Draw level stats on pause & emblem hints menus in multiplayer

This commit is contained in:
Sally Coolatta 2022-02-28 18:52:38 -05:00
parent ffe591afee
commit 122ddade61

View file

@ -555,19 +555,22 @@ static menuitem_t MPauseMenu[] =
{IT_STRING | IT_CALL, NULL, "Add-ons...", M_Addons, 8},
{IT_STRING | IT_SUBMENU, NULL, "Scramble Teams...", &MISC_ScrambleTeamDef, 16},
{IT_STRING | IT_CALL, NULL, "Switch Gametype/Level...", M_MapChange, 24},
{IT_STRING | IT_CALL, NULL, "Emblem Hints...", M_EmblemHints, 32},
{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,40},
{IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 48}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 56}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Continue", M_SelectableClearMenus,48},
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 48},
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 48},
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 48},
{IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 56}, // alone
{IT_STRING | IT_CALL, NULL, "Options", M_Options, 64},
{IT_STRING | IT_CALL, NULL, "Player 1 Setup", M_SetupMultiPlayer, 56}, // splitscreen
{IT_STRING | IT_CALL, NULL, "Player 2 Setup", M_SetupMultiPlayer2, 64},
{IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 80},
{IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 88},
{IT_STRING | IT_CALL, NULL, "Spectate", M_ConfirmSpectate, 56}, // alone
{IT_STRING | IT_CALL, NULL, "Enter Game", M_ConfirmEnterGame, 56},
{IT_STRING | IT_SUBMENU, NULL, "Switch Team...", &MISC_ChangeTeamDef, 56},
{IT_STRING | IT_CALL, NULL, "Player Setup", M_SetupMultiPlayer, 64},
{IT_STRING | IT_CALL, NULL, "Options", M_Options, 72},
{IT_STRING | IT_CALL, NULL, "Return to Title", M_EndGame, 88},
{IT_STRING | IT_CALL, NULL, "Quit Game", M_QuitSRB2, 96},
};
typedef enum
@ -575,6 +578,7 @@ typedef enum
mpause_addons = 0,
mpause_scramble,
mpause_switchmap,
mpause_hints,
mpause_continue,
mpause_psetupsplit,
@ -3747,12 +3751,10 @@ void M_StartControlPanel(void)
if (splitscreen)
{
MPauseMenu[mpause_psetupsplit].status = MPauseMenu[mpause_psetupsplit2].status = IT_STRING | IT_CALL;
MPauseMenu[mpause_psetup].text = "Player 1 Setup";
}
else
{
MPauseMenu[mpause_psetup].status = IT_STRING | IT_CALL;
MPauseMenu[mpause_psetup].text = "Player Setup";
if (G_GametypeHasTeams())
MPauseMenu[mpause_switchteam].status = IT_STRING | IT_SUBMENU;
@ -3762,6 +3764,8 @@ void M_StartControlPanel(void)
MPauseMenu[mpause_spectate].status = IT_GRAYEDOUT;
}
MPauseMenu[mpause_hints].status = (M_SecretUnlocked(SECRET_EMBLEMHINTS, clientGamedata) && G_CoopGametype()) ? (IT_STRING | IT_CALL) : (IT_DISABLED);
currentMenu = &MPauseDef;
itemOn = mpause_continue;
}
@ -4696,7 +4700,7 @@ static void M_DrawPauseMenu(void)
{
gamedata_t *data = clientGamedata;
if (!netgame && !multiplayer && (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION))
if (gamestate == GS_LEVEL || gamestate == GS_INTERMISSION)
{
emblem_t *emblem_detail[3] = {NULL, NULL, NULL};
char emblem_text[3][20];