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Reverse axis event mapping in G_RemapGamepadEvent
Was erroneously mapping events inside the deadzone as key down and vice versa.
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1 changed files with 2 additions and 2 deletions
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@ -543,9 +543,9 @@ INT32 G_RemapGamepadEvent(event_t *event, INT32 *type)
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const INT16 value = G_GetGamepadAxisValue(event->which, event->key);
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if (value < -jdeadzone || value > jdeadzone)
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*type = ev_keyup;
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else
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*type = ev_keydown;
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else
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*type = ev_keyup;
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if (value < -jdeadzone)
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return KEY_INV_AXES + event->key;
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