SRB2/src
2023-01-28 00:18:55 -03:00
..
android Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
blua Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
dummy Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
hardware Invert OpenGL rollangle for papersprites to match software renderer behaviour 2023-01-26 15:29:35 +11:00
locale make a few messages more helpful 2021-05-24 00:00:01 -05:00
Makefile.d Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
sdl Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
win32 Merge branch 'win32-dpi-awareness' into 'next' 2022-10-18 18:48:09 -04:00
.gitignore
am_map.c 2022 2022-03-03 20:24:46 +01:00
am_map.h 2022 2022-03-03 20:24:46 +01:00
Android.mk
apng.c 2022 2022-03-03 20:24:46 +01:00
apng.h 2022 2022-03-03 20:24:46 +01:00
asm_defs.inc 2022 2022-03-03 20:24:46 +01:00
b_bot.c fix flickering flight indicator 2023-01-06 18:41:35 -06:00
b_bot.h 2022 2022-03-03 20:24:46 +01:00
byteptr.h MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
CMakeLists.txt Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
command.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
command.h 2022 2022-03-03 20:24:46 +01:00
comptime.c
config.h.in cmake: Remove asset hashing, CMAKE_ASSETS_DIR 2022-11-05 23:56:43 -05:00
console.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
console.h 2022 2022-03-03 20:24:46 +01:00
d_clisrv.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
d_clisrv.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
d_event.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
d_main.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
d_main.h Add smooth level platter under interpolation, renderdeltatics 2022-04-26 20:31:38 -05:00
d_net.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
d_net.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
d_netcmd.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
d_netcmd.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
d_netfil.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
d_netfil.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
d_player.h Merge branch 'master' into next 2022-11-11 22:03:58 -05:00
d_think.h 2022 2022-03-03 20:24:46 +01:00
d_ticcmd.h 2022 2022-03-03 20:24:46 +01:00
deh_lua.c Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
deh_lua.h 2022 2022-03-03 20:24:46 +01:00
deh_soc.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
deh_soc.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
deh_tables.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
deh_tables.h Merge branch 'udmf-more-linedef-types' into udmf-sector-fields 2022-04-20 21:01:16 +02:00
dehacked.c 2022 2022-03-03 20:24:46 +01:00
dehacked.h 2022 2022-03-03 20:24:46 +01:00
doomdata.h Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
doomdef.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
doomstat.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
doomtype.h MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
endian.h 2022 2022-03-03 20:24:46 +01:00
f_finale.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
f_finale.h 2022 2022-03-03 20:24:46 +01:00
f_wipe.c Refactor timing code even more 2022-05-01 00:32:46 -05:00
fastcmp.h
filesrch.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
filesrch.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
g_demo.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
g_demo.h 2022 2022-03-03 20:24:46 +01:00
g_game.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
g_game.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
g_input.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
g_input.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
g_state.h 2022 2022-03-03 20:24:46 +01:00
http-mserv.c Update http-mserv.c 2023-01-20 19:00:50 +00:00
hu_stuff.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
hu_stuff.h 2022 2022-03-03 20:24:46 +01:00
i_addrinfo.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
i_addrinfo.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
i_joy.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
i_net.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
i_sound.h 2022 2022-03-03 20:24:46 +01:00
i_system.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
i_tcp.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
i_tcp.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
i_threads.h 2022 2022-03-03 20:24:46 +01:00
i_time.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
i_time.h Refactor timing code even more 2022-05-01 00:32:46 -05:00
i_video.h Lots of FPS stuff 2022-04-26 20:56:32 -05:00
info.c Make some fixes for Metal Sonic's boss fight 2022-12-23 22:19:09 -05:00
info.h Merge branch 'udmf-executor-triggers' into udmf-thing-types 2022-04-20 20:59:55 +02:00
keys.h 2022 2022-03-03 20:24:46 +01:00
libdivide.h
lua_baselib.c Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'" 2023-01-26 19:26:24 -06:00
lua_blockmaplib.c 2022 2022-03-03 20:24:46 +01:00
lua_consolelib.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
lua_hook.h Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'" 2023-01-26 19:26:24 -06:00
lua_hooklib.c Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'" 2023-01-26 19:26:24 -06:00
lua_hud.h Add Lua HUD drawlists 2022-04-30 01:55:10 -05:00
lua_hudlib.c Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
lua_hudlib_drawlist.c Add Lua HUD drawlists 2022-04-30 01:55:10 -05:00
lua_hudlib_drawlist.h Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
lua_infolib.c 2022 2022-03-03 20:24:46 +01:00
lua_inputlib.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
lua_libs.h Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'" 2023-01-26 19:26:24 -06:00
lua_maplib.c Use the correct bustflags constant 2022-07-31 13:24:45 +02:00
lua_mathlib.c 2022 2022-03-03 20:24:46 +01:00
lua_mobjlib.c Reset interp scale when Lua sets .scale 2022-04-28 18:36:10 -05:00
lua_playerlib.c 2022 2022-03-03 20:24:46 +01:00
lua_polyobjlib.c Merge branch 'udmf-scrollers' into udmf-polyobjects 2022-04-19 22:17:28 +02:00
lua_script.c Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'" 2023-01-26 19:26:24 -06:00
lua_script.h Revert "Merge branch 'gamepad-refactor-lua-features' into 'next'" 2023-01-26 19:26:24 -06:00
lua_skinlib.c 2022 2022-03-03 20:24:46 +01:00
lua_taglib.c 2022 2022-03-03 20:24:46 +01:00
lua_thinkerlib.c 2022 2022-03-03 20:24:46 +01:00
lzf.c
lzf.h
m_aatree.c 2022 2022-03-03 20:24:46 +01:00
m_aatree.h 2022 2022-03-03 20:24:46 +01:00
m_anigif.c Refactor timing code even more 2022-05-01 00:32:46 -05:00
m_anigif.h 2022 2022-03-03 20:24:46 +01:00
m_argv.c 2022 2022-03-03 20:24:46 +01:00
m_argv.h 2022 2022-03-03 20:24:46 +01:00
m_bbox.c 2022 2022-03-03 20:24:46 +01:00
m_bbox.h 2022 2022-03-03 20:24:46 +01:00
m_cheat.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
m_cheat.h Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
m_cond.c 2022 2022-03-03 20:24:46 +01:00
m_cond.h 2022 2022-03-03 20:24:46 +01:00
m_dllist.h 2022 2022-03-03 20:24:46 +01:00
m_easing.c 2022 2022-03-03 20:24:46 +01:00
m_easing.h 2022 2022-03-03 20:24:46 +01:00
m_fixed.c replaced old TVector and TMatrix code 2022-10-01 15:40:45 -04:00
m_fixed.h replaced old TVector and TMatrix code 2022-10-01 15:40:45 -04:00
m_menu.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
m_menu.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
m_misc.c Merge branch 'uncappedrevengeance' into next 2022-11-08 21:13:50 -06:00
m_misc.h replaced old TVector and TMatrix code 2022-10-01 15:40:45 -04:00
m_perfstats.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
m_perfstats.h 2022 2022-03-03 20:24:46 +01:00
m_queue.c 2022 2022-03-03 20:24:46 +01:00
m_queue.h 2022 2022-03-03 20:24:46 +01:00
m_random.c 2022 2022-03-03 20:24:46 +01:00
m_random.h 2022 2022-03-03 20:24:46 +01:00
m_swap.h 2022 2022-03-03 20:24:46 +01:00
Makefile Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
md5.c
md5.h
mserv.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
mserv.h Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
p5prof.h
p_ceilng.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
p_enemy.c Prevent A_LobShot from dividing by 0 2023-01-13 17:10:50 +01:00
p_floor.c Merge branch 'bustablesoundz' into 'next' 2022-11-11 23:15:26 -06:00
p_inter.c Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
p_lights.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
p_local.h Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
p_map.c Merge branch 'pterabyte-tweaks' into 'next' 2022-11-13 23:40:56 +00:00
p_maputl.c Add Lua backwards compatibility for FOF flags 2022-07-31 12:04:42 +02:00
p_maputl.h 2022 2022-03-03 20:24:46 +01:00
p_mobj.c Fix precip interpolation 2023-01-25 21:09:50 -06:00
p_mobj.h Merge public next into uncappedrevengeance 2022-05-03 14:45:14 -05:00
p_polyobj.c Cleanup whitespace changes from master branch 2022-11-11 20:31:41 -05:00
p_polyobj.h Fix PolyObject visibility/tangibility constants 2022-11-25 18:03:58 +01:00
p_pspr.h 2022 2022-03-03 20:24:46 +01:00
p_saveg.c Fix use after free bug 2023-01-01 12:31:12 -06:00
p_saveg.h 2022 2022-03-03 20:24:46 +01:00
p_setup.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
p_setup.h Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
p_sight.c Add Lua backwards compatibility for FOF flags 2022-07-31 12:04:42 +02:00
p_slopes.c Dynamic slope vertices: Allow untagged vertices which don't move 2022-11-24 22:20:54 +01:00
p_slopes.h Merge branch 'udmf-thing-types' into udmf-more-linedef-types 2022-04-20 21:00:44 +02:00
p_spec.c Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings 2023-01-28 00:18:55 -03:00
p_spec.h Merge branch 'next' into gravityflipping 2022-09-29 19:27:00 +02:00
p_telept.c Revert "P_InitAngle, to fix angle interpolation on spawning objects" 2022-04-26 20:56:34 -05:00
p_tick.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
p_tick.h 2022 2022-03-03 20:24:46 +01:00
p_user.c Merge branch 'revert-gamepads' into 'next' 2023-01-27 13:53:45 +00:00
r_bsp.c Fix HOMs in large rooms 2022-12-27 20:31:55 +01:00
r_bsp.h 2022 2022-03-03 20:24:46 +01:00
r_data.c 2022 2022-03-03 20:24:46 +01:00
r_data.h 2022 2022-03-03 20:24:46 +01:00
r_defs.h Fix maps with more than 65535 segs not working correctly 2022-12-27 20:29:15 +01:00
r_draw.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_draw.h Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_draw8.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_draw8_npo2.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_draw16.c 2022 2022-03-03 20:24:46 +01:00
r_fps.c Fix use-after-frees around mobjs 2022-11-12 17:04:25 -06:00
r_fps.h Add per-split player view resets 2022-05-05 20:11:37 -05:00
r_local.h 2022 2022-03-03 20:24:46 +01:00
r_main.c MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
r_main.h Add Lua HUD drawlists 2022-04-30 01:55:10 -05:00
r_patch.c 2022 2022-03-03 20:24:46 +01:00
r_patch.h 2022 2022-03-03 20:24:46 +01:00
r_patchrotation.c 2022 2022-03-03 20:24:46 +01:00
r_patchrotation.h 2022 2022-03-03 20:24:46 +01:00
r_picformats.c MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
r_picformats.h Merge branch 'next' into fast-r-load-textures 2022-03-08 22:11:16 +01:00
r_plane.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_plane.h Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_portal.c 2022 2022-03-03 20:24:46 +01:00
r_portal.h 2022 2022-03-03 20:24:46 +01:00
r_segs.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
r_segs.h 2022 2022-03-03 20:24:46 +01:00
r_skins.c Cleanup whitespace changes from SRB2_release_2.2.9 2022-11-11 21:19:25 -05:00
r_skins.h 2022 2022-03-03 20:24:46 +01:00
r_sky.c 2022 2022-03-03 20:24:46 +01:00
r_sky.h 2022 2022-03-03 20:24:46 +01:00
r_splats.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_splats.h 2022 2022-03-03 20:24:46 +01:00
r_state.h 2022 2022-03-03 20:24:46 +01:00
r_textures.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_textures.h Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
r_things.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
r_things.h Handle sorting against water FOFs properly 2022-11-12 17:00:45 -05:00
s_sound.c Merge branch 'master' into next 2022-11-11 22:03:58 -05:00
s_sound.h 2022 2022-03-03 20:24:46 +01:00
screen.c Adjust caption pop-in by tics instead of frames 2023-01-25 21:09:50 -06:00
screen.h Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
sounds.c Change "ding" sound's singularity. 2022-03-13 22:05:17 +01:00
sounds.h 2022 2022-03-03 20:24:46 +01:00
Sourcefile Revert "Merge branch 'gamepad-refactor' into next" 2023-01-26 19:26:28 -06:00
st_stuff.c Handle splitscreen lua hud lists separately 2023-01-26 08:59:51 -06:00
st_stuff.h Put interpdebug stuff in perfstats instead 2022-04-27 18:37:45 -05:00
strcasestr.c MSVC project file works again! Supports Visual Studio 2022. 2022-12-31 19:35:07 -05:00
string.c 2022 2022-03-03 20:24:46 +01:00
t_facon.c
t_fsin.c
t_ftan.c
t_tan2a.c
tables.c New Fixed Point Matrix functions 2022-09-30 22:04:12 -04:00
tables.h New Fixed Point Matrix functions 2022-09-30 22:04:12 -04:00
taglist.c Fix -Wnon-literal-null-conversion and -Wconstant-conversion warnings 2023-01-28 00:18:55 -03:00
taglist.h Merge branch 'udmf-sector-fields' into udmf-full 2022-04-20 21:01:52 +02:00
tmap.nas 2022 2022-03-03 20:24:46 +01:00
tmap.s 2022 2022-03-03 20:24:46 +01:00
tmap_asm.s 2022 2022-03-03 20:24:46 +01:00
tmap_mmx.nas 2022 2022-03-03 20:24:46 +01:00
tmap_vc.nas 2022 2022-03-03 20:24:46 +01:00
v_video.c Add PO2 flat cases for sizes smaller than 32x32 2022-11-16 01:40:54 +00:00
v_video.h 2022 2022-03-03 20:24:46 +01:00
version.h 2.2.10 2022-03-06 20:22:22 +01:00
vid_copy.s 2022 2022-03-03 20:24:46 +01:00
w_wad.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
w_wad.h Merge branch 'next' into fast-r-load-textures 2022-03-08 22:11:16 +01:00
y_inter.c Revert "Merge branch 'netcode-refactor' into merging" 2023-01-15 17:57:23 +00:00
y_inter.h 2022 2022-03-03 20:24:46 +01:00
z_zone.c 2022 2022-03-03 20:24:46 +01:00
z_zone.h 2022 2022-03-03 20:24:46 +01:00