actually use correct names in the header

This commit is contained in:
ashifolfi 2022-11-20 16:06:43 -05:00
parent 3a2834e781
commit e48f7d1538

View file

@ -105,8 +105,8 @@ INT32 R_CheckTextureNumForName(const char *name);
lumpnum_t R_GetFlatNumForName(const char *name);
// Returns the texture name for the texture number (in case you ever needed it)
const char *R_TextureNumForName(INT32 num);
const char *R_CheckTextureNumForName(INT32 num);
const char *R_CheckTextureNameForNum(INT32 num);
const char *R_TextureNameForNum(INT32 num);
extern INT32 numtextures;