 Merge branch 'fix-udmf-boss3' into 'next'
Use udmf mt arg 4 for pinch phase LE in boss 3

Closes #910

See merge request STJr/SRB2!1869
2022-11-15 10:00:07 +00:00
Lactozilla
4558cc1c1f Fix HWR_SplitWall and sloped midtextures
- Fix bugs with HWR_SplitWall and sloped midtextures
- Clean up HWR_ProcessSeg and HWR_SplitWall
- Determine if the midtexture is visible earlier
- Ensure opaque midtextures always use PF_Masked
2022-11-15 09:55:59 +00:00
Jaime Ita Passos
f0c3de6976 Add gamepad library and hooks for Lua scripting 2022-11-14 02:18:24 -03:00
Jaime Ita Passos
0516350bb4 Add haptic functions for Lua scripting 2022-11-14 01:52:20 -03:00
Jaime Ita Passos
46f7fa406f Refactor gamepad code
Implements the SDL Game Controller API, haptics, and axis bindings.
2022-11-14 00:37:08 -03:00
Eidolon
47ed0567b1 Use udmf mt arg 4 for pinch phase LE in boss 3 2022-11-13 21:28:36 -06:00
Eidolon
c582d73e4c Merge branch 'slowball' into 'next'
Make CA_SLOWFALL Account for Scale

See merge request STJr/SRB2!1806
2022-11-14 02:23:39 +00:00
Eidolon
e0477a86b9 Merge branch 'multi-linkdraw' into 'next'
Improve multiple MF2_LINKDRAW objects in Software

See merge request STJr/SRB2!1843
2022-11-13 23:47:52 +00:00
Eidolon
c5527f9470 Merge branch 'pterabyte-tweaks' into 'next'
Fix Pterabyte spawns (+ behavior tweaks)

See merge request STJr/SRB2!1839
2022-11-13 23:40:56 +00:00
Eidolon
eac8a54a55 Merge branch 'uncap-water-ripples' into 'next'
Uncapped Water Ripples

See merge request STJr/SRB2!1868
2022-11-13 23:29:10 +00:00
Eidolon
b93ae5a144 Merge branch 'fix-addfolder' into 'next'
Fixed folder mods

Closes #889

See merge request STJr/SRB2!1820
2022-11-13 23:21:19 +00:00
Eidolon
90489de517 Merge branch 'slope-fog-fix' into 'next'
Fix slope planes not being able to render fog (fixes #664)

Closes #664

See merge request STJr/SRB2!1637
2022-11-13 20:17:07 +00:00
Zwip-Zwap Zapony
59399e9fcf Uncap water ripples 2022-11-13 16:15:15 +01:00
Eidolon
6709100997 Merge branch 'emblem-drawing-hud' into 'next'
Various changes to emblem drawing (menu changes only)

See merge request STJr/SRB2!1810
2022-11-12 23:37:22 +00:00
Eidolon
9a88c9ea47 Merge branch 'gravityflipping' into 'next'
Gravity flip bugfixes & additions

Closes #378, #661, and #430

See merge request STJr/SRB2!1808
2022-11-12 23:33:07 +00:00
Eidolon
d6640391e4 Merge branch 'very-lethal-lava-land' into 'next'
Only interpolate shadowcasters if they exist

Closes #899

See merge request STJr/SRB2!1864
2022-11-12 23:23:26 +00:00
Eidolon
3ff6c210db Merge branch 'fix-removed-mobj-interp-crash' into 'next'
Remove mobj interpolator only after thinker

See merge request STJr/SRB2!1863
2022-11-12 23:23:06 +00:00
X.organic
b03ef98753 Fix use-after-frees around mobjs
# Conflicts:
#	src/k_kart.c
#	src/p_enemy.c
#	src/p_mobj.c
#	src/p_saveg.c
#	src/p_tick.c
2022-11-12 17:04:25 -06:00
Eidolon
b2fa9e4bd7 Don't sleep w/ fpscap 0 and vsync enabled 2022-11-12 17:18:04 -05:00
Sally Coolatta
fa10530d37 Handle sorting against water FOFs properly 2022-11-12 17:00:45 -05:00
Sally Coolatta
ee9ebe6c54 Improve LINKDRAW with multiple objects
Multiple objects with MF2_LINKDRAW will get sorted between each other, instead of purely done with dispoffset.
2022-11-12 17:00:45 -05:00
Eidolon
e32b8a41e5 Only interpolate shadowcasters if they exist 2022-11-12 15:14:04 -06:00
Eidolon
88667400ee Merge branch 'fix-splat-interp' into 'next'
Fix splat interp and sprite angle

See merge request STJr/SRB2!1858
2022-11-12 21:05:44 +00:00
Eidolon
3bdfa3b9f4 Remove mobj interpolator only after thinker 2022-11-12 14:59:31 -06:00
Eidolon
147b3c925e Ensure st_time does not exceed 2.0 2022-11-12 11:45:10 -06:00
Eidolon
e59684b1a2 Merge branch 'bustablesoundz' into 'next'
Start bustable FOF sounds at the correct height

Closes #846

See merge request STJr/SRB2!1818
2022-11-11 23:15:26 -06:00
Eidolon
2aa9a92e7e Merge branch 'nodoublecrumble' into 'next'
Prevent floating crumbling platforms from being triggered twice

Closes #797 and #594

See merge request STJr/SRB2!1817
2022-11-11 23:13:16 -06:00
Eidolon
24ab858684 Merge branch 'fix-negative-lives-crash' into 'next'
Fix a crash when scrolling away from a save file with a negative lives count.

See merge request STJr/SRB2!1822
2022-11-11 23:11:44 -06:00
Eidolon
c489b8e2fe Merge branch 'udmf-splat-cut' into 'next'
Cut inner walls of splat FOFs

Closes #891

See merge request STJr/SRB2!1829
2022-11-11 23:03:08 -06:00
Eidolon
f3830b2934 Merge branch 'pandoras-letter' into 'next'
Fix hidden 100% completion reward actually being obtained at 50% completion

See merge request STJr/SRB2!1842
2022-11-11 23:00:24 -06:00
ashifolfi
60ab28c1ab improved down arrow check + t->b/b->t looping 2022-11-11 22:57:17 -06:00
ashifolfi
4c08daa01f remove down arrow at bottom of addon list 2022-11-11 22:57:17 -06:00
ashifolfi
e12db019d6 fix addon menu down arrow always being visible 2022-11-11 22:57:17 -06:00
Alam Ed Arias
f5e1d9722f Merge branch 'master' into next 2022-11-11 22:03:58 -05:00
Alam Ed Arias
c008dc4d1f Merge branch 'master' into 'master'
Fix Typo

See merge request STJr/SRB2!1860
2022-11-12 02:49:43 +00:00
Alam Ed Arias
9b4d6a2109 Fix Typo 2022-11-11 21:46:28 -05:00
Alam Ed Arias
bd2bfe462c Merge branch 'master' into 'master'
Cleanup whitespaces and ignore build folders

See merge request STJr/SRB2!1859
2022-11-12 02:35:53 +00:00
Alam Ed Arias
e1fd0dfca3 Cleanup whitespace changes from SRB2_release_2.1.23 2022-11-11 21:19:29 -05:00
Alam Ed Arias
4e1976839b Cleanup whitespace changes from SRB2_release_2.1.25 2022-11-11 21:19:28 -05:00
Alam Ed Arias
46186d7632 Cleanup whitespace changes from SRB2_release_2.2.2 2022-11-11 21:19:26 -05:00
Alam Ed Arias
7e0fa2d34c Cleanup whitespace changes from SRB2_release_2.2.9 2022-11-11 21:19:25 -05:00
Alam Arias
1b5dd687d2 Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
Alam Arias
ae112a3728 Update hu_stuff.c
Fix NONET build
2022-11-11 20:21:30 -05:00
James R
04855a85dc Use angle between viewz and mobj z to determine splat sprite angle 2022-11-11 17:35:31 -06:00
James R
877d5450d5 Use interpolated mobj x/y/z/angle for splats
# Conflicts:
#	src/hardware/hw_main.c
#	src/r_things.c
2022-11-11 17:35:27 -06:00
Eidolon
7f913b5ace Merge branch 'registervar-sanity' into 'next'
Plug up some holes with lib_cvRegisterVar

Closes #441

See merge request STJr/SRB2!1823
2022-11-10 15:21:29 +00:00
Eidolon
0f406b8b8d Merge branch 'udmf-fof-brightness' into 'next'
HWR transparent FoF plane brightness

See merge request STJr/SRB2!1857
2022-11-10 15:05:49 +00:00