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Also fix STJr/SRB2#618 since it is highly related.
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@ -425,6 +425,12 @@ boolean P_DoSpring(mobj_t *spring, mobj_t *object)
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if (wasSpindashing) // Ensure we're in the rolling state, and not spindash.
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P_SetPlayerMobjState(object, S_PLAY_ROLL);
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if (object->player->charability == CA_GLIDEANDCLIMB && object->player->skidtime && (pflags & PF_JUMPED))
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{
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object->player->skidtime = 0; // No skidding should be happening, either.
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pflags &= ~PF_JUMPED;
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}
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}
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secondjump = object->player->secondjump;
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washoming = object->player->homing;
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