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add R_TextureNameForNum and expose to lua
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3 changed files with 42 additions and 0 deletions
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@ -2832,6 +2832,22 @@ static int lib_rTextureNumForName(lua_State *L)
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return 1;
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}
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static int lib_rCheckTextureNameForNum(lua_State *L)
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{
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INT32 num = luaL_checkstring(L, 1);
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//HUDSAFE
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lua_pushstring(L, R_CheckTextureNameForNum(num));
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return 1;
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}
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static int lib_rTextureNameForNum(lua_State *L)
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{
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INT32 num = luaL_checkstring(L, 1);
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//HUDSAFE
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lua_pushstring(L, R_TextureNameForNum(num));
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return 1;
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}
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// R_DRAW
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////////////
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static int lib_rGetColorByName(lua_State *L)
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@ -4174,6 +4190,8 @@ static luaL_Reg lib[] = {
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// r_data
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{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
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{"R_TextureNumForName",lib_rTextureNumForName},
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{"R_CheckTextureNameForNum", lib_rCheckTextureNameForNum},
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{"R_TextureNameForNum", lib_rTextureNameForNum},
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// r_draw
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{"R_GetColorByName", lib_rGetColorByName},
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@ -1662,6 +1662,26 @@ INT32 R_CheckTextureNumForName(const char *name)
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return -1;
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}
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// i was fully expecting this to take like an hour to figure out not 2 mintues and 5 lines of c - ashi
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const char *R_CheckTextureNameForNum(INT32 num)
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{
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if (textures[num] && textures[num]->name)
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{
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return textures[num]->name;
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}
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return "-";
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}
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const char *R_TextureNameForNum(INT32 num)
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{
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const char *result = R_CheckTextureNameForNum(num);
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if (strcmp(result, "-"))
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return "REDWALL";
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return result;
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}
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//
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// R_TextureNumForName
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//
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@ -104,6 +104,10 @@ INT32 R_TextureNumForName(const char *name);
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INT32 R_CheckTextureNumForName(const char *name);
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lumpnum_t R_GetFlatNumForName(const char *name);
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// Returns the texture name for the texture number (in case you ever needed it)
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const char *R_TextureNumForName(INT32 num);
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const char *R_CheckTextureNumForName(INT32 num);
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extern INT32 numtextures;
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#endif
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