Fix Explosion Ring explosion interpolation

This commit is contained in:
spherallic 2023-03-02 18:10:47 +01:00
parent b5c3b30f13
commit 57148ef9c2

View file

@ -6334,11 +6334,7 @@ void P_SpawnParaloop(fixed_t x, fixed_t y, fixed_t z, fixed_t radius, INT32 numb
mobj->fuse = (radius>>(FRACBITS+2)) + 1;
if (spawncenter)
{
mobj->x = x;
mobj->y = y;
mobj->z = z;
}
P_SetOrigin(mobj, x, y, z);
if (mobj->fuse <= 1)
mobj->fuse = 2;