Revert "Fix axis inversion and camera look inversion"

This reverts commit 6428d6fc61.
This commit is contained in:
Eidolon 2023-01-26 19:26:17 -06:00
parent bbf6e8ccce
commit 7ad54af89f

View file

@ -935,12 +935,7 @@ static INT16 GetJoystickAxisValue(UINT8 which, joyaxis_e axissel, INT32 axisval)
// flip it around
if (flp)
{
if (retaxis == -32768)
retaxis = 32767;
else
retaxis = -retaxis;
}
retaxis = -retaxis;
return retaxis;
}
@ -948,7 +943,6 @@ static INT16 GetJoystickAxisValue(UINT8 which, joyaxis_e axissel, INT32 axisval)
INT16 G_JoyAxis(UINT8 which, joyaxis_e axissel)
{
INT32 axisval;
INT32 value;
// find what axis to get
switch (axissel)
@ -981,16 +975,7 @@ INT16 G_JoyAxis(UINT8 which, joyaxis_e axissel)
return 0;
}
value = GetJoystickAxisValue(which, axissel, axisval);
if (axissel == JA_LOOK)
{
// Look is inverted because +Y goes _down_ in gamepads.
if (value == -32768)
value = 32767;
else
value = -value;
}
return value;
return GetJoystickAxisValue(which, axissel, axisval);
}
static INT16 GetAnalogInput(UINT8 which, gamecontrols_e gc)