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Use savemoddata for ultimate file check

This commit is contained in:
Sally Coolatta 2022-03-03 10:48:44 -05:00
parent f082acbbdb
commit 947dbda045

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@ -9010,7 +9010,7 @@ static void M_HandleLoadSave(INT32 choice)
break;
case KEY_ENTER:
if (ultimate_selectable && saveSlotSelected == NOSAVESLOT && !usedCheats)
if (ultimate_selectable && saveSlotSelected == NOSAVESLOT && !savemoddata)
{
loadgamescroll = 0;
S_StartSound(NULL, sfx_skid);