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Use savemoddata for ultimate file check
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@ -9010,7 +9010,7 @@ static void M_HandleLoadSave(INT32 choice)
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break;
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case KEY_ENTER:
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if (ultimate_selectable && saveSlotSelected == NOSAVESLOT && !usedCheats)
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if (ultimate_selectable && saveSlotSelected == NOSAVESLOT && !savemoddata)
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{
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loadgamescroll = 0;
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S_StartSound(NULL, sfx_skid);
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