Reverse axis event mapping in G_RemapGamepadEvent

Was erroneously mapping events inside the deadzone as key down and vice
versa.
This commit is contained in:
Eidolon 2023-01-03 14:09:12 -06:00
parent 4e3f78784a
commit eeff182abb

View file

@ -543,9 +543,9 @@ INT32 G_RemapGamepadEvent(event_t *event, INT32 *type)
const INT16 value = G_GetGamepadAxisValue(event->which, event->key);
if (value < -jdeadzone || value > jdeadzone)
*type = ev_keyup;
else
*type = ev_keydown;
else
*type = ev_keyup;
if (value < -jdeadzone)
return KEY_INV_AXES + event->key;