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Play sound globally if emblems are shared
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1 changed files with 1 additions and 1 deletions
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@ -822,7 +822,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
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spark = P_SpawnMobjFromMobj(special, 0, 0, 0, MT_SPARK);
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if (prevCollected == false && P_EmblemWasCollected(special->health - 1) == true)
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{
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S_StartSound(special, special->info->deathsound);
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S_StartSound((shareEmblems ? NULL : special), special->info->deathsound);
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}
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else
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{
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