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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-23 19:31:05 +00:00
hack and a half but joystick works now
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parent
741b1f415d
commit
8f5f5c1e22
1 changed files with 66 additions and 6 deletions
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@ -48,6 +48,9 @@
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#include "md5.h"
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#include "m_perfstats.h"
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// aaaaaa
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#include "i_joy.h"
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#ifndef NONET
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// cl loading screen
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#include "v_video.h"
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@ -650,6 +653,22 @@ static UINT8 Snake_GetOppositeDir(UINT8 dir)
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return 12 + 5 - dir;
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}
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event_t *snakejoyevents[MAXEVENTS];
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UINT16 joyeventcount = 0;
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// I'm screaming the hack is clean - ashi
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static boolean Snake_Joy_Grabber(event_t *ev)
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{
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if (ev->type == ev_joystick && ev->key == 0)
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{
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snakejoyevents[joyeventcount] = ev;
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joyeventcount++;
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return true;
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}
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else
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return false;
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}
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static void Snake_FindFreeSlot(UINT8 *freex, UINT8 *freey, UINT8 headx, UINT8 heady)
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{
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UINT8 x, y;
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@ -676,6 +695,9 @@ static void Snake_Handle(void)
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UINT8 x, y;
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UINT8 oldx, oldy;
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UINT16 i;
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UINT16 j;
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UINT16 joystate = 0;
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static INT32 pjoyx = 0, pjoyy = 0;
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// Handle retry
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if (snake->gameover && (PLAYER1INPUTDOWN(GC_JUMP) || gamekeydown[KEY_ENTER]))
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@ -704,23 +726,57 @@ static void Snake_Handle(void)
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oldx = snake->snakex[1];
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oldy = snake->snakey[1];
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// process the input events in here dear lord
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for (j = 0; j < joyeventcount; j++)
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{
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event_t *ev = snakejoyevents[j];
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const INT32 jdeadzone = (JOYAXISRANGE * cv_digitaldeadzone.value) / FRACUNIT;
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if (ev->y != INT32_MAX)
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{
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if (Joystick.bGamepadStyle || abs(ev->y) > jdeadzone)
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{
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if (ev->y < 0 && pjoyy >= 0)
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joystate = 1;
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else if (ev->y > 0 && pjoyy <= 0)
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joystate = 2;
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pjoyy = ev->y;
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}
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else
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pjoyy = 0;
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}
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if (ev->x != INT32_MAX)
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{
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if (Joystick.bGamepadStyle || abs(ev->x) > jdeadzone)
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{
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if (ev->x < 0 && pjoyx >= 0)
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joystate = 3;
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else if (ev->x > 0 && pjoyx <= 0)
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joystate = 4;
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pjoyx = ev->x;
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}
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else
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pjoyx = 0;
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}
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}
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// Update direction
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if (PLAYER1INPUTDOWN(GC_STRAFELEFT) || gamekeydown[KEY_LEFTARROW] || JoyAxis(JA_STRAFE) > 0)
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if (PLAYER1INPUTDOWN(GC_STRAFELEFT) || gamekeydown[KEY_LEFTARROW] || joystate == 3)
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{
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if (snake->snakelength < 2 || x <= oldx)
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snake->snakedir[0] = 1;
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}
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else if (PLAYER1INPUTDOWN(GC_STRAFERIGHT) || gamekeydown[KEY_RIGHTARROW] || JoyAxis(JA_STRAFE) < 0)
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else if (PLAYER1INPUTDOWN(GC_STRAFERIGHT) || gamekeydown[KEY_RIGHTARROW] || joystate == 4)
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{
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if (snake->snakelength < 2 || x >= oldx)
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snake->snakedir[0] = 2;
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}
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else if (PLAYER1INPUTDOWN(GC_FORWARD) || gamekeydown[KEY_UPARROW] || JoyAxis(JA_MOVE) > 0)
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else if (PLAYER1INPUTDOWN(GC_FORWARD) || gamekeydown[KEY_UPARROW] || joystate == 1)
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{
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if (snake->snakelength < 2 || y <= oldy)
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snake->snakedir[0] = 3;
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}
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else if (PLAYER1INPUTDOWN(GC_BACKWARD) || gamekeydown[KEY_DOWNARROW] || JoyAxis(JA_MOVE) < 0)
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else if (PLAYER1INPUTDOWN(GC_BACKWARD) || gamekeydown[KEY_DOWNARROW] || joystate == 2)
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{
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if (snake->snakelength < 2 || y >= oldy)
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snake->snakedir[0] = 4;
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@ -2073,7 +2129,7 @@ static boolean CL_FinishedFileList(void)
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"Download of %s additional content\nis required to join.\n"
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"\n"
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"Press ENTER to continue\nor ESC to cancel.\n"
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), "1111"), M_ConfirmConnect, MM_EVENTHANDLER);
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), downloadsize), M_ConfirmConnect, MM_EVENTHANDLER);
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Z_Free(downloadsize);
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cl_mode = CL_CONFIRMCONNECT;
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@ -2380,8 +2436,12 @@ static boolean CL_ServerConnectionTicker(const char *tmpsave, tic_t *oldtic, tic
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D_ProcessEvents(); //needed for menu system to receive inputs
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else
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{
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// my hand has been forced and I am dearly sorry for this awful hack :vomit:
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for (; eventtail != eventhead; eventtail = (eventtail+1) & (MAXEVENTS-1))
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G_MapEventsToControls(&events[eventtail]);
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{
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if (!Snake_Joy_Grabber(&events[eventtail]))
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G_MapEventsToControls(&events[eventtail]);
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}
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}
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if (gamekeydown[KEY_ESCAPE] || gamekeydown[KEY_JOY1+1] || cl_mode == CL_ABORTED)
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