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Fix gamepad being unable to skip tutorial prompt
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1 changed files with 2 additions and 2 deletions
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@ -3466,7 +3466,7 @@ boolean M_Responder(event_t *ev)
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if (!useEventHandler)
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{
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UINT16 type = currentMenu->menuitems[itemOn].alphaKey;
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if (type == MM_YESNO && !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER || ch == KEY_DEL))
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if (type == MM_YESNO && !(ch == ' ' || ch == 'n' || ch == 'y' || ch == KEY_ESCAPE || ch == KEY_ENTER || ch == KEY_DEL || ch == KEY_BACKSPACE))
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return true;
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if (routine)
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routine(ch);
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@ -9115,7 +9115,7 @@ static void M_LoadGame(INT32 choice)
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if (tutorialmap && cv_tutorialprompt.value)
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{
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M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 Y button\x80 to skip\n",
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M_StartMessage("Do you want to \x82play a brief Tutorial\x80?\n\nWe highly recommend this because \nthe controls are slightly different \nfrom other games.\n\nPress the\x82 Y\x80 key or the\x83 A button\x80 to go\nPress the\x82 N\x80 key or the\x83 X button\x80 to skip\n",
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M_FirstTimeResponse, MM_YESNO);
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return;
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}
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