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Change gamepad defaults for 2.2.11
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1 changed files with 20 additions and 20 deletions
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@ -744,31 +744,31 @@ void G_DefineDefaultControls(void)
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gamecontroldefault[i][GC_CUSTOM1 ][1] = KEY_JOY1+1; // B
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gamecontroldefault[i][GC_CUSTOM2 ][1] = KEY_JOY1+3; // Y
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gamecontroldefault[i][GC_CUSTOM3 ][1] = KEY_JOY1+8; // Left Stick
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gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+9; // Right Stick
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gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_JOY1+4; // LB
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gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_JOY1+5; // RB
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gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_JOY1+4; // LB
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gamecontroldefault[i][GC_CENTERVIEW ][1] = KEY_JOY1+5; // RB
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gamecontroldefault[i][GC_SCREENSHOT ][1] = KEY_JOY1+6; // Back
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gamecontroldefault[i][GC_SYSTEMMENU ][0] = KEY_JOY1+7; // Start
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gamecontroldefault[i][GC_CAMTOGGLE ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_HAT1+1; // D-Pad Down
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gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+3; // D-Pad Right
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gamecontroldefault[i][GC_WEAPONPREV ][1] = KEY_HAT1+2; // D-Pad Left
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gamecontroldefault[i][GC_WEAPONNEXT ][1] = KEY_HAT1+3; // D-Pad Right
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gamecontroldefault[i][GC_VIEWPOINTNEXT][1] = KEY_JOY1+9; // Right Stick
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gamecontroldefault[i][GC_TOSSFLAG ][1] = KEY_HAT1+0; // D-Pad Up
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gamecontroldefault[i][GC_SCORES ][1] = KEY_HAT1+1; // D-Pad Down
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// Second player controls only have joypad defaults
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gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
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gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
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gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
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gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
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gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
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gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+9; // Right Stick
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gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2JOY1+4; // LB
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gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2JOY1+5; // RB
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gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
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gamecontrolbisdefault[i][GC_JUMP ][1] = KEY_2JOY1+0; // A
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gamecontrolbisdefault[i][GC_SPIN ][1] = KEY_2JOY1+2; // X
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gamecontrolbisdefault[i][GC_CUSTOM1 ][1] = KEY_2JOY1+1; // B
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gamecontrolbisdefault[i][GC_CUSTOM2 ][1] = KEY_2JOY1+3; // Y
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gamecontrolbisdefault[i][GC_CUSTOM3 ][1] = KEY_2JOY1+8; // Left Stick
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gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2JOY1+4; // LB
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gamecontrolbisdefault[i][GC_CENTERVIEW ][1] = KEY_2JOY1+5; // RB
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gamecontrolbisdefault[i][GC_SCREENSHOT ][1] = KEY_2JOY1+6; // Back
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//gamecontrolbisdefault[i][GC_SYSTEMMENU ][0] = KEY_2JOY1+7; // Start
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gamecontrolbisdefault[i][GC_CAMTOGGLE ][1] = KEY_2HAT1+0; // D-Pad Up
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gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2HAT1+1; // D-Pad Down
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gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+2; // D-Pad Left
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//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+3; // D-Pad Right
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gamecontrolbisdefault[i][GC_WEAPONPREV ][1] = KEY_2HAT1+2; // D-Pad Left
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gamecontrolbisdefault[i][GC_WEAPONNEXT ][1] = KEY_2HAT1+3; // D-Pad Right
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gamecontrolbisdefault[i][GC_VIEWPOINTNEXT][1] = KEY_2JOY1+9; // Right Stick
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gamecontrolbisdefault[i][GC_TOSSFLAG ][1] = KEY_2HAT1+0; // D-Pad Up
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//gamecontrolbisdefault[i][GC_SCORES ][1] = KEY_2HAT1+1; // D-Pad Down
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}
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}
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