mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 19:31:05 +00:00
Move snake minigame to its own files
This commit is contained in:
parent
29b9fec85d
commit
ffbe140af5
4 changed files with 564 additions and 517 deletions
|
@ -83,6 +83,7 @@ i_tcp.c
|
|||
lzf.c
|
||||
vid_copy.s
|
||||
b_bot.c
|
||||
snake.c
|
||||
lua_script.c
|
||||
lua_baselib.c
|
||||
lua_mathlib.c
|
||||
|
|
525
src/d_clisrv.c
525
src/d_clisrv.c
|
@ -57,6 +57,7 @@
|
|||
// cl loading screen
|
||||
#include "v_video.h"
|
||||
#include "f_finale.h"
|
||||
#include "snake.h"
|
||||
#endif
|
||||
|
||||
//
|
||||
|
@ -543,505 +544,7 @@ static cl_mode_t cl_mode = CL_SEARCHING;
|
|||
static UINT16 cl_lastcheckedfilecount = 0; // used for full file list
|
||||
|
||||
#ifndef NONET
|
||||
#define SNAKE_SPEED 5
|
||||
|
||||
#define SNAKE_NUM_BLOCKS_X 20
|
||||
#define SNAKE_NUM_BLOCKS_Y 10
|
||||
#define SNAKE_BLOCK_SIZE 12
|
||||
#define SNAKE_BORDER_SIZE 12
|
||||
|
||||
#define SNAKE_MAP_WIDTH (SNAKE_NUM_BLOCKS_X * SNAKE_BLOCK_SIZE)
|
||||
#define SNAKE_MAP_HEIGHT (SNAKE_NUM_BLOCKS_Y * SNAKE_BLOCK_SIZE)
|
||||
|
||||
#define SNAKE_LEFT_X ((BASEVIDWIDTH - SNAKE_MAP_WIDTH) / 2 - SNAKE_BORDER_SIZE)
|
||||
#define SNAKE_RIGHT_X (SNAKE_LEFT_X + SNAKE_MAP_WIDTH + SNAKE_BORDER_SIZE * 2 - 1)
|
||||
#define SNAKE_BOTTOM_Y (BASEVIDHEIGHT - 48)
|
||||
#define SNAKE_TOP_Y (SNAKE_BOTTOM_Y - SNAKE_MAP_HEIGHT - SNAKE_BORDER_SIZE * 2 + 1)
|
||||
|
||||
enum snake_bonustype_s {
|
||||
SNAKE_BONUS_NONE = 0,
|
||||
SNAKE_BONUS_SLOW,
|
||||
SNAKE_BONUS_FAST,
|
||||
SNAKE_BONUS_GHOST,
|
||||
SNAKE_BONUS_NUKE,
|
||||
SNAKE_BONUS_SCISSORS,
|
||||
SNAKE_BONUS_REVERSE,
|
||||
SNAKE_BONUS_EGGMAN,
|
||||
SNAKE_NUM_BONUSES,
|
||||
};
|
||||
|
||||
static const char *snake_bonuspatches[] = {
|
||||
NULL,
|
||||
"DL_SLOW",
|
||||
"TVSSC0",
|
||||
"TVIVC0",
|
||||
"TVARC0",
|
||||
"DL_SCISSORS",
|
||||
"TVRCC0",
|
||||
"TVEGC0",
|
||||
};
|
||||
|
||||
static const char *snake_backgrounds[] = {
|
||||
"RVPUMICF",
|
||||
"FRSTRCKF",
|
||||
"TAR",
|
||||
"MMFLRB4",
|
||||
"RVDARKF1",
|
||||
"RVZWALF1",
|
||||
"RVZWALF4",
|
||||
"RVZWALF5",
|
||||
"RVZGRS02",
|
||||
"RVZGRS04",
|
||||
};
|
||||
|
||||
typedef struct snake_s
|
||||
{
|
||||
boolean paused;
|
||||
boolean pausepressed;
|
||||
tic_t time;
|
||||
tic_t nextupdate;
|
||||
boolean gameover;
|
||||
UINT8 background;
|
||||
|
||||
UINT16 snakelength;
|
||||
enum snake_bonustype_s snakebonus;
|
||||
tic_t snakebonustime;
|
||||
UINT8 snakex[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
|
||||
UINT8 snakey[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
|
||||
UINT8 snakedir[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
|
||||
|
||||
UINT8 applex;
|
||||
UINT8 appley;
|
||||
|
||||
enum snake_bonustype_s bonustype;
|
||||
UINT8 bonusx;
|
||||
UINT8 bonusy;
|
||||
} snake_t;
|
||||
|
||||
static snake_t *snake = NULL;
|
||||
|
||||
static void Snake_Initialise(void)
|
||||
{
|
||||
if (!snake)
|
||||
snake = malloc(sizeof(snake_t));
|
||||
|
||||
snake->paused = false;
|
||||
snake->pausepressed = false;
|
||||
snake->time = 0;
|
||||
snake->nextupdate = SNAKE_SPEED;
|
||||
snake->gameover = false;
|
||||
snake->background = M_RandomKey(sizeof(snake_backgrounds) / sizeof(*snake_backgrounds));
|
||||
|
||||
snake->snakelength = 1;
|
||||
snake->snakebonus = SNAKE_BONUS_NONE;
|
||||
snake->snakex[0] = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
snake->snakey[0] = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
snake->snakedir[0] = 0;
|
||||
snake->snakedir[1] = 0;
|
||||
|
||||
snake->applex = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
snake->appley = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
|
||||
snake->bonustype = SNAKE_BONUS_NONE;
|
||||
}
|
||||
|
||||
static UINT8 Snake_GetOppositeDir(UINT8 dir)
|
||||
{
|
||||
if (dir == 1 || dir == 3)
|
||||
return dir + 1;
|
||||
else if (dir == 2 || dir == 4)
|
||||
return dir - 1;
|
||||
else
|
||||
return 12 + 5 - dir;
|
||||
}
|
||||
|
||||
static void Snake_FindFreeSlot(UINT8 *freex, UINT8 *freey, UINT8 headx, UINT8 heady)
|
||||
{
|
||||
UINT8 x, y;
|
||||
UINT16 i;
|
||||
|
||||
do
|
||||
{
|
||||
x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
|
||||
for (i = 0; i < snake->snakelength; i++)
|
||||
if (x == snake->snakex[i] && y == snake->snakey[i])
|
||||
break;
|
||||
} while (i < snake->snakelength || (x == headx && y == heady)
|
||||
|| (x == snake->applex && y == snake->appley)
|
||||
|| (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy));
|
||||
|
||||
*freex = x;
|
||||
*freey = y;
|
||||
}
|
||||
|
||||
static void Snake_Handle(void)
|
||||
{
|
||||
UINT8 x, y;
|
||||
UINT8 oldx, oldy;
|
||||
UINT16 i;
|
||||
UINT16 joystate = 0;
|
||||
|
||||
// Handle retry
|
||||
if (snake->gameover && (G_PlayerInputDown(0, GC_JUMP) || gamekeydown[KEY_ENTER]))
|
||||
{
|
||||
Snake_Initialise();
|
||||
snake->pausepressed = true; // Avoid accidental pause on respawn
|
||||
}
|
||||
|
||||
// Handle pause
|
||||
if (G_PlayerInputDown(0, GC_PAUSE) || gamekeydown[KEY_ENTER])
|
||||
{
|
||||
if (!snake->pausepressed)
|
||||
snake->paused = !snake->paused;
|
||||
snake->pausepressed = true;
|
||||
}
|
||||
else
|
||||
snake->pausepressed = false;
|
||||
|
||||
if (snake->paused)
|
||||
return;
|
||||
|
||||
snake->time++;
|
||||
|
||||
x = snake->snakex[0];
|
||||
y = snake->snakey[0];
|
||||
oldx = snake->snakex[1];
|
||||
oldy = snake->snakey[1];
|
||||
|
||||
// Update direction
|
||||
if (G_PlayerInputDown(0, GC_STRAFELEFT) || gamekeydown[KEY_LEFTARROW] || joystate == 3)
|
||||
{
|
||||
if (snake->snakelength < 2 || x <= oldx)
|
||||
snake->snakedir[0] = 1;
|
||||
}
|
||||
else if (G_PlayerInputDown(0, GC_STRAFERIGHT) || gamekeydown[KEY_RIGHTARROW] || joystate == 4)
|
||||
{
|
||||
if (snake->snakelength < 2 || x >= oldx)
|
||||
snake->snakedir[0] = 2;
|
||||
}
|
||||
else if (G_PlayerInputDown(0, GC_FORWARD) || gamekeydown[KEY_UPARROW] || joystate == 1)
|
||||
{
|
||||
if (snake->snakelength < 2 || y <= oldy)
|
||||
snake->snakedir[0] = 3;
|
||||
}
|
||||
else if (G_PlayerInputDown(0, GC_BACKWARD) || gamekeydown[KEY_DOWNARROW] || joystate == 2)
|
||||
{
|
||||
if (snake->snakelength < 2 || y >= oldy)
|
||||
snake->snakedir[0] = 4;
|
||||
}
|
||||
|
||||
if (snake->snakebonustime)
|
||||
{
|
||||
snake->snakebonustime--;
|
||||
if (!snake->snakebonustime)
|
||||
snake->snakebonus = SNAKE_BONUS_NONE;
|
||||
}
|
||||
|
||||
snake->nextupdate--;
|
||||
if (snake->nextupdate)
|
||||
return;
|
||||
if (snake->snakebonus == SNAKE_BONUS_SLOW)
|
||||
snake->nextupdate = SNAKE_SPEED * 2;
|
||||
else if (snake->snakebonus == SNAKE_BONUS_FAST)
|
||||
snake->nextupdate = SNAKE_SPEED * 2 / 3;
|
||||
else
|
||||
snake->nextupdate = SNAKE_SPEED;
|
||||
|
||||
if (snake->gameover)
|
||||
return;
|
||||
|
||||
// Find new position
|
||||
switch (snake->snakedir[0])
|
||||
{
|
||||
case 1:
|
||||
if (x > 0)
|
||||
x--;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
case 2:
|
||||
if (x < SNAKE_NUM_BLOCKS_X - 1)
|
||||
x++;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
case 3:
|
||||
if (y > 0)
|
||||
y--;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
case 4:
|
||||
if (y < SNAKE_NUM_BLOCKS_Y - 1)
|
||||
y++;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check collision with snake
|
||||
if (snake->snakebonus != SNAKE_BONUS_GHOST)
|
||||
for (i = 1; i < snake->snakelength - 1; i++)
|
||||
if (x == snake->snakex[i] && y == snake->snakey[i])
|
||||
{
|
||||
if (snake->snakebonus == SNAKE_BONUS_SCISSORS)
|
||||
{
|
||||
snake->snakebonus = SNAKE_BONUS_NONE;
|
||||
snake->snakelength = i;
|
||||
S_StartSound(NULL, sfx_adderr);
|
||||
}
|
||||
else
|
||||
snake->gameover = true;
|
||||
}
|
||||
|
||||
if (snake->gameover)
|
||||
{
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check collision with apple
|
||||
if (x == snake->applex && y == snake->appley)
|
||||
{
|
||||
if (snake->snakelength + 3 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
|
||||
{
|
||||
snake->snakelength++;
|
||||
snake->snakex [snake->snakelength - 1] = snake->snakex [snake->snakelength - 2];
|
||||
snake->snakey [snake->snakelength - 1] = snake->snakey [snake->snakelength - 2];
|
||||
snake->snakedir[snake->snakelength - 1] = snake->snakedir[snake->snakelength - 2];
|
||||
}
|
||||
|
||||
// Spawn new apple
|
||||
Snake_FindFreeSlot(&snake->applex, &snake->appley, x, y);
|
||||
|
||||
// Spawn new bonus
|
||||
if (!(snake->snakelength % 5))
|
||||
{
|
||||
do
|
||||
{
|
||||
snake->bonustype = M_RandomKey(SNAKE_NUM_BONUSES - 1) + 1;
|
||||
} while (snake->snakelength > SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y * 3 / 4
|
||||
&& (snake->bonustype == SNAKE_BONUS_EGGMAN || snake->bonustype == SNAKE_BONUS_FAST || snake->bonustype == SNAKE_BONUS_REVERSE));
|
||||
|
||||
Snake_FindFreeSlot(&snake->bonusx, &snake->bonusy, x, y);
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_s3k6b);
|
||||
}
|
||||
|
||||
if (snake->snakelength > 1 && snake->snakedir[0])
|
||||
{
|
||||
UINT8 dir = snake->snakedir[0];
|
||||
|
||||
oldx = snake->snakex[1];
|
||||
oldy = snake->snakey[1];
|
||||
|
||||
// Move
|
||||
for (i = snake->snakelength - 1; i > 0; i--)
|
||||
{
|
||||
snake->snakex[i] = snake->snakex[i - 1];
|
||||
snake->snakey[i] = snake->snakey[i - 1];
|
||||
snake->snakedir[i] = snake->snakedir[i - 1];
|
||||
}
|
||||
|
||||
// Handle corners
|
||||
if (x < oldx && dir == 3)
|
||||
dir = 5;
|
||||
else if (x > oldx && dir == 3)
|
||||
dir = 6;
|
||||
else if (x < oldx && dir == 4)
|
||||
dir = 7;
|
||||
else if (x > oldx && dir == 4)
|
||||
dir = 8;
|
||||
else if (y < oldy && dir == 1)
|
||||
dir = 9;
|
||||
else if (y < oldy && dir == 2)
|
||||
dir = 10;
|
||||
else if (y > oldy && dir == 1)
|
||||
dir = 11;
|
||||
else if (y > oldy && dir == 2)
|
||||
dir = 12;
|
||||
snake->snakedir[1] = dir;
|
||||
}
|
||||
|
||||
snake->snakex[0] = x;
|
||||
snake->snakey[0] = y;
|
||||
|
||||
// Check collision with bonus
|
||||
if (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy)
|
||||
{
|
||||
S_StartSound(NULL, sfx_ncchip);
|
||||
|
||||
switch (snake->bonustype)
|
||||
{
|
||||
case SNAKE_BONUS_SLOW:
|
||||
snake->snakebonus = SNAKE_BONUS_SLOW;
|
||||
snake->snakebonustime = 20 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_FAST:
|
||||
snake->snakebonus = SNAKE_BONUS_FAST;
|
||||
snake->snakebonustime = 20 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_GHOST:
|
||||
snake->snakebonus = SNAKE_BONUS_GHOST;
|
||||
snake->snakebonustime = 10 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_NUKE:
|
||||
for (i = 0; i < snake->snakelength; i++)
|
||||
{
|
||||
snake->snakex [i] = snake->snakex [0];
|
||||
snake->snakey [i] = snake->snakey [0];
|
||||
snake->snakedir[i] = snake->snakedir[0];
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_bkpoof);
|
||||
break;
|
||||
case SNAKE_BONUS_SCISSORS:
|
||||
snake->snakebonus = SNAKE_BONUS_SCISSORS;
|
||||
snake->snakebonustime = 60 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_REVERSE:
|
||||
for (i = 0; i < (snake->snakelength + 1) / 2; i++)
|
||||
{
|
||||
UINT16 i2 = snake->snakelength - 1 - i;
|
||||
UINT8 tmpx = snake->snakex [i];
|
||||
UINT8 tmpy = snake->snakey [i];
|
||||
UINT8 tmpdir = snake->snakedir[i];
|
||||
|
||||
// Swap first segment with last segment
|
||||
snake->snakex [i] = snake->snakex [i2];
|
||||
snake->snakey [i] = snake->snakey [i2];
|
||||
snake->snakedir[i] = Snake_GetOppositeDir(snake->snakedir[i2]);
|
||||
snake->snakex [i2] = tmpx;
|
||||
snake->snakey [i2] = tmpy;
|
||||
snake->snakedir[i2] = Snake_GetOppositeDir(tmpdir);
|
||||
}
|
||||
|
||||
snake->snakedir[0] = 0;
|
||||
|
||||
S_StartSound(NULL, sfx_gravch);
|
||||
break;
|
||||
default:
|
||||
if (snake->snakebonus != SNAKE_BONUS_GHOST)
|
||||
{
|
||||
snake->gameover = true;
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
}
|
||||
}
|
||||
|
||||
snake->bonustype = SNAKE_BONUS_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
static void Snake_Draw(void)
|
||||
{
|
||||
INT16 i;
|
||||
|
||||
// Background
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
V_DrawFlatFill(
|
||||
SNAKE_LEFT_X + SNAKE_BORDER_SIZE,
|
||||
SNAKE_TOP_Y + SNAKE_BORDER_SIZE,
|
||||
SNAKE_MAP_WIDTH,
|
||||
SNAKE_MAP_HEIGHT,
|
||||
W_GetNumForName(snake_backgrounds[snake->background])
|
||||
);
|
||||
|
||||
// Borders
|
||||
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Top
|
||||
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_TOP_Y, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Right
|
||||
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE, SNAKE_TOP_Y + SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Bottom
|
||||
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y + SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Left
|
||||
|
||||
// Apple
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->applex * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->appley * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
FRACUNIT / 4,
|
||||
0,
|
||||
W_CachePatchLongName("DL_APPLE", PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
|
||||
// Bonus
|
||||
if (snake->bonustype != SNAKE_BONUS_NONE)
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->bonusx * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 ) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->bonusy * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 + 4) * FRACUNIT,
|
||||
FRACUNIT / 2,
|
||||
0,
|
||||
W_CachePatchLongName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
|
||||
// Snake
|
||||
if (!snake->gameover || snake->time % 8 < 8 / 2) // Blink if game over
|
||||
{
|
||||
for (i = snake->snakelength - 1; i >= 0; i--)
|
||||
{
|
||||
const char *patchname;
|
||||
UINT8 dir = snake->snakedir[i];
|
||||
|
||||
if (i == 0) // Head
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 1: patchname = "DL_SNAKEHEAD_L"; break;
|
||||
case 2: patchname = "DL_SNAKEHEAD_R"; break;
|
||||
case 3: patchname = "DL_SNAKEHEAD_T"; break;
|
||||
case 4: patchname = "DL_SNAKEHEAD_B"; break;
|
||||
default: patchname = "DL_SNAKEHEAD_M";
|
||||
}
|
||||
}
|
||||
else // Body
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 1: patchname = "DL_SNAKEBODY_L"; break;
|
||||
case 2: patchname = "DL_SNAKEBODY_R"; break;
|
||||
case 3: patchname = "DL_SNAKEBODY_T"; break;
|
||||
case 4: patchname = "DL_SNAKEBODY_B"; break;
|
||||
case 5: patchname = "DL_SNAKEBODY_LT"; break;
|
||||
case 6: patchname = "DL_SNAKEBODY_RT"; break;
|
||||
case 7: patchname = "DL_SNAKEBODY_LB"; break;
|
||||
case 8: patchname = "DL_SNAKEBODY_RB"; break;
|
||||
case 9: patchname = "DL_SNAKEBODY_TL"; break;
|
||||
case 10: patchname = "DL_SNAKEBODY_TR"; break;
|
||||
case 11: patchname = "DL_SNAKEBODY_BL"; break;
|
||||
case 12: patchname = "DL_SNAKEBODY_BR"; break;
|
||||
default: patchname = "DL_SNAKEBODY_B";
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->snakex[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->snakey[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
i == 0 && dir == 0 ? FRACUNIT / 5 : FRACUNIT / 2,
|
||||
snake->snakebonus == SNAKE_BONUS_GHOST ? V_TRANSLUCENT : 0,
|
||||
W_CachePatchLongName(patchname, PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Length
|
||||
V_DrawString(SNAKE_RIGHT_X + 4, SNAKE_TOP_Y, V_MONOSPACE, va("%u", snake->snakelength));
|
||||
|
||||
// Bonus
|
||||
if (snake->snakebonus != SNAKE_BONUS_NONE
|
||||
&& (snake->snakebonustime >= 3 * TICRATE || snake->time % 4 < 4 / 2))
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_RIGHT_X + 10) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + 24) * FRACUNIT,
|
||||
FRACUNIT / 2,
|
||||
0,
|
||||
W_CachePatchLongName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
}
|
||||
static void *snake = NULL;
|
||||
|
||||
static void CL_DrawConnectionStatusBox(void)
|
||||
{
|
||||
|
@ -1167,7 +670,7 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
char *filename;
|
||||
|
||||
if (snake)
|
||||
Snake_Draw();
|
||||
Snake_Draw(snake);
|
||||
|
||||
// Draw the bottom box.
|
||||
CL_DrawConnectionStatusBox();
|
||||
|
@ -1213,7 +716,7 @@ static inline void CL_DrawConnectionStatus(void)
|
|||
else
|
||||
{
|
||||
if (snake)
|
||||
Snake_Draw();
|
||||
Snake_Draw(snake);
|
||||
|
||||
CL_DrawConnectionStatusBox();
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, BASEVIDHEIGHT-16-24, V_YELLOWMAP,
|
||||
|
@ -1950,7 +1453,7 @@ static void M_ConfirmConnect(event_t *ev)
|
|||
if (CL_SendFileRequest())
|
||||
{
|
||||
cl_mode = CL_DOWNLOADFILES;
|
||||
Snake_Initialise();
|
||||
Snake_Allocate(&snake);
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -2300,13 +1803,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
|||
if (waitmore)
|
||||
break; // exit the case
|
||||
|
||||
#ifndef NONET
|
||||
if (snake)
|
||||
{
|
||||
free(snake);
|
||||
snake = NULL;
|
||||
}
|
||||
#endif
|
||||
Snake_Free(&snake);
|
||||
|
||||
cl_mode = CL_LOADFILES;
|
||||
break;
|
||||
|
@ -2401,13 +1898,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
|||
CONS_Printf(M_GetText("Network game synchronization aborted.\n"));
|
||||
M_StartMessage(M_GetText("Network game synchronization aborted.\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
|
||||
#ifndef NONET
|
||||
if (snake)
|
||||
{
|
||||
free(snake);
|
||||
snake = NULL;
|
||||
}
|
||||
#endif
|
||||
Snake_Free(&snake);
|
||||
|
||||
D_QuitNetGame();
|
||||
CL_Reset();
|
||||
|
@ -2417,7 +1908,7 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
|
|||
}
|
||||
#ifndef NONET
|
||||
else if (cl_mode == CL_DOWNLOADFILES && snake)
|
||||
Snake_Handle();
|
||||
Snake_Update(snake);
|
||||
#endif
|
||||
|
||||
if (client && (cl_mode == CL_DOWNLOADFILES || cl_mode == CL_DOWNLOADSAVEGAME))
|
||||
|
|
535
src/snake.c
Normal file
535
src/snake.c
Normal file
|
@ -0,0 +1,535 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2023-2023 by Louis-Antoine de Moulins de Rochefort.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file snake.c
|
||||
/// \brief Snake minigame for the download screen.
|
||||
|
||||
#include "snake.h"
|
||||
#include "g_input.h"
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
#include "screen.h"
|
||||
#include "v_video.h"
|
||||
#include "w_wad.h"
|
||||
#include "z_zone.h"
|
||||
|
||||
#define SNAKE_SPEED 5
|
||||
|
||||
#define SNAKE_NUM_BLOCKS_X 20
|
||||
#define SNAKE_NUM_BLOCKS_Y 10
|
||||
#define SNAKE_BLOCK_SIZE 12
|
||||
#define SNAKE_BORDER_SIZE 12
|
||||
|
||||
#define SNAKE_MAP_WIDTH (SNAKE_NUM_BLOCKS_X * SNAKE_BLOCK_SIZE)
|
||||
#define SNAKE_MAP_HEIGHT (SNAKE_NUM_BLOCKS_Y * SNAKE_BLOCK_SIZE)
|
||||
|
||||
#define SNAKE_LEFT_X ((BASEVIDWIDTH - SNAKE_MAP_WIDTH) / 2 - SNAKE_BORDER_SIZE)
|
||||
#define SNAKE_RIGHT_X (SNAKE_LEFT_X + SNAKE_MAP_WIDTH + SNAKE_BORDER_SIZE * 2 - 1)
|
||||
#define SNAKE_BOTTOM_Y (BASEVIDHEIGHT - 48)
|
||||
#define SNAKE_TOP_Y (SNAKE_BOTTOM_Y - SNAKE_MAP_HEIGHT - SNAKE_BORDER_SIZE * 2 + 1)
|
||||
|
||||
enum snake_bonustype_s {
|
||||
SNAKE_BONUS_NONE = 0,
|
||||
SNAKE_BONUS_SLOW,
|
||||
SNAKE_BONUS_FAST,
|
||||
SNAKE_BONUS_GHOST,
|
||||
SNAKE_BONUS_NUKE,
|
||||
SNAKE_BONUS_SCISSORS,
|
||||
SNAKE_BONUS_REVERSE,
|
||||
SNAKE_BONUS_EGGMAN,
|
||||
SNAKE_NUM_BONUSES,
|
||||
};
|
||||
|
||||
typedef struct snake_s
|
||||
{
|
||||
boolean paused;
|
||||
boolean pausepressed;
|
||||
tic_t time;
|
||||
tic_t nextupdate;
|
||||
boolean gameover;
|
||||
UINT8 background;
|
||||
|
||||
UINT16 snakelength;
|
||||
enum snake_bonustype_s snakebonus;
|
||||
tic_t snakebonustime;
|
||||
UINT8 snakex[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
|
||||
UINT8 snakey[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
|
||||
UINT8 snakedir[SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y];
|
||||
|
||||
UINT8 applex;
|
||||
UINT8 appley;
|
||||
|
||||
enum snake_bonustype_s bonustype;
|
||||
UINT8 bonusx;
|
||||
UINT8 bonusy;
|
||||
} snake_t;
|
||||
|
||||
static const char *snake_bonuspatches[] = {
|
||||
NULL,
|
||||
"DL_SLOW",
|
||||
"TVSSC0",
|
||||
"TVIVC0",
|
||||
"TVARC0",
|
||||
"DL_SCISSORS",
|
||||
"TVRCC0",
|
||||
"TVEGC0",
|
||||
};
|
||||
|
||||
static const char *snake_backgrounds[] = {
|
||||
"RVPUMICF",
|
||||
"FRSTRCKF",
|
||||
"TAR",
|
||||
"MMFLRB4",
|
||||
"RVDARKF1",
|
||||
"RVZWALF1",
|
||||
"RVZWALF4",
|
||||
"RVZWALF5",
|
||||
"RVZGRS02",
|
||||
"RVZGRS04",
|
||||
};
|
||||
|
||||
static void Snake_Initialise(snake_t *snake)
|
||||
{
|
||||
snake->paused = false;
|
||||
snake->pausepressed = false;
|
||||
snake->time = 0;
|
||||
snake->nextupdate = SNAKE_SPEED;
|
||||
snake->gameover = false;
|
||||
snake->background = M_RandomKey(sizeof(snake_backgrounds) / sizeof(*snake_backgrounds));
|
||||
|
||||
snake->snakelength = 1;
|
||||
snake->snakebonus = SNAKE_BONUS_NONE;
|
||||
snake->snakex[0] = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
snake->snakey[0] = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
snake->snakedir[0] = 0;
|
||||
snake->snakedir[1] = 0;
|
||||
|
||||
snake->applex = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
snake->appley = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
|
||||
snake->bonustype = SNAKE_BONUS_NONE;
|
||||
}
|
||||
|
||||
static UINT8 Snake_GetOppositeDir(UINT8 dir)
|
||||
{
|
||||
if (dir == 1 || dir == 3)
|
||||
return dir + 1;
|
||||
else if (dir == 2 || dir == 4)
|
||||
return dir - 1;
|
||||
else
|
||||
return 12 + 5 - dir;
|
||||
}
|
||||
|
||||
static void Snake_FindFreeSlot(snake_t *snake, UINT8 *freex, UINT8 *freey, UINT8 headx, UINT8 heady)
|
||||
{
|
||||
UINT8 x, y;
|
||||
UINT16 i;
|
||||
|
||||
do
|
||||
{
|
||||
x = M_RandomKey(SNAKE_NUM_BLOCKS_X);
|
||||
y = M_RandomKey(SNAKE_NUM_BLOCKS_Y);
|
||||
|
||||
for (i = 0; i < snake->snakelength; i++)
|
||||
if (x == snake->snakex[i] && y == snake->snakey[i])
|
||||
break;
|
||||
} while (i < snake->snakelength || (x == headx && y == heady)
|
||||
|| (x == snake->applex && y == snake->appley)
|
||||
|| (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy));
|
||||
|
||||
*freex = x;
|
||||
*freey = y;
|
||||
}
|
||||
|
||||
void Snake_Allocate(void **opaque)
|
||||
{
|
||||
if (*opaque)
|
||||
Snake_Free(opaque);
|
||||
*opaque = malloc(sizeof(snake_t));
|
||||
Snake_Initialise(*opaque);
|
||||
}
|
||||
|
||||
void Snake_Update(void *opaque)
|
||||
{
|
||||
UINT8 x, y;
|
||||
UINT8 oldx, oldy;
|
||||
UINT16 i;
|
||||
UINT16 joystate = 0;
|
||||
|
||||
snake_t *snake = opaque;
|
||||
|
||||
// Handle retry
|
||||
if (snake->gameover && (G_PlayerInputDown(0, GC_JUMP) || gamekeydown[KEY_ENTER]))
|
||||
{
|
||||
Snake_Initialise(snake);
|
||||
snake->pausepressed = true; // Avoid accidental pause on respawn
|
||||
}
|
||||
|
||||
// Handle pause
|
||||
if (G_PlayerInputDown(0, GC_PAUSE) || gamekeydown[KEY_ENTER])
|
||||
{
|
||||
if (!snake->pausepressed)
|
||||
snake->paused = !snake->paused;
|
||||
snake->pausepressed = true;
|
||||
}
|
||||
else
|
||||
snake->pausepressed = false;
|
||||
|
||||
if (snake->paused)
|
||||
return;
|
||||
|
||||
snake->time++;
|
||||
|
||||
x = snake->snakex[0];
|
||||
y = snake->snakey[0];
|
||||
oldx = snake->snakex[1];
|
||||
oldy = snake->snakey[1];
|
||||
|
||||
// Update direction
|
||||
if (G_PlayerInputDown(0, GC_STRAFELEFT) || gamekeydown[KEY_LEFTARROW] || joystate == 3)
|
||||
{
|
||||
if (snake->snakelength < 2 || x <= oldx)
|
||||
snake->snakedir[0] = 1;
|
||||
}
|
||||
else if (G_PlayerInputDown(0, GC_STRAFERIGHT) || gamekeydown[KEY_RIGHTARROW] || joystate == 4)
|
||||
{
|
||||
if (snake->snakelength < 2 || x >= oldx)
|
||||
snake->snakedir[0] = 2;
|
||||
}
|
||||
else if (G_PlayerInputDown(0, GC_FORWARD) || gamekeydown[KEY_UPARROW] || joystate == 1)
|
||||
{
|
||||
if (snake->snakelength < 2 || y <= oldy)
|
||||
snake->snakedir[0] = 3;
|
||||
}
|
||||
else if (G_PlayerInputDown(0, GC_BACKWARD) || gamekeydown[KEY_DOWNARROW] || joystate == 2)
|
||||
{
|
||||
if (snake->snakelength < 2 || y >= oldy)
|
||||
snake->snakedir[0] = 4;
|
||||
}
|
||||
|
||||
if (snake->snakebonustime)
|
||||
{
|
||||
snake->snakebonustime--;
|
||||
if (!snake->snakebonustime)
|
||||
snake->snakebonus = SNAKE_BONUS_NONE;
|
||||
}
|
||||
|
||||
snake->nextupdate--;
|
||||
if (snake->nextupdate)
|
||||
return;
|
||||
if (snake->snakebonus == SNAKE_BONUS_SLOW)
|
||||
snake->nextupdate = SNAKE_SPEED * 2;
|
||||
else if (snake->snakebonus == SNAKE_BONUS_FAST)
|
||||
snake->nextupdate = SNAKE_SPEED * 2 / 3;
|
||||
else
|
||||
snake->nextupdate = SNAKE_SPEED;
|
||||
|
||||
if (snake->gameover)
|
||||
return;
|
||||
|
||||
// Find new position
|
||||
switch (snake->snakedir[0])
|
||||
{
|
||||
case 1:
|
||||
if (x > 0)
|
||||
x--;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
case 2:
|
||||
if (x < SNAKE_NUM_BLOCKS_X - 1)
|
||||
x++;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
case 3:
|
||||
if (y > 0)
|
||||
y--;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
case 4:
|
||||
if (y < SNAKE_NUM_BLOCKS_Y - 1)
|
||||
y++;
|
||||
else
|
||||
snake->gameover = true;
|
||||
break;
|
||||
}
|
||||
|
||||
// Check collision with snake
|
||||
if (snake->snakebonus != SNAKE_BONUS_GHOST)
|
||||
for (i = 1; i < snake->snakelength - 1; i++)
|
||||
if (x == snake->snakex[i] && y == snake->snakey[i])
|
||||
{
|
||||
if (snake->snakebonus == SNAKE_BONUS_SCISSORS)
|
||||
{
|
||||
snake->snakebonus = SNAKE_BONUS_NONE;
|
||||
snake->snakelength = i;
|
||||
S_StartSound(NULL, sfx_adderr);
|
||||
}
|
||||
else
|
||||
snake->gameover = true;
|
||||
}
|
||||
|
||||
if (snake->gameover)
|
||||
{
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
return;
|
||||
}
|
||||
|
||||
// Check collision with apple
|
||||
if (x == snake->applex && y == snake->appley)
|
||||
{
|
||||
if (snake->snakelength + 3 < SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y)
|
||||
{
|
||||
snake->snakelength++;
|
||||
snake->snakex [snake->snakelength - 1] = snake->snakex [snake->snakelength - 2];
|
||||
snake->snakey [snake->snakelength - 1] = snake->snakey [snake->snakelength - 2];
|
||||
snake->snakedir[snake->snakelength - 1] = snake->snakedir[snake->snakelength - 2];
|
||||
}
|
||||
|
||||
// Spawn new apple
|
||||
Snake_FindFreeSlot(snake, &snake->applex, &snake->appley, x, y);
|
||||
|
||||
// Spawn new bonus
|
||||
if (!(snake->snakelength % 5))
|
||||
{
|
||||
do
|
||||
{
|
||||
snake->bonustype = M_RandomKey(SNAKE_NUM_BONUSES - 1) + 1;
|
||||
} while (snake->snakelength > SNAKE_NUM_BLOCKS_X * SNAKE_NUM_BLOCKS_Y * 3 / 4
|
||||
&& (snake->bonustype == SNAKE_BONUS_EGGMAN || snake->bonustype == SNAKE_BONUS_FAST || snake->bonustype == SNAKE_BONUS_REVERSE));
|
||||
|
||||
Snake_FindFreeSlot(snake, &snake->bonusx, &snake->bonusy, x, y);
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_s3k6b);
|
||||
}
|
||||
|
||||
if (snake->snakelength > 1 && snake->snakedir[0])
|
||||
{
|
||||
UINT8 dir = snake->snakedir[0];
|
||||
|
||||
oldx = snake->snakex[1];
|
||||
oldy = snake->snakey[1];
|
||||
|
||||
// Move
|
||||
for (i = snake->snakelength - 1; i > 0; i--)
|
||||
{
|
||||
snake->snakex[i] = snake->snakex[i - 1];
|
||||
snake->snakey[i] = snake->snakey[i - 1];
|
||||
snake->snakedir[i] = snake->snakedir[i - 1];
|
||||
}
|
||||
|
||||
// Handle corners
|
||||
if (x < oldx && dir == 3)
|
||||
dir = 5;
|
||||
else if (x > oldx && dir == 3)
|
||||
dir = 6;
|
||||
else if (x < oldx && dir == 4)
|
||||
dir = 7;
|
||||
else if (x > oldx && dir == 4)
|
||||
dir = 8;
|
||||
else if (y < oldy && dir == 1)
|
||||
dir = 9;
|
||||
else if (y < oldy && dir == 2)
|
||||
dir = 10;
|
||||
else if (y > oldy && dir == 1)
|
||||
dir = 11;
|
||||
else if (y > oldy && dir == 2)
|
||||
dir = 12;
|
||||
snake->snakedir[1] = dir;
|
||||
}
|
||||
|
||||
snake->snakex[0] = x;
|
||||
snake->snakey[0] = y;
|
||||
|
||||
// Check collision with bonus
|
||||
if (snake->bonustype != SNAKE_BONUS_NONE && x == snake->bonusx && y == snake->bonusy)
|
||||
{
|
||||
S_StartSound(NULL, sfx_ncchip);
|
||||
|
||||
switch (snake->bonustype)
|
||||
{
|
||||
case SNAKE_BONUS_SLOW:
|
||||
snake->snakebonus = SNAKE_BONUS_SLOW;
|
||||
snake->snakebonustime = 20 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_FAST:
|
||||
snake->snakebonus = SNAKE_BONUS_FAST;
|
||||
snake->snakebonustime = 20 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_GHOST:
|
||||
snake->snakebonus = SNAKE_BONUS_GHOST;
|
||||
snake->snakebonustime = 10 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_NUKE:
|
||||
for (i = 0; i < snake->snakelength; i++)
|
||||
{
|
||||
snake->snakex [i] = snake->snakex [0];
|
||||
snake->snakey [i] = snake->snakey [0];
|
||||
snake->snakedir[i] = snake->snakedir[0];
|
||||
}
|
||||
|
||||
S_StartSound(NULL, sfx_bkpoof);
|
||||
break;
|
||||
case SNAKE_BONUS_SCISSORS:
|
||||
snake->snakebonus = SNAKE_BONUS_SCISSORS;
|
||||
snake->snakebonustime = 60 * TICRATE;
|
||||
break;
|
||||
case SNAKE_BONUS_REVERSE:
|
||||
for (i = 0; i < (snake->snakelength + 1) / 2; i++)
|
||||
{
|
||||
UINT16 i2 = snake->snakelength - 1 - i;
|
||||
UINT8 tmpx = snake->snakex [i];
|
||||
UINT8 tmpy = snake->snakey [i];
|
||||
UINT8 tmpdir = snake->snakedir[i];
|
||||
|
||||
// Swap first segment with last segment
|
||||
snake->snakex [i] = snake->snakex [i2];
|
||||
snake->snakey [i] = snake->snakey [i2];
|
||||
snake->snakedir[i] = Snake_GetOppositeDir(snake->snakedir[i2]);
|
||||
snake->snakex [i2] = tmpx;
|
||||
snake->snakey [i2] = tmpy;
|
||||
snake->snakedir[i2] = Snake_GetOppositeDir(tmpdir);
|
||||
}
|
||||
|
||||
snake->snakedir[0] = 0;
|
||||
|
||||
S_StartSound(NULL, sfx_gravch);
|
||||
break;
|
||||
default:
|
||||
if (snake->snakebonus != SNAKE_BONUS_GHOST)
|
||||
{
|
||||
snake->gameover = true;
|
||||
S_StartSound(NULL, sfx_lose);
|
||||
}
|
||||
}
|
||||
|
||||
snake->bonustype = SNAKE_BONUS_NONE;
|
||||
}
|
||||
}
|
||||
|
||||
void Snake_Draw(void *opaque)
|
||||
{
|
||||
INT16 i;
|
||||
|
||||
snake_t *snake = opaque;
|
||||
|
||||
// Background
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
V_DrawFlatFill(
|
||||
SNAKE_LEFT_X + SNAKE_BORDER_SIZE,
|
||||
SNAKE_TOP_Y + SNAKE_BORDER_SIZE,
|
||||
SNAKE_MAP_WIDTH,
|
||||
SNAKE_MAP_HEIGHT,
|
||||
W_GetNumForName(snake_backgrounds[snake->background])
|
||||
);
|
||||
|
||||
// Borders
|
||||
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Top
|
||||
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_TOP_Y, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Right
|
||||
V_DrawFill(SNAKE_LEFT_X + SNAKE_BORDER_SIZE, SNAKE_TOP_Y + SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, SNAKE_BORDER_SIZE + SNAKE_MAP_WIDTH, SNAKE_BORDER_SIZE, 242); // Bottom
|
||||
V_DrawFill(SNAKE_LEFT_X, SNAKE_TOP_Y + SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE, SNAKE_BORDER_SIZE + SNAKE_MAP_HEIGHT, 242); // Left
|
||||
|
||||
// Apple
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->applex * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->appley * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
FRACUNIT / 4,
|
||||
0,
|
||||
W_CachePatchLongName("DL_APPLE", PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
|
||||
// Bonus
|
||||
if (snake->bonustype != SNAKE_BONUS_NONE)
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->bonusx * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 ) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->bonusy * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2 + 4) * FRACUNIT,
|
||||
FRACUNIT / 2,
|
||||
0,
|
||||
W_CachePatchLongName(snake_bonuspatches[snake->bonustype], PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
|
||||
// Snake
|
||||
if (!snake->gameover || snake->time % 8 < 8 / 2) // Blink if game over
|
||||
{
|
||||
for (i = snake->snakelength - 1; i >= 0; i--)
|
||||
{
|
||||
const char *patchname;
|
||||
UINT8 dir = snake->snakedir[i];
|
||||
|
||||
if (i == 0) // Head
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 1: patchname = "DL_SNAKEHEAD_L"; break;
|
||||
case 2: patchname = "DL_SNAKEHEAD_R"; break;
|
||||
case 3: patchname = "DL_SNAKEHEAD_T"; break;
|
||||
case 4: patchname = "DL_SNAKEHEAD_B"; break;
|
||||
default: patchname = "DL_SNAKEHEAD_M";
|
||||
}
|
||||
}
|
||||
else // Body
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case 1: patchname = "DL_SNAKEBODY_L"; break;
|
||||
case 2: patchname = "DL_SNAKEBODY_R"; break;
|
||||
case 3: patchname = "DL_SNAKEBODY_T"; break;
|
||||
case 4: patchname = "DL_SNAKEBODY_B"; break;
|
||||
case 5: patchname = "DL_SNAKEBODY_LT"; break;
|
||||
case 6: patchname = "DL_SNAKEBODY_RT"; break;
|
||||
case 7: patchname = "DL_SNAKEBODY_LB"; break;
|
||||
case 8: patchname = "DL_SNAKEBODY_RB"; break;
|
||||
case 9: patchname = "DL_SNAKEBODY_TL"; break;
|
||||
case 10: patchname = "DL_SNAKEBODY_TR"; break;
|
||||
case 11: patchname = "DL_SNAKEBODY_BL"; break;
|
||||
case 12: patchname = "DL_SNAKEBODY_BR"; break;
|
||||
default: patchname = "DL_SNAKEBODY_B";
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_LEFT_X + SNAKE_BORDER_SIZE + snake->snakex[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + SNAKE_BORDER_SIZE + snake->snakey[i] * SNAKE_BLOCK_SIZE + SNAKE_BLOCK_SIZE / 2) * FRACUNIT,
|
||||
i == 0 && dir == 0 ? FRACUNIT / 5 : FRACUNIT / 2,
|
||||
snake->snakebonus == SNAKE_BONUS_GHOST ? V_TRANSLUCENT : 0,
|
||||
W_CachePatchLongName(patchname, PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
// Length
|
||||
V_DrawString(SNAKE_RIGHT_X + 4, SNAKE_TOP_Y, V_MONOSPACE, va("%u", snake->snakelength));
|
||||
|
||||
// Bonus
|
||||
if (snake->snakebonus != SNAKE_BONUS_NONE
|
||||
&& (snake->snakebonustime >= 3 * TICRATE || snake->time % 4 < 4 / 2))
|
||||
V_DrawFixedPatch(
|
||||
(SNAKE_RIGHT_X + 10) * FRACUNIT,
|
||||
(SNAKE_TOP_Y + 24) * FRACUNIT,
|
||||
FRACUNIT / 2,
|
||||
0,
|
||||
W_CachePatchLongName(snake_bonuspatches[snake->snakebonus], PU_HUDGFX),
|
||||
NULL
|
||||
);
|
||||
}
|
||||
|
||||
void Snake_Free(void **opaque)
|
||||
{
|
||||
if (*opaque)
|
||||
{
|
||||
free(opaque);
|
||||
*opaque = NULL;
|
||||
}
|
||||
}
|
20
src/snake.h
Normal file
20
src/snake.h
Normal file
|
@ -0,0 +1,20 @@
|
|||
// SONIC ROBO BLAST 2
|
||||
//-----------------------------------------------------------------------------
|
||||
// Copyright (C) 2023-2023 by Louis-Antoine de Moulins de Rochefort.
|
||||
//
|
||||
// This program is free software distributed under the
|
||||
// terms of the GNU General Public License, version 2.
|
||||
// See the 'LICENSE' file for more details.
|
||||
//-----------------------------------------------------------------------------
|
||||
/// \file snake.h
|
||||
/// \brief Snake minigame for the download screen.
|
||||
|
||||
#ifndef __SNAKE__
|
||||
#define __SNAKE__
|
||||
|
||||
void Snake_Allocate(void **opaque);
|
||||
void Snake_Update(void *opaque);
|
||||
void Snake_Draw(void *opaque);
|
||||
void Snake_Free(void **opaque);
|
||||
|
||||
#endif
|
Loading…
Reference in a new issue