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Don't load game from pause level select without save slot
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parent
9b6a47783d
commit
897b81b840
1 changed files with 21 additions and 3 deletions
24
src/m_menu.c
24
src/m_menu.c
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@ -1829,6 +1829,10 @@ menu_t SP_LevelSelectDef = MAPPLATTERMENUSTYLE(
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MTREE4(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER, MN_SP_LEVELSELECT),
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NULL, SP_LevelSelectMenu);
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menu_t SP_PauseLevelSelectDef = MAPPLATTERMENUSTYLE(
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MTREE4(MN_SP_MAIN, MN_SP_LOAD, MN_SP_PLAYER, MN_SP_LEVELSELECT),
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NULL, SP_LevelSelectMenu);
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menu_t SP_LevelStatsDef =
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{
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MTREE2(MN_SP_MAIN, MN_SP_LEVELSTATS),
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@ -7129,6 +7133,7 @@ static void M_DestroyRobots(INT32 choice)
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static void M_LevelSelectWarp(INT32 choice)
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{
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boolean fromloadgame = (currentMenu == &SP_LevelSelectDef);
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boolean frompause = (currentMenu == &SP_PauseLevelSelectDef);
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(void)choice;
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@ -7146,7 +7151,20 @@ static void M_LevelSelectWarp(INT32 choice)
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else
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{
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cursaveslot = 0;
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M_SetupChoosePlayer(0);
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if (frompause)
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{
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M_ClearMenus(true);
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D_MapChange(startmap, gametype, false, false, 1, false, fromlevelselect);
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COM_BufAddText("dummyconsvar 1\n");
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if (levelselect.rows)
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Z_Free(levelselect.rows);
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levelselect.rows = NULL;
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}
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else
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M_SetupChoosePlayer(0);
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}
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}
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@ -7666,7 +7684,7 @@ static void M_PauseLevelSelect(INT32 choice)
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{
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(void)choice;
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SP_LevelSelectDef.prevMenu = currentMenu;
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SP_PauseLevelSelectDef.prevMenu = currentMenu;
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levellistmode = LLM_LEVELSELECT;
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// maplistoption is NOT specified, so that this
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@ -7679,7 +7697,7 @@ static void M_PauseLevelSelect(INT32 choice)
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return;
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}
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M_SetupNextMenu(&SP_LevelSelectDef);
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M_SetupNextMenu(&SP_PauseLevelSelectDef);
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}
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/*static void M_DrawSkyRoom(void)
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