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Fix buffer overflow for setcontrol with 2 arguments
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3c81938496
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1 changed files with 3 additions and 2 deletions
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@ -993,7 +993,7 @@ static void setcontrol(INT32 (*gc)[2])
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{
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INT32 numctrl;
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const char *namectrl;
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INT32 keynum, keynum1, keynum2;
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INT32 keynum, keynum1, keynum2 = 0;
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INT32 player = ((void*)gc == (void*)&gamecontrolbis ? 1 : 0);
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boolean nestedoverride = false;
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@ -1009,7 +1009,8 @@ static void setcontrol(INT32 (*gc)[2])
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return;
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}
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keynum1 = G_KeyNameToNum(COM_Argv(2));
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keynum2 = G_KeyNameToNum(COM_Argv(3));
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if (COM_Argc() > 3)
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keynum2 = G_KeyNameToNum(COM_Argv(3));
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keynum = G_FilterKeyByVersion(numctrl, 0, player, &keynum1, &keynum2, &nestedoverride);
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if (keynum >= 0)
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