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Fix Explosion Ring explosion interpolation
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1 changed files with 1 additions and 5 deletions
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@ -6334,11 +6334,7 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
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mobj->fuse = (radius>>(FRACBITS+2)) + 1;
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if (spawncenter)
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{
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mobj->x = x;
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mobj->y = y;
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mobj->z = z;
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}
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P_SetOrigin(mobj, x, y, z);
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if (mobj->fuse <= 1)
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mobj->fuse = 2;
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