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Merge branch 'fix-hurtmsg-hook' into 'next'
Fix HurtMsg inflictor mobj type discriminator Closes #874 See merge request STJr/SRB2!1903
This commit is contained in:
commit
6ece0f1a00
2 changed files with 18 additions and 13 deletions
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@ -41,6 +41,7 @@ automatically.
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X (MobjMoveBlocked),/* P_XYMovement (when movement is blocked) */\
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X (MapThingSpawn),/* P_SpawnMapThing */\
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X (FollowMobj),/* P_PlayerAfterThink Smiles mobj-following */\
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X (HurtMsg),/* imhurttin */\
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#define HOOK_LIST(X) \
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X (NetVars),/* add to archive table (netsave) */\
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@ -56,7 +57,6 @@ automatically.
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X (JumpSpinSpecial),/* P_DoJumpStuff (Spin button effect (mid-air)) */\
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X (BotTiccmd),/* B_BuildTiccmd */\
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X (PlayerMsg),/* chat messages */\
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X (HurtMsg),/* imhurttin */\
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X (PlayerSpawn),/* G_SpawnPlayer */\
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X (ShieldSpawn),/* P_SpawnShieldOrb */\
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X (ShieldSpecial),/* shield abilities */\
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@ -73,7 +73,7 @@ static boolean mobj_hook_available(int hook_type, mobjtype_t mobj_type)
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return
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(
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mobjHookIds [MT_NULL] [hook_type].numHooks > 0 ||
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mobjHookIds[mobj_type][hook_type].numHooks > 0
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(mobj_type < NUMMOBJTYPES && mobjHookIds[mobj_type][hook_type].numHooks > 0)
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);
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}
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@ -344,8 +344,11 @@ static boolean prepare_mobj_hook
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Hook_State * hook,
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int default_status,
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int hook_type,
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mobjtype_t mobj_type
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mobj_t * primary_mobj
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){
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const mobjtype_t mobj_type =
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primary_mobj ? primary_mobj->type : NUMMOBJTYPES;
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#ifdef PARANOIA
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if (mobj_type == MT_NULL)
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I_Error("MT_NULL has been passed to a mobj hook\n");
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@ -506,7 +509,9 @@ static int call_hooks
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{
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/* call generic mobj hooks first */
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calls += call_mobj_type_hooks(hook, MT_NULL);
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calls += call_mobj_type_hooks(hook, hook->mobj_type);
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if (hook->mobj_type < NUMMOBJTYPES)
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calls += call_mobj_type_hooks(hook, hook->mobj_type);
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ps_lua_mobjhooks.value.i += calls;
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}
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@ -554,7 +559,7 @@ static void res_force(Hook_State *hook)
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int LUA_HookMobj(mobj_t *mobj, int hook_type)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, false, hook_type, mobj->type))
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if (prepare_mobj_hook(&hook, false, hook_type, mobj))
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{
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LUA_PushUserdata(gL, mobj, META_MOBJ);
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call_hooks(&hook, 1, res_true);
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@ -565,7 +570,7 @@ int LUA_HookMobj(mobj_t *mobj, int hook_type)
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int LUA_Hook2Mobj(mobj_t *t1, mobj_t *t2, int hook_type)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, 0, hook_type, t1->type))
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if (prepare_mobj_hook(&hook, 0, hook_type, t1))
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{
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LUA_PushUserdata(gL, t1, META_MOBJ);
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LUA_PushUserdata(gL, t2, META_MOBJ);
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@ -735,7 +740,7 @@ void LUA_HookThinkFrame(void)
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int LUA_HookMobjLineCollide(mobj_t *mobj, line_t *line)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjLineCollide), mobj->type))
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if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjLineCollide), mobj))
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{
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LUA_PushUserdata(gL, mobj, META_MOBJ);
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LUA_PushUserdata(gL, line, META_LINE);
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@ -747,7 +752,7 @@ int LUA_HookMobjLineCollide(mobj_t *mobj, line_t *line)
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int LUA_HookTouchSpecial(mobj_t *special, mobj_t *toucher)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special->type))
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(TouchSpecial), special))
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{
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LUA_PushUserdata(gL, special, META_MOBJ);
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LUA_PushUserdata(gL, toucher, META_MOBJ);
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@ -767,7 +772,7 @@ static int damage_hook
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Hook_Callback results_handler
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){
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Hook_State hook;
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if (prepare_mobj_hook(&hook, 0, hook_type, target->type))
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if (prepare_mobj_hook(&hook, 0, hook_type, target))
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{
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LUA_PushUserdata(gL, target, META_MOBJ);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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@ -801,7 +806,7 @@ int LUA_HookMobjDeath(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 d
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int LUA_HookMobjMoveBlocked(mobj_t *t1, mobj_t *t2, line_t *line)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjMoveBlocked), t1->type))
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if (prepare_mobj_hook(&hook, 0, MOBJ_HOOK(MobjMoveBlocked), t1))
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{
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LUA_PushUserdata(gL, t1, META_MOBJ);
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LUA_PushUserdata(gL, t2, META_MOBJ);
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@ -928,7 +933,7 @@ int LUA_HookPlayerMsg(int source, int target, int flags, char *msg)
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int LUA_HookHurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8 damagetype)
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{
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Hook_State hook;
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if (prepare_hook(&hook, false, HOOK(HurtMsg)))
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(HurtMsg), inflictor))
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{
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LUA_PushUserdata(gL, player, META_PLAYER);
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LUA_PushUserdata(gL, inflictor, META_MOBJ);
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@ -972,7 +977,7 @@ void LUA_HookNetArchive(lua_CFunction archFunc)
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int LUA_HookMapThingSpawn(mobj_t *mobj, mapthing_t *mthing)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(MapThingSpawn), mobj->type))
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(MapThingSpawn), mobj))
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{
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LUA_PushUserdata(gL, mobj, META_MOBJ);
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LUA_PushUserdata(gL, mthing, META_MAPTHING);
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@ -984,7 +989,7 @@ int LUA_HookMapThingSpawn(mobj_t *mobj, mapthing_t *mthing)
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int LUA_HookFollowMobj(player_t *player, mobj_t *mobj)
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{
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Hook_State hook;
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(FollowMobj), mobj->type))
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if (prepare_mobj_hook(&hook, false, MOBJ_HOOK(FollowMobj), mobj))
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{
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LUA_PushUserdata(gL, player, META_PLAYER);
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LUA_PushUserdata(gL, mobj, META_MOBJ);
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