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fix NONET builds
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1 changed files with 5 additions and 0 deletions
5
src/d_clisrv.c
Normal file → Executable file
5
src/d_clisrv.c
Normal file → Executable file
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@ -2437,12 +2437,17 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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D_ProcessEvents(); //needed for menu system to receive inputs
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else
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{
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#ifndef NONET
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// my hand has been forced and I am dearly sorry for this awful hack :vomit:
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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{
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if (!Snake_Joy_Grabber(&events[eventtail]))
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G_MapEventsToControls(&events[eventtail]);
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}
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#else // woopsie doodles forgot to disable the above in NONET builds - ashi
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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G_MapEventsToControls(&events[eventtail]);
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#endif
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}
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if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1] || cl_mode == CL_ABORTED)
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