Draw the input prompt while the console is moving

This commit is contained in:
Zwip-Zwap Zapony 2022-11-20 11:51:40 +01:00
parent 435e1f6e7e
commit 396db189e7

View file

@ -61,7 +61,7 @@ static boolean con_started = false; // console has been initialised
static boolean con_forcepic = true; // at startup toggle console translucency when first off
boolean con_recalc; // set true when screen size has changed
static tic_t con_tick; // console ticker for anim or blinking prompt cursor
static tic_t con_tick; // console ticker for blinking prompt cursor
// con_scrollup should use time (currenttime - lasttime)..
static boolean consoletoggle; // true when console key pushed, ticker will handle
@ -1824,41 +1824,41 @@ static void CON_DrawConsole(void)
}
// draw console text lines from top to bottom
if (con_curlines < minheight)
return;
i = con_cy - con_scrollup;
// skip the last empty line due to the cursor being at the start of a new line
i--;
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none) return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
if (con_curlines >= minheight)
{
INT32 x;
size_t c;
i = con_cy - con_scrollup;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
// skip the last empty line due to the cursor being at the start of a new line
i--;
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
i -= (con_curlines - minheight) / charheight;
if (rendermode == render_none) return;
for (y = (con_curlines-minheight) % charheight; y <= con_curlines-minheight; y += charheight, i++)
{
while (*p & 0x80)
INT32 x;
size_t c;
p = (UINT8 *)&con_buffer[((i > 0 ? i : 0)%con_totallines)*con_width];
for (c = 0, x = charwidth; c < con_width; c++, x += charwidth, p++)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
while (*p & 0x80)
{
charflags = (*p & 0x7f) << V_CHARCOLORSHIFT;
p++;
c++;
}
if (c >= con_width)
break;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true);
}
if (c >= con_width)
break;
V_DrawCharacter(x, y, (INT32)(*p) | charflags | cv_constextsize.value | V_NOSCALESTART, true);
}
}
// draw prompt if enough place (not while game startup)
if ((con_curlines == con_destlines) && (con_curlines >= minheight) && !con_startup)
if ((con_curlines >= (minheight-charheight)) && !con_startup)
CON_DrawInput();
}