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Draw level stats on pause & emblem hints menus in multiplayer
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parent
ffe591afee
commit
122ddade61
1 changed files with 17 additions and 13 deletions
30
src/m_menu.c
30
src/m_menu.c
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@ -555,19 +555,22 @@ static menuitem_t MPauseMenu[] =
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{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
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{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
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{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_MapChange, 24},
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{IT_STRING | IT_CALL, NULL, "Emblem Hints...", M_EmblemHints, 32},
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{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,40},
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{IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
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{IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
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{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,48},
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{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48},
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{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48},
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{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
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{IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
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{IT_STRING | IT_CALL, NULL, "Options", M_Options, 64},
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{IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 56}, // splitscreen
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{IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 64},
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{IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 80},
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{IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 88},
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{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 56}, // alone
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{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 56},
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{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 56},
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{IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 64},
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{IT_STRING | IT_CALL, NULL, "Options", M_Options, 72},
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{IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 88},
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{IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 96},
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};
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typedef enum
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@ -575,6 +578,7 @@ typedef enum
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mpause_addons = 0,
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mpause_scramble,
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mpause_switchmap,
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mpause_hints,
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mpause_continue,
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mpause_psetupsplit,
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@ -3747,12 +3751,10 @@ void M_StartControlPanel(void)
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if (splitscreen)
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{
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MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
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MPauseMenu[mpause_psetup].text = "Player 1 Setup";
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}
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else
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{
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MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
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MPauseMenu[mpause_psetup].text = "Player Setup";
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if (G_GametypeHasTeams())
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MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
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@ -3762,6 +3764,8 @@ void M_StartControlPanel(void)
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MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
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}
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MPauseMenu[mpause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && G_CoopGametype()) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
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currentMenu = &MPauseDef;
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itemOn = mpause_continue;
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}
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@ -4696,7 +4700,7 @@ static void M_DrawPauseMenu(void)
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{
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gamedata_t *data = clientGamedata;
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if (!netgame && !multiplayer && (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
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if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
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{
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emblem_t *emblem_detail[3] = {NULL, NULL, NULL};
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char emblem_text[3][20];
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