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Fix Flung Spheres not using the Blue Sphere collection effect
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@ -563,7 +563,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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special->momx = special->momy = special->momz = 0;
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P_GivePlayerSpheres(player, 1);
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if (special->type == MT_BLUESPHERE)
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if (special->type == MT_BLUESPHERE || special->type == MT_FLINGBLUESPHERE)
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{
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special->destscale = ((player->powers[pw_carry] == CR_NIGHTSMODE) ? 4 : 2)*special->scale;
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if (states[special->info->deathstate].tics > 0)
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