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Fix check that does LevelEmblems but not CompletionEmblems on startup
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@ -329,6 +329,7 @@ void M_SilentUpdateUnlockablesAndEmblems(gamedata_t *data)
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// Just in case they aren't to sync
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M_CheckUnlockConditions(data);
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M_CheckLevelEmblems(data);
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M_CompletionEmblems(data);
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// Go through extra emblems
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for (i = 0; i < numextraemblems; ++i)
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