Revert "sdl: SDL version-guard controller type and hidapi"

This reverts commit ec58b1504d.
This commit is contained in:
Eidolon 2023-01-26 19:26:02 -06:00
parent 2810a46095
commit bbf6e8ccce

View file

@ -39,10 +39,8 @@ static boolean InitGamepadSubsystems(void)
{
if (M_CheckParm("-noxinput"))
SDL_SetHintWithPriority(SDL_HINT_XINPUT_ENABLED, "0", SDL_HINT_OVERRIDE);
#if SDL_VERSION_ATLEAST(2,0,9)
if (M_CheckParm("-nohidapi"))
SDL_SetHintWithPriority(SDL_HINT_JOYSTICK_HIDAPI, "0", SDL_HINT_OVERRIDE);
#endif
if (SDL_WasInit(GAMEPAD_INIT_FLAGS) == 0)
{
@ -201,7 +199,6 @@ static boolean Controller_OpenDevice(UINT8 which, INT32 devindex)
CONS_Debug(DBG_GAMELOGIC, M_GetText("Controller %d: %s\n"), which, SDL_GameControllerName(controller->dev));
#if SDL_VERSION_ATLEAST(2,0,12)
#define GAMEPAD_TYPE_CASE(ctrl) \
case SDL_CONTROLLER_TYPE_##ctrl: \
controller->info->type = GAMEPAD_TYPE_##ctrl; \
@ -214,22 +211,15 @@ static boolean Controller_OpenDevice(UINT8 which, INT32 devindex)
GAMEPAD_TYPE_CASE(XBOXONE);
GAMEPAD_TYPE_CASE(PS3);
GAMEPAD_TYPE_CASE(PS4);
#if SDL_VERSION_ATLEAST(2,0,14)
GAMEPAD_TYPE_CASE(PS5);
#endif
GAMEPAD_TYPE_CASE(NINTENDO_SWITCH_PRO);
#if SDL_VERSION_ATLEAST(2,0,16)
GAMEPAD_TYPE_CASE(GOOGLE_STADIA);
GAMEPAD_TYPE_CASE(AMAZON_LUNA);
#endif
GAMEPAD_TYPE_CASE(VIRTUAL);
default: break;
}
#undef GAMEPAD_BUTTON_CASE
#else
// Under older versions of SDL, we aren't provided controller type information.
controller->info->type = GAMEPAD_TYPE_UNKNOWN;
#endif // SDL_VERSION_ATLEAST(2,0,12)
// Check the device vendor and product to find out what controller this actually is
Uint16 vendor = SDL_JoystickGetDeviceVendor(devindex);